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Old 07-02-2008, 02:25 PM   #21

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Re: Infantry squad, fireteams that actually work (wow?!)

Quote:
Originally Posted by KingKong.CCCP View Post
General Jok3r said:


Ok, but I see no problem doing that with 3 fireteams... what you did, you had 4 guys (2 FTs) suppressing and one advancing.
you got a point there...

you know i didn't intend to question your abilities
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Old 07-03-2008, 08:27 AM   #22
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Re: Infantry squad, fireteams that actually work (wow?!)

Great guide..now if only more people would read things like this so they can work in a team not act like they are Rambo

www.moddb.com/mods/project-reality
^^^Go there Register, And vote for Project Reality. Help the PR Team take home 1st place for the 'Mod of The Year'.^^^
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Old 07-04-2008, 12:21 PM   #23

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Re: Infantry squad, fireteams that actually work (wow?!)

Other than single player campaigns in various games, I don't have experience to speak from, but looking at it logically,

Wouldn't it be better to use a staggered column rather than a column? In another thread people were citing/complaining about the deviations of bearing/heading calls when members are further apart. With a staggered column, you can maintain intervals without the point man being too far from the rear guard. Also, in 2 man fireteams, the fireteams would be in a column, but the FT members would be in an echelon formation.

What would be good times for the other formations? Echelon right/left, V, and (I forgot its name, but where its a staggered formation of 2 3-unit echelons, one left one right. Arrowhead?).

Uninstalling and going away for a while...
..DSL connection is crappy again and summer heat is overheating computer.
..Too stressed to focus on a tactical game.
..I'm upsetting people on the forum.
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