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Old 01-23-2008, 03:04 AM   #11
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I live and lead by this formula always reall good way to break it down aswell... helps to make decisions simple when under fire




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Old 01-23-2008, 07:40 PM   #12

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One thing I would of added to this would have to be defense.

You can be fast, sneaky, and great, but if someone gets past you and rips the rug from under you while your at the flag, then your guys are likely to either have to rush back and retake it and defend (the enemy will likey have rally points near by if they are competent). Or sit tight on the uncappable flag while another squad tries to eliminate the threat on an entrenched enemy.

Whats good about reading Commander Tactics is that it can be implemented in almost any map. This Formula is something I try to use in maps like the forested Rebel settings, Bi Ming, 7 Gates, and several others. Good infantry based ones where your troops do exactly what you say, and if their good, you let the SL's improvise as needed. I love the times where your able shut out a map in less than an hour and a half, and your standing on a ridge with a firebase and a SOFLAM, directing your troops visually for the final assualt.

The key for being a SL with this formula is using hills, and LOS to your advantage. You want to get as close as you can without being seen. Make sure you explain what you are about to try, and then use hills, rocks, ridges, or other forms of cover to to move in close. If you spot a enemy during your approach, make sure to put an attack marker down in his general direction. You don't want to fire unless you can win, and if there is 12 guys out there, check your map and see if they are heading toward some friendly squad(s). If so, get commander to relay it to the appropriate squad. If not, let them pass still, but get in position on their six and take them out from behind while the commander get forces in place to defend. When you get to the flag, defend the best you can.
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Old 04-21-2008, 05:11 PM   #13

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Just had a thought that one word could represent all these factors and that is coordination. The kind of squad and squad mates who dont have to be asked to do things a certain way by their sl all the time could much more easily become this tri factor.
You could of course assume too much and step on each others toes instead of complimenting each other, so I reckon coordination is all these things in the OP

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Old 04-23-2008, 01:09 AM   #14

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Winning strategies are mostly conceptual. Great generals always make a new formula to break the status quo that has been practiced into a well oiled machinery of maneuvers (map specific tricks right?) and then they surprise the crap out of the enemy cause they do something they don't expect.

Its like the great saying goes -- no plan survives the enemy. You make a conceptual way to form a plan and then you have something better than a plan. You have an advantage.

Not that I know anything really. NOOB ALERT!
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