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Old 01-11-2008, 04:40 PM   #11
Sgt.Ljung

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Kahn: Excellent post! That was a very good explanation of how to use FT:s in the game.

The only thing I have to add is to stress the importance of SL clarity. If the SL is very clear with what he/she wants to achieve, it can work well even with less experienced players.

With a good pre-battle briefing the FT-leaders will know whats is expected of them and their buddy, and will thus be able to perform better.
As always, information and clear orders are the key to sucess!
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Old 01-12-2008, 10:04 AM   #12
[R-CON]Wicca
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I have actually used Fireteams on alot in PR. And it works very well with random people.

What i mean is that if you are an average PR player and you become squadleader then lead with FT. It works very good.
Communication is very important, and if you dont have voip which some players dont, then playing in fireteams is hard.
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Old 01-19-2008, 02:04 PM   #13
KingKong.CCCP

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oh, I forgot to add...
the best usage of Fireteams I found to be:
3 fireteams (LEFT, RIGHT, CENTRAL). One teamleader and teambuddy per FT, FT named after the FT leader (eg. "Wicca-team", "Sgt.Ljung-team"), or short-nicknamed ("Weez", "LJs").
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Old 01-21-2008, 11:11 AM   #14
[R-DEV]fuzzhead
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check this video series out for an example of fireteams being used on a public round:

YouTube - PR v0.7 Fools Road Gameplay Part 1 of 5

We just use "Alpha" and "Bravo"

I tried 3 fireteams of 2 players each in the past, but the comms gets too confusing and the squad is not able to focus enough... so I think breaking the squad into 2 groups keeps things simple enough, while allowing basic support and assault tactics to be implemented.


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Old 07-19-2008, 10:51 AM   #15
ryan d ale

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Default Re: Active squad-leading - fireteams

I've done fireteams with pubbers that I don't know. It worked incredibly well. Only one of them had VOIP and we still kicked ass. One of them was also a sniper too!

We owned and I ain't kiddin'.

It is so much easier to get a squad and do this than people think.

Those people who play musical chairs with the squad leader position should actually stick to it and give it a shot.

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Old 07-20-2008, 12:32 PM   #16
cyberzomby
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Default Re: Active squad-leading - fireteams

Yea I also dont think you want to brake them up in 3 teams. It gets hard to follow or find a moment to talk with 2 fire teams. I didnt lead a squad in fireteams yet but have been in 2 squads that used the tactic. It works nicely, but personally I feel having 6 guys near my position is better in most cases. More men equels more fire power. I send them around the flank manually or lead the charge around the flank while I let my AR and Grenadier surpress.
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Old 07-20-2008, 12:40 PM   #17
Skodz
Default Re: Active squad-leading - fireteams

Quote:
Originally Posted by KingKong.CCCP View Post
very very very very very hard to do in game.
I believe more than 50% of players knows pretty much all the squad/fireteam/platoon/younameit action/tactic... yet, it seems people play the game only to "stick it to the Man". It looks Sl is "the Man".
Most of the times when I'm squadleading, I feel like a grumpy babysitter who won't let children play.
Don't know why. All you need is a good squadleader, and 5 guys ready to listen.
Now that sounds *a lot* easier than it actually is.
lol

I did tried the fireteam tactic once on pub, it worked nice. I will try to use it more in the future.
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Old 11-30-2008, 05:10 AM   #18
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Default Re: Active squad-leading - fireteams

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
check this video series out for an example of fireteams being used on a public round:

YouTube - PR v0.7 Fools Road Gameplay Part 1 of 5

We just use "Alpha" and "Bravo"

I tried 3 fireteams of 2 players each in the past, but the comms gets too confusing and the squad is not able to focus enough... so I think breaking the squad into 2 groups keeps things simple enough, while allowing basic support and assault tactics to be implemented.
Yeah, that's what I like to do. In urban and close quarters maps I like to do this setup when possible: Alpha (SL, Medic, AR gunner) and Bravo (Grenadier/LAT, Medic, Rifleman[FT leader.]) Even though I haven't played in a while, this worked quite well when I used it. Move in two groups when searching. If one FT is taking contact, the other can flank and then help revive/heal others. Once in enemy territory, we moved as a group, and when taking small arms fire, I'd have Alpha suppress, and Bravo flank. If Bravo failed and it was unwise to try and revive them, there's still 2 guys with me to set up a rally if I need to.

Worked pretty well, even with pubbers.
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Old 11-30-2008, 05:24 AM   #19
Skodz
Default Re: Active squad-leading - fireteams

I use fireteams sometimes when I am SL but honestly, I am playing PR since 0.5 and I never saw any public squad using this tactic... Some people should read forums more.
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Old 11-30-2008, 06:26 AM   #20
PFunk

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Default Re: Active squad-leading - fireteams

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Originally Posted by Skodz View Post
I use fireteams sometimes when I am SL but honestly, I am playing PR since 0.5 and I never saw any public squad using this tactic... Some people should read forums more.
A few times when I'd lead and I'd say "so I'm going to make two fire teams of three" some guy or a few would say "NO! thats stupid, doesn't work"

Some people don't feel like trying that hard.


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