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#1 |
![]() Join Date: Dec 2009
Posts: 5
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The only thing that I have not been able to grasp is the wait time to place markers - What was the reasoning behind this feature?
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#2 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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isn't it something that hardcoded if not its probs because it takes time to relay things from battlefield to commander and back again and to repreent this they did that?
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#3 |
![]() Join Date: Dec 2009
Posts: 5
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If it was to represent the flow of communication between squad leaders and the commander, I believe it would be on par if not close to the flow of VoIP, would it not?
i'm just curious as to the reasoning behind it, as i find it can sometimes be a real pain. |
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#4 |
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Retired PR Developer
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the 1.5 patch introduced a limit to the marker thing for 60seconds per marker iirc.
afaik this is a defence against people trying to crash servers by placing a multitude of markers. This was a change by teh people at DICE and had good reasoning behind it, and I can only hope the DEVs find a workaround for PRs purposes. |
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#5 | |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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Quote:
It's not what the DEVs want anywho | |
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#6 |
![]() Join Date: Dec 2009
Posts: 5
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I really hope the Devs can find a work around to this, i find it really limits what information the commander can place, on top of this "deleting" a marker counts as placing one also, so its just a loose loose situation for the commander...
I can't post in the suggestion forums yet, but another thing i'd like to see is the commander's UAV on the map (when you are the commander) so you can get a general idea of where you are at and where you're going... Off topic, but just thought i'd add that in for the sake of it. |
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#7 |
![]() Join Date: Feb 2007
Posts: 1,235
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Haha, I thought it was to stop people drawing swastikkas on the map xD
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