|
|
#1 |
![]() Join Date: May 2007
Location: US
Posts: 36
|
For us comanders, winning is vital. A very important part of comanding, is making sure you have a good defence. Every time you go to capture a set of control points, (a,b,c,d), you want to set up a defensive base in a strategic area so that if you fail you have something to fall back on. Make sure you get a squad to build the sandbags, defensive bunker, and fire base for you.
This works awesome for the team. I've played this way myself and with a few comanders and it works like you wouldn't believe it. Have fun. DeathDealer |
|
|
|
#2 |
![]() Join Date: Apr 2007
Posts: 1,139
|
You don't need to tie up an entire squad - one or two people building bunkers for you is enough. Also, if a squad is busy, do NOT ask for their help building a bunker - most likely, the team will be better off if the squad fights their fight instead of breaking contact, falling back, and shoveling sand.
Also, if you're gonna talk to CO's bitch squad, USE SQUAD SPECIFIC VOIP. There's nothing more annoying to every other SL on the battlefield than hearing the commander discuss where to place the next sandbag wall. Muting squads does nothing besides stop YOU from hearing THEM, so don't do it, or SLs will be forced to spam chat to get your attention. Finally, remember that while building is your responsibility, your primary responsibility is always listening to your SLs and organizing your team. If someone asks for AT support or air cover, do your best to direct your team assets first. Because at least 50% of your team will always be retarded, you might be unable to direct the asset where it's needed, but you should always try. |
![]() "The fact is, they fly like spaceships sky-high on 2 week crystal meth binge, when using a stick." —LeftSkidLow, talking about the flight model for choppers in PR |
|
|
|
|
#3 |
![]() Join Date: May 2007
Location: US
Posts: 36
|
I am new to this forum but not pr. But what I said still goes a whole sqaud as you are advansing is good. I am not talking here about a bunker I said a BASE. And said sandbagsss so about three or four. Yeah it takes two peeps two hours to build that. We can't take that long so use a sqaud as you are advancing.
Next I DID NOT SAY to NOT use VOIP. And I DO NOT discuss where to put my next freaking sandbag with the team. I have no idea where you got those ideas. Maybe you should READ before you post? I NEVER said that this was THE MOST IMPORTANT thing in comanding. I just said that it was important and it is. In future, read befor you post plz. |
|
|
|
#4 | |
![]() Join Date: Apr 2007
Posts: 1,139
|
Quote:
And yes, you can build stuff with two people quite efficiently. Tying up an entire squad of 6 people is undesirable. Besides, you can always ask a defending squad to help out, if they're on the same flag, and not engaged at the moment. | |
![]() "The fact is, they fly like spaceships sky-high on 2 week crystal meth binge, when using a stick." —LeftSkidLow, talking about the flight model for choppers in PR |
||
|
|
|
#5 |
![]() Join Date: May 2007
Location: US
Posts: 36
|
Sorry I did overreact. I took it as you were trying to corect me I little to much and I did overreact. But I still do think a sqaud is necessary so that you do it fast because your men could get pust back so fast that it might not be finshed. Maybe just four? freinds
???sorry agen. DeathDealer |
|
| Sponsored Links | |
|
|
#6 |
|
Forum Moderator
![]() |
my thing when commanding is getting every squad involved but not telling a SL how to run their squad and usually if you use tactics like ,flanking,falling back,ect. then SL will be more than likely to follow your orders
and dont be afraid to give the "Abbandon Ship" order which is "just don't spawn in" |
|
|
|
|
|
|
#7 |
![]() Join Date: May 2007
Location: US
Posts: 36
|
Ya that works. I seem to fined trying to take a sqaud from its comander is not the best thing. Ordering sqauds that way works for me to.
|
|
|
|
#8 |
![]() Join Date: Jul 2007
Location: Gainesville, Fl
Posts: 30
|
How about just having a small squad of Seabees (Construction Battalion) to assist the commander in building assets? A couple of engineers or riflemen would be all that's needed to be effective. Having a dedicated squad would make things more simple and organized, which would lead to assets being deployed quicker and more effectively. When the seabees have down time, they can help defend nearby points.
The idea is that the commander has one squad that he knows will be nearby and have the required kits to build assets. |
|
|
|
#9 | |
![]() Join Date: Nov 2005
Posts: 2,767
|
Quote:
It's quite rewarding to be part of an engineer squad. | |
|
"Practice proves more than theory, in any case." - Abraham Lincoln "i so regret searching "giant hentai penis" on google images though ;_;" - Garabaldi
|
||
|
|
|
#10 |
![]() Join Date: Feb 2006
Posts: 146
|
In the pubs' I've had great to good response to Commander's request from squads/players close by or the dedicated Engineer squads.
As far as the "back up plan", I would like to see all assets available at the last single base. GJ, PR Team. |
|
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| backup, plan |
| Thread Tools | |
| Display Modes | |
|
|