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#11 |
![]() Join Date: Mar 2007
Location: Sweden
Posts: 17
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Kahn: Excellent post! That was a very good explanation of how to use FT:s in the game.
The only thing I have to add is to stress the importance of SL clarity. If the SL is very clear with what he/she wants to achieve, it can work well even with less experienced players. With a good pre-battle briefing the FT-leaders will know whats is expected of them and their buddy, and will thus be able to perform better. As always, information and clear orders are the key to sucess! |
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#12 |
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PR Events Co-ordinator
![]() Join Date: Jan 2008
Location: Toensberg, Vestfold
Posts: 3,431
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I have actually used Fireteams on alot in PR. And it works very well with random people.
What i mean is that if you are an average PR player and you become squadleader then lead with FT. It works very good. Communication is very important, and if you dont have voip which some players dont, then playing in fireteams is hard. |
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#13 |
![]() Join Date: Oct 2006
Location: Belgrade, Serbia
Posts: 320
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oh, I forgot to add...
the best usage of Fireteams I found to be: 3 fireteams (LEFT, RIGHT, CENTRAL). One teamleader and teambuddy per FT, FT named after the FT leader (eg. "Wicca-team", "Sgt.Ljung-team"), or short-nicknamed ("Weez", "LJs"). |
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#14 |
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PR Developer
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check this video series out for an example of fireteams being used on a public round:
YouTube - PR v0.7 Fools Road Gameplay Part 1 of 5 We just use "Alpha" and "Bravo" I tried 3 fireteams of 2 players each in the past, but the comms gets too confusing and the squad is not able to focus enough... so I think breaking the squad into 2 groups keeps things simple enough, while allowing basic support and assault tactics to be implemented. |
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#15 |
![]() Join Date: Feb 2007
Location: The Islamic Emirate
Posts: 1,386
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I've done fireteams with pubbers that I don't know. It worked incredibly well. Only one of them had VOIP and we still kicked ass. One of them was also a sniper too!
We owned and I ain't kiddin'. It is so much easier to get a squad and do this than people think. Those people who play musical chairs with the squad leader position should actually stick to it and give it a shot. |
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Project Reality's Official Self-Appointed Anti Tank Guru
Over four years and still not banned To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Obligatory Epic Forum Quote (QFT + LOL) To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Yea I also dont think you want to brake them up in 3 teams. It gets hard to follow or find a moment to talk with 2 fire teams. I didnt lead a squad in fireteams yet but have been in 2 squads that used the tactic. It works nicely, but personally I feel having 6 guys near my position is better in most cases. More men equels more fire power. I send them around the flank manually or lead the charge around the flank while I let my AR and Grenadier surpress.
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#17 | |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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Quote:
I did tried the fireteam tactic once on pub, it worked nice. I will try to use it more in the future. | |
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#18 | |
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Quote:
Worked pretty well, even with pubbers. | |
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#19 |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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I use fireteams sometimes when I am SL but honestly, I am playing PR since 0.5 and I never saw any public squad using this tactic... Some people should read forums more.
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#20 | |
![]() Join Date: Mar 2008
Location: Vancouver
Posts: 956
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Quote:
Some people don't feel like trying that hard. | |
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