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#1 |
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PR Developer
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Fuzzhead's Squad Leading Tips for Project Reality v0.8
Squad Leading Tips for Project Reality v0.8
by fuzzhead
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Last edited by [R-DEV]fuzzhead; 09-17-2008 at 06:09 PM.
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#2 |
![]() Join Date: Aug 2008
United States of AmericaLocation: Alabama
Posts: 33
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Re: Fuzzhead's Squad Leading Tips for Project Reality v0.8
Very good guide, fuzzhead. Thanks!
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#3 |
![]() Join Date: May 2007
Location: Netherlands
Posts: 115
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Re: Fuzzhead's Squad Leading Tips for Project Reality v0.8
good stuff fuzzhead, Id love to see some more Squad leading in the field from new players.
If you dont mind i would like to some things -Tell squad members to save alteast half of the sprint bar for emergency situations, I cant tell how many times I see people walking cross streets while sprinting would be better. -If the squad members are playing good split up the squad in 2 fireteams. One fireteam can supress the enamy while the other fireteam flanks around. With 0.8 supressive fire and flanking is even more importand. Il post some more when I think of them. |
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#4 |
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PR Developer
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Re: Fuzzhead's Squad Leading Tips for Project Reality v0.8
yea this is a WIP, go ahead and make suggestions and I will add to the guide
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#5 |
![]() Join Date: Sep 2007
United KingdomPosts: 224
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Re: Fuzzhead's Squad Leading Tips for Project Reality v0.8
I actually tell my squad members to not shout out exact bearings myself, particularly when on the move. Instead I get them to call out more general directions e.g. North or north east, that are relative to the squads position. In contacts, or even when just on the move, people can sometimes get spread out very quickly and when someone calls out an exact bearing everyone is looking different ways. However with a more general direction its tends to keep the squad members from getting tunnel vision and staring at the one enemy thus making them more likely to spot the enemies friends (if he has any that is).
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#6 | |
![]() Join Date: Apr 2007
Posts: 1,358
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Re: Fuzzhead's Squad Leading Tips for Project Reality v0.8
Quote:
On the topic of SL markers, I am pretty much guilty of only ever using two markers: move and attack. Attack generally goes on enemies (whether I want to engage them or not), and move goes on positions I want to move to. I generally use markers only to point out an exact spot when I tell the squad to do something over voip. I guess it makes sense to frequently update the markers regardless, for things such as asset deployment or setting up defensive positions. | |
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#7 |
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PR Developer
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Re: Fuzzhead's Squad Leading Tips for Project Reality v0.8
updated a bit more
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#8 |
![]() Join Date: Mar 2007
CanadaLocation: CATA1 THE BEST PR TEAM EVER
Posts: 439
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Re: Fuzzhead's Squad Leading Tips for Project Reality v0.8
I liked you APC guide btw, will there be an update for the 0.8 in particular ?
P.S. Any tips on getting a server license before the 0.9 ? Applied over a week ago - no response.I know it's not the right place, but desperate people do desperate thigs |
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#9 |
![]() Join Date: Jun 2008
United States of AmericaPosts: 17
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Re: Fuzzhead's Squad Leading Tips for Project Reality v0.8
Thanks for the above notes, and others kicking around.
The compass direction, as useful as it is when close, is still difficult to follow over more tangible directions. When I'm moving with a squad, we keep up on the physical objects in sight (ridges, bunkers, roads, debris, etc). I'm a bigger fan of the less-precise descriptors like 'Contact, smoking wreck right, APC and infantry X-yards' Perhaps it's a transition issue-given that PR is still bringing in vBF2 fans-it'll take more time to get squads tight enough to where a compass degree really does mean the same thing, within a degree or two, for other squad members. Those starting out with PR could have an easier time since they lack the Rambo habits of vanilla. |
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#10 | |
![]() Join Date: Apr 2007
Posts: 1,358
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Re: Fuzzhead's Squad Leading Tips for Project Reality v0.8
Quote:
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| fuzzhead, leading, project, reality, squad, tips, v08 |
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