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Old 12-25-2011, 08:01 AM   #21
Leopardi

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Default Re: CoH: MC Full Game Shoutcast 1

I love the modern vehicles... but it desperately needs new statistics to get rid of the WW2 feel.
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Old 12-25-2011, 10:58 AM   #22
MonkeySoldier

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Default Re: CoH: MC Full Game Shoutcast 1

In that specific map, it isn't necassary to put our new statics in. We do have a range of statics, from buildings, to traffic cones, trucks, cars, walls etc. But we can't offer urban maps, that would simply be too much environmental statics for us right now. Tree's, bushes etc don't all have to be new, because lots of it can be found in China as well, so might as well make use of it.


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Old 12-25-2011, 11:12 AM   #23
Leopardi

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Default Re: CoH: MC Full Game Shoutcast 1

Quote:
Originally Posted by MonkeySoldier View Post
In that specific map, it isn't necassary to put our new statics in. We do have a range of statics, from buildings, to traffic cones, trucks, cars, walls etc. But we can't offer urban maps, that would simply be too much environmental statics for us right now. Tree's, bushes etc don't all have to be new, because lots of it can be found in China as well, so might as well make use of it.
base buildings will be different though?
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Old 12-25-2011, 07:30 PM   #24
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Default Re: CoH: MC Full Game Shoutcast 1

The US won't, the PLA will be but those are still WiP.


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