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#21 |
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Re: Infantry squad, fireteams that actually work (wow?!)
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#22 |
![]() ![]() Join Date: Jun 2008
AustraliaLocation: Other end of the red dot on your head
Posts: 263
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Re: Infantry squad, fireteams that actually work (wow?!)
Great guide..now if only more people would read things like this so they can work in a team not act like they are Rambo
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![]() www.moddb.com/mods/project-reality
^^^Go there Register, And vote for Project Reality. Help the PR Team take home 1st place for the 'Mod of The Year'.^^^ |
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#23 |
![]() Join Date: May 2007
Location: away for a while
Posts: 56
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Re: Infantry squad, fireteams that actually work (wow?!)
Other than single player campaigns in various games, I don't have experience to speak from, but looking at it logically,
Wouldn't it be better to use a staggered column rather than a column? In another thread people were citing/complaining about the deviations of bearing/heading calls when members are further apart. With a staggered column, you can maintain intervals without the point man being too far from the rear guard. Also, in 2 man fireteams, the fireteams would be in a column, but the FT members would be in an echelon formation. What would be good times for the other formations? Echelon right/left, V, and (I forgot its name, but where its a staggered formation of 2 3-unit echelons, one left one right. Arrowhead?). |
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Uninstalling and going away for a while...
..DSL connection is crappy again and summer heat is overheating computer. ..Too stressed to focus on a tactical game. ..I'm upsetting people on the forum. |
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