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Old 08-03-2007, 08:50 PM   #11
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Lead from the front. There is no other way in public squads, unless you get reliable players you know and have played with before!
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Old 08-04-2007, 06:43 AM   #12

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Yeah, often it`s hard to get a squad organized in public games.
I use a pointman whenever the situation affords one and it works very well in public games.

What i do is using a commanding tone and show them once that i`m not going to tolerate lonewolfing by ordering someone back into formation and tell him: next time he gets kicked, or kick someone for a good reason.
They have to learn in 2 minutes that you`re the leader and your consequent.
Than you have a really good chance to see organized squad-play.



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Old 12-11-2007, 05:58 AM   #13

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This isn't going to matter soon with spawning on SL being taken out.

I like to lead from the front though, it's the only way. Stops people getting spread out and keeps you in formation. Of course, if your in a heavily hostile area you shouldn't be running somewhere you think you're gonna get pwned. I hold back and let people spawn on me until they're finished.

"So tell me just how come were the Taliban
Sat burning incense in Texas
Roaming round in a Lexus
Sittin’ on six billion oil drums
Down with the Dow Jones, up on the Nasdaq
Pushed into the war zones."
Ingame: <1sk>Headshot
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Old 12-11-2007, 07:36 AM   #14
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never on point, take away the SL spawning if you want :P Never up on point, cant see what my squad's doing, can't arrange them into formation. you might get the squad to go where you want but that's what the move marker is for. All you get by leading your squad up front is a line of ducklings following mama, who promptly gets shot, If lucky mama duck will be revived while the ducklings scrable for their assault rifles and a good position.

I'll lead from the middle, and somewhere where I can be involved and know whats going on in the battle, if we're breaching a compoung/building, I'll get the squad to hold and go for it when I lob a flashbang (the ABA lads are awesoem for this as it's all down to instinct :P)

If on the attack I'll try to keep the support gunner up front, Ill move onto his right/left flank, order medic to his other side, grenadier further back. and two riflemen on my side where I can point them effectively.

If we have surprise Ill try for a blunt wedge (3 at front, 2 in middle, one at back (grenadier)

If no surprise then an arrowhead formation (figure that out yourself :P)

Support lays down as soon as there is enemy contact and provides cover, grenadier smokes/frags/flashes the hell out of the location if there's a squad, riflemen pick off the strays and move in under cover of support. Medic should revive/heal support and grenadiers, while trying to keep up with riflemen.

Sl should be hanging back, taking well placed shots and LEADING his men into combat. Soldiers who are in the combat should make suggestions to the SL as to what should happen next.

Just remember it isn't a democracy. I often find with clans who cant go anywhere without a fellow clanny following are a pain, as they team up and go for things alone, often want to do things differently cos theyre far more l33t than you. Then complain when things go to hell because the squad didnt have enough men to be effective in their task because the clanvestites we're off on their own.

Nothing against most clans that play on our server, just squad locking and lonewolfing is always frowned upon :P

I've always said take away the minimap, remove friendlies from GPS, thatll force folk into tighter squads :P if you dno where youre m8s are youre likely to walk straight into the enemy with no support, so stick together.

Teampower!

P.S. the big HOWEVER. I find pub gamers quite easy as long as they have a mic and speak reasonable english. Ill push the squads formation by moving myself into point and calling the support saying "why am I here where are you :P"

I dont care if you're pissed on my squad and hate me, Ill let you know where the enemy is, take the hate out on them and keep me alive. That way we stay moving together and all act as one.

SL's should always use move markers. Squadmembers should try to form around the squad leader (not like ducklings behind him :P)




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Last edited by Sadist_Cain; 12-11-2007 at 07:44 AM.
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Old 12-11-2007, 01:09 PM   #15

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Every SL has different tactics thats what makes the game so much fun. I'm not a conventional SL in any manner. My ideal lineup if we are moving on a flag is me medic, 3 more medics, support, rifleman. Medic is by far the most useful kit imo. If I'm assaulting an enemy position then of course I'm not going to lead the way, it's situational.

If I'm in front I can take cover as soon as I see an enemy and effectively know where the enemy is AND where to put down fire. Sometimes people are so caught up in the moment of returning fire they don't have time to call out where enemies are. This way I know whats happening and my guys can focus on tearing them up.

"So tell me just how come were the Taliban
Sat burning incense in Texas
Roaming round in a Lexus
Sittin’ on six billion oil drums
Down with the Dow Jones, up on the Nasdaq
Pushed into the war zones."
Ingame: <1sk>Headshot
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Old 12-11-2007, 02:11 PM   #16
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If I have a trustworthy NCO (such as when Armed is just angry and not too drunk...) I'll let them take point. Otherwise I like to lead from the front. I'll use markers to identify targets and then withdraw a bit while my squad engages.

I usually use a column formation if I'm in a city, sticking close to the walls. I'll tell my guys to always be aware of where the person in front of you (2 people in front if you can) is scanning, and scan some place else.


Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Old 12-11-2007, 05:34 PM   #17

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SL *shouldn't* be on point, but I find many times I am forced to be. So many players just follow you around and stare at you. Even when I give orders to rush a certain area, people generally won't do it because they are afraid of dying. The thing is that imo it barely matters if they die, because I'm right there for them to spawn back on again - but if I die it can be a huge deal, especially if we're very far from an RP.

Sometimes I assign a point man and try to get people to follow him, but that generally doesn't work as good as it could, 1 because he doesn't have a big number over his head, and 2 because I can't find a point man with balls as big as mine (haha).

Sometimes on Street for example, I'm like go! Go ahead of me, go through this alley! And my guys are just standing there, or advancing 1 inch at a time. Finally I have to be like NO, like this! see watch, and then I run through like a maniac and manage to make it.

Fear of death really holds a lot of people back. I think people would be surprised how well they do if they played more aggressively and didn't worry so much about it. Sure it's nice to have a low amount of deaths, but I don't get much of a kick out of that. What I get a kick out of is trying to do crazy stuff, and sometimes succeeding.


(Oh, and I should say, my preservation of my own life as SL depends strongly on the situation - if we have a nearby spawn, then I go all out and run into bullets, but if our spawn is discovered I go hide under a bush somewhere till we get up a new spawn. That's part of what is cool about being an SL, is the various tactics you need to use, and knowing when to use them.)



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Old 12-11-2007, 05:36 PM   #18
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It's too bad we can't shoot our men for insubordination.


Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Old 12-12-2007, 07:50 AM   #19
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problem is very very few teenage gamers will actually sit and listen to orders fiven to them cos theyll always know better.
So many times I'll try to gather the guys around an entrance with others at an other entrance, I'll wanna lob the flashbang in and see them run in immediately after the bang, filter along the walls and clear inside, tell me when its clear and then I can move in and we can get the perimeter down and secure the area.

What a usually get is a tard runs his way in before the flashbang and you get something like this.. "UUUM ok I ran in and theres 4 guys on the left but I got one " WOOPEE!!! you killing one useless squadmember who will respawn and all youve done is let the others know were coming good job!
The next is the flashbang will go off and I see someone in front of me having a mid life crisis "ohh I dont wanna go in alone, if I go in will I die? What if none of my friends follow me in, I dont wanna go through this gate thouuugh" BANG!... IN if you die oh well, spawn on me lets try again.
My favorite is we'll be stalking up to the enemy cp getting in the formation to crush them, and Ub3rman who usually goes in and dies so he can usefully tell me who killed him. runs in and sits there and wait and says hey guys when you arrive.
If you decided to be a twat and run up ahead of everyone then wtf why dont you SAY wtf you can see up there and let us know if the flag is frigging clear
OK out of my system relaxed now.

An SL's job isnt to be Bruce willis in die hard, it's to hang back and stay in the fight providing supporting fire, more importantly he needs to be far enough back that he can orchestrate the battle. SL shouldn't have to order each man, he should be able to let the squad know how the enemy is moving, and the squad should be able to realise by their positioning and their situation what they can/cant do then tell your SL! if need be he'll tell his CO and youll have another squad in there.
An infantryman cannot coordinate small arms combat if he is the one on the frontline doing the fighting, he can look cool and try to get the squad to copy him, but that isnt squad leading.

As a squad leader you take the responsiblity to make the 5 tools that you have (aka. people) as effective in combat as possible with your best use of tactics and positioning of your soldiers, and COMMUNICATION
The CO should coordinate the battle, hopefulle 0.7 will see more of them.
If no CO is present then just look where your neededo n the map, we arent bees so we dnt need to flock to the big red jammy attack marker all the time.

I don't mean to rant frustrations get to ya sometimes :P




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Old 12-12-2007, 01:27 PM   #20

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Quote:
Originally Posted by [T]BludShoT View Post
I'm like go! Go ahead of me, go through this alley! And my guys are just standing there, or advancing 1 inch at a time. Finally I have to be like NO, like this! see watch, and then I run through like a maniac and manage to make it.
QFT! That pisses me off so bad.

"So tell me just how come were the Taliban
Sat burning incense in Texas
Roaming round in a Lexus
Sittin’ on six billion oil drums
Down with the Dow Jones, up on the Nasdaq
Pushed into the war zones."
Ingame: <1sk>Headshot
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