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#11 |
![]() Join Date: Sep 2006
Posts: 1,437
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Yeah, I've seen them used in good spots before. I think it just depends on the scenario and the landscape.
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#12 |
![]() Join Date: Jun 2007
Posts: 437
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i mostly use them for blocking the spots which i dont want the enemy to use for transportation . so they are pretty usefull for me!!
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#13 |
![]() Join Date: Dec 2006
Posts: 471
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#14 | |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,195
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Quote:
Very very nice. So could you tell me the general area you set them up, would be much appreciated because Mestia is a tough map what ever team you play on. To win you really need to combine tons and tons of tricks and tactics, all of which can take ages to learn/discover, so any quick ones other people know already can be a real help. | |
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1 Grab a SAW
2 Find the highest hill/building around a flag 3 Move there, stay there, Spot, call out, attack marker... SAW! 4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully! |
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#15 |
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They work well in conjuntion with other assets, esp the firebase.
The general consensus is right: its free, so go for it! |
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#16 |
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PR Developer
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Top cat: the backsides (north sides) of the Towers are very vulnerable, setting up sandbags here will give you excellent cover where there is typically none. The trick is not to get into a sniping game with them, and let them get close. Let your squadmates inthe bunkers spot the troops, so you know roughly where they coming from. WHen they get close, pop up and waste them with a full mag, then pop back down in hiding.
They will eventually figure out this trick, but if you got enough sandbags you can alternate positions to keep the enemy on their toes.. |
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#17 |
![]() Join Date: Jan 2007
Location: Quebec, Canada
Posts: 830
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They are also great for slopes, where you would normally have no cover and slide down the hill...
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#18 |
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The sandbag walls shouldn't be on a big dirt base, they should be "SANDBAG WALLS"... eg... walls that you cannot jump over, but are high enough to shoot over.
They should be just like the razorwire, where it is a long/wide row of sandbags that can close gaps/entrances to flags. The sandbags we have now are really useless I find. PR should actually have sandbag 'walls', and then have the current sandbags be a .50 cal emplacement for defense mounted on the 'turret sandbag'. That said, you would have a limited amount of .50 cal emplacements, though you really only need to deploy a 1 or 2 tops for any given flag. But I'd still want proper sandbag walls, than big useless mounds that are a dead giveaway for enemies to look at. |
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#19 |
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they are great!, but too bad you cant kneel and shoot behind them
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-Foxxravin-
norsk og vil spille med experter? :P join vår TS: 81.166.173.6
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#20 |
![]() Join Date: Sep 2007
Location: Ottawa, Ontario, Canada
Posts: 267
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i like 'em, they stop bullets, and Ican throw nades over 'em if im pinned
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