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Old 09-07-2009, 03:16 PM   #11
goguapsy

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Default Re: Danger_6s guide to receiving fire.

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Originally Posted by Danger_6 View Post
Partially yes, it shows you understand the game so your squad probably will have more confidence in you.

Today il be at school. However, i do plan to release part III tonight. hope you are all looking forward to the big build up to what happens when you actually take fire!
haha cant wait to read it!

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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Old 09-08-2009, 02:56 PM   #12
Danger_6

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Default Re: Danger_6s guide to receiving fire.

Part Three is now out, part 4 is due to come on Thursday.
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Old 09-08-2009, 05:41 PM   #13
Michael_Denmark
Default Re: Danger_6s guide to receiving fire.

Nice guide, like the use of details in your maps.

We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven.

Tomorrow...



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Old 09-08-2009, 10:07 PM   #14
goguapsy

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Default Re: Danger_6s guide to receiving fire.

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[U][B]Q: Nonetheless, how can you flank without fire teams? You can’t do a Rambo as a squad leader!

A: After doing the above I will just tell my squad:

“All right, listen in. Danger_6000 you stick behind me, you ready to go? (make sure you ask for confirmation) Rest of you carry on firing as normal. Ok Danger, lets move now. Behind me!”

This way I can quickly choose the kit optimal for flanking an enemy position ( I.e. specialist for cities). As I then near their position I will ask me squad to cease fire. Pop a frag over, or something along those lines to wreak havoc =D. After I have checked the location for in-depth positions I will ask my squad to “RE ORG” (reorganize, or re group) I will also make sure that they reach my position by advancing through the route that I took with my support squad member as this has a much higher chance of being clear as I just ran through there. By this I refer to mines, any hidden mg’s or what not that may tear you up as you take the short way which we have never been through!
Exactly. I do that all the time, unless I have a trustworthy semi-leader. I decided not to do fireteams (only specialized support, ex. Marksman+AR). I normally go on front because, I'm not showing off or anything here, but as I am a Squad Leader I have a better experience in game. Sure, I had very skilled Squad Members before, but yes, I normally go flank with the medic (which is always my best player). In rare occasions I get a rifleman to go with me.

This is different when I storm coumpounds in, for example, Al Bashrah. We ALL move togheter. If we get spotted, my AR and an ACOG rifleman stay behind and suppress the coumpound. The rest go and once we are in, we spread out. I only use buddy teams in large areas (such as the city of Jabal al Burj, when, of course, it's clear before we spread out).

In buddy teams it is me+medic, AR+rifleman (or marksman -> map dependent) and the 2 last ones (rifleman + someone else normally). There is a good survival chance (as you are not alone) and the covered area (the patrol, because I just say go with your buddy and walk around the city withing XXX meters from the marker (capture radius)) is very good and people move quick.


Of course all of this only works with good Squad Members. That's why I try, first, not to start a round with a bad squad member. If that's not possible (ie. someone gets a sniper kit), organize it (kick him) before leaving the base. Sometimes the worst happens: you can only find bad squad members in the middle of a firefight. But I still kick them without mercy. They are slowing/compromizing my squad's safety, stealth and effectiveness. Any other players are free to join, as long as they are good squad members.


Cool guide dude, keep it comin'

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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Old 09-22-2009, 02:59 PM   #15
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Default Re: Danger_6s guide to receiving fire.

OK sory for the hold up. School does take its toll =P infact i should be doing a history essay right now. Nonetheless, here we are part IV the cool bit. I might expand on this later. Of course, the guide doesn't end at part IV make sure you look out for section V. Its about eliminating the enemy when contacted.
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Old 09-23-2009, 11:24 PM   #16
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Default Re: Danger_6s guide to receiving fire.

Thanx Danger 6 - GJ!


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Old 10-06-2009, 01:23 AM   #17
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Default Re: Danger_6s guide to receiving fire.

Part V now out, i should be doing part VI later on today if i haven't fallen asleep. Enjoy!
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Old 11-05-2009, 12:11 PM   #18
goguapsy

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Default Re: Danger_6s guide to receiving fire.

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Part V now out, i should be doing part VI later on today if i haven't fallen asleep. Enjoy!
wow *bump

I was reading through the forums and I found this tread once again! As I read through it (part IV and so forth) I got intrigued again with this guide and well, if you ARE doing part VII, can't wait!

btw I haven't played PR for like a couple of months 'till 2 weeks ago that's why I didn't see this thread... Do you still play regularly Danger?

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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Old 11-06-2009, 04:40 PM   #19
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Default Re: Danger_6s guide to receiving fire.

i have not played since summer =( mainly for the reasons i mucked up PR by installing the BF2 patch v 2 and now i cba to download anything until pr v9 comes out. that is when il begin again. nonetheless i still endeavor to adding extra bits to my guide if i have time. until then im on the forums at least once a week
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Old 01-23-2010, 01:27 PM   #20
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Default Re: Danger_6s guide to receiving fire.

Part VI is now out, how to assault enemy positions have fun reading it.
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