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#21 |
![]() Join Date: Nov 2006
Posts: 99
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I would like to see the sandbags become higher, at least so high you have to stand to shoot over them. Then I would also like to see a gap in them in the middle that you can shoot through crouched.
This way you can use them as extra cover for your bunker. At the moment a supply truck with a supply-box next to is is about as effective as a bunker! +It costs less and it can be created without any teamwork. In general the bunkers need to be beefed up imo. Higher sandbags would help. |
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#22 | |
![]() ![]() Join Date: Feb 2007
Location: Norge
Posts: 648
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I place them whenever my Bunker/Firebase's not too hidden, for cover/firepositions. I also often use them acively when others place them in usefull positions.
Like Fuzz wrote on Mestia works alot of places, work with the squad and hide behind until you hear them come running or they're spotted out. I also like to place them as roadblocks in tight spots. I hate it when people exploit its too-large foundation to create the huge walls covering entrances. Quote:
The truck cost 5 tickets, the bunker/firebase'll only have to stay out of harms way for 10 minutes before they are even cheaper. What i really love is having the Designated Engineer riding with me in the Support-jeep, not having to spawn a single Truck the entire round. AND getting to those tricky locations. | |
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Last edited by hx.bjoffe; 11-01-2007 at 01:35 PM.
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#23 |
![]() Join Date: May 2007
United KingdomLocation: Edinburgh
Posts: 833
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They are useful in many situations but would be better if they supplied ammo and there was another type of sandbag that could be placed with a 50cal on it. Maybe max these to two per cp. Would encourage defense.
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"So tell me just how come were the Taliban
Sat burning incense in Texas Roaming round in a Lexus Sittin’ on six billion oil drums Down with the Dow Jones, up on the Nasdaq Pushed into the war zones." Ingame: <1sk>Headshot |
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#24 |
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Sandbangs safed my life very often yet... If a commander use them correctly you can pwn everyone behind them
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#25 |
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if sandbags ddnt help they wouldnt exist. hey id rather a sack of earth take the led then have it lodged in my guts. +)
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OPERATION HYDRA 40MB SP\MULTI\COOPdownload now!
BF2 ASSAULT. BETTER TOYS, BADDER GUNS, THE ASSAULT IS COMING... intel x6800 core 2 duo 2.93ghz 4gigs ddr2 ram nvidia 7950 gx2 1gig audigy 2 zs soundcard. aka . the coop king. ![]() mystats SPARTAN117GW |
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#26 |
![]() Join Date: Apr 2008
ItalyLocation: Cologne Germany
Posts: 318
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Re: Sandbag walls pretty useful?
It depends where. Say on jabal you want to go into position on weast beach on the elevated side of it to defend. To the east you can duck below the ridge line, but if hostiles sneak behind you you are caught pretty much with your pants down. Sandbag give you a chance to pull out or retaliate.
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chuck norris doesnt shave; he roundhouse kicks himself in the face...only Chuck Norris can cut Chuck Norris
In Game Nicks: ofKILGORE PLEASE BE A DEDICATED COMMANDER EVERY 5 - 10 ROUNDS. EXERCISE RESTRAINT WITH SPECIAL KITS. PICK ONLY WHAT YOU NEED ELSE ITS GONE WHEN YOU NEED IT. |
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#27 |
![]() ![]() Join Date: Nov 2007
United KingdomLocation: hemel
Posts: 120
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Re: Sandbag walls pretty useful?
Wish people would use them more as spawn covers where enemy can drive over people that spawn. And get easy kills.
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 4gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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