project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Tales from the Front > PR In-Game Tactics and Strategies > Squad Leader Tactics
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 12-28-2009, 09:04 PM   #1
Bellator
Default Some elementary firebase stuff

Firebases on Muttrah especially

People often times misuse or underuse the wires. Sometimes players think they can erect fortifications rivaling the Great Wall of China from wires. And other times, people think that wires are effective as covers: sometimes they are, but usually not in my opinion. Instead, they are largely useful in obstructing enemy APCs or other vehicles.

PIC A. the red blocks are wires.



In picture A, I show how people usually use the wires to protect firebases. They usually just place the wire to block the vehicle enterance. This is effective in keeping the enemy vehicle out of a firebase compound, and that's fine. But its weakness is demonstrated in the image: the enemy APC can shoot inside through and cause havoc. The following is what people do less frequently.

PIC B




In addition to the standard wire obstruction which you can still see unchanged in PIC B, the road that moves above the firebase compound should also be blocked to stop enemy APCs from doing drive-by raids of the firebase by stopping the enemy vehicle from firing inside the compound through the main enterance opening. You can also, if it doesn't obstruct your own forces, block all the roads surrounding the firebase to stop the enemy APC from doing carousel rounds around the compound (the purple wires represent this choice of action). But remember that wires can expose the location of your firebase, so don't be too generous with them either. IMO.

And lastly, remember to use covers provided by the map props to shelter the firebase. This is obvious, but sometimes I've seen this elementary stuff disregarded by our battlefield da Vincies.
Bellator is offline
Last edited by Bellator; 12-28-2009 at 09:57 PM..
Reply With Quote
Old 04-25-2010, 07:30 PM   #2
TheAmazingYant

TheAmazingYant's Avatar
Send a message via AIM to TheAmazingYant
Default Re: Ok -- some elementary firebase stuff

I'd like to add a note for defending a gateway or other chokepoint (opening of a warehouse, for instance). By setting up barbed wire perpendicularly from the walls that define the edges of the entrance, you force enemy infantry to step out and away from any walls that they may use as cover and expose themselves to fire.

As you can see, the bottom left entrance to the compound still allows men to move in and out, but makes it more difficult for attacking infantry as they cannot use the walls for cover while firing in.
TheAmazingYant is offline Reply With Quote
Old 05-06-2010, 02:33 AM   #3
ytman
Default Re: Ok -- some elementary firebase stuff

Clever use of wires in the third picture. Simple, yet clever.

However, I'd like to point out that such a set-up would still be ineffective against an attacking squad. Theoretically, an attacker would lay siege to the FO and with only one route out all people within the FO are choked by their own emplacements.

I do believe that wire 1 is redundant if you have wire 2 and 3 up too.
ytman is offline Reply With Quote
Old 05-14-2010, 05:29 PM   #4
goguapsy

goguapsy's Avatar
Send a message via MSN to goguapsy
Default Re: Ok -- some elementary firebase stuff

Quote:
Originally Posted by ytman View Post
I do believe that wire 1 is redundant if you have wire 2 and 3 up too.
I agree, but in some situations you can pass wires 2 and 3 and not wire 1 (because of the wall), meaning it IS a good defensive addition agains INF IMO.

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
goguapsy is offline Reply With Quote
Old 05-14-2010, 05:50 PM   #5
PuffNStuff
Default Re: Ok -- some elementary firebase stuff

add one fox hole in close proximity to FOB to protect spawning inf and this diagram is a great baseline for building FOB's
PuffNStuff is offline Reply With Quote
Old 05-14-2010, 07:10 PM   #6
goguapsy

goguapsy's Avatar
Send a message via MSN to goguapsy
Default Re: Ok -- some elementary firebase stuff

Quote:
Originally Posted by PuffNStuff View Post
add one fox hole in close proximity to FOB to protect spawning inf
Interesting......



Now, I just used this tactic on Beirut (the diagrams one), none of my FOBs got taken down. And we won.

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
goguapsy is offline Reply With Quote
Reply


Tags
elementary, firebase, stuff
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:41 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.