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Old 01-19-2010, 03:16 PM   #1
SharpShooter13971

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Question Apache, Cobra etc.

Does anyone have any tips for "Gunning" in Attack Helos like the Apache and Cobra type Helos? I know the basics already :P
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Old 01-19-2010, 04:00 PM   #2
Narco
Default Re: Apache, Cobra etc.

Learn how to use BVR cannon fire. Its insanely useful for engaging infantry targets in AA covered areas.
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Old 01-19-2010, 04:43 PM   #3
Drunkenup
Default Re: Apache, Cobra etc.

Boss around with your pilot. And if theres a laze, Tell your pilot to dive to you can get him moving and avoid HAT-Snipers and AA. Never stay around looking for targets hovering more than 20 seconds. On maps where AAA is present, take those threats out first before engaging. AA IS FIRST PRIORITY. And if there is a known AA area, and there is a CAS request, Deny it. Do not risk your vehicle. Get infantry or Land vehicles to take it out.
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Old 01-19-2010, 05:23 PM   #4
chrisweb89
Default Re: Apache, Cobra etc.

Quote:
Originally Posted by Drunkenup View Post
Boss around with your pilot. And if theres a laze, Tell your pilot to dive
I'm assuming for this you are talking about an armored target being lased that you don't need to use you hydras on. Why dive though when you can hit the target(depending on the map) from level full throttle flight between 300-600 alt.

Just a warning this method is kind of complicated but the main part of it to tell your pilot are stay in the clouds and keep flying at full power and level at the target until I tell you to turn around and go back

A great tactic to tell your pilot to use on kashan when going in on a lase is:
1) Go to about 800 alt, 1500 meters out from the target.
2)When the target is lased dive to 600 and then pull out level so now you have extra speed when doing the attack.
3)Keep flying over the lased target while popping flares, until you the gunner tell hims you can see the lase and when you fire.
4)As you fire or before you fire(which should be a tiny bit after visual on the lase) the pilot should start breaking off and turn around back to a safe area all while keeping altitude and speed.

This method allows the helicopter to stay out of the reach of tanks and most apcs, and even if someone could point a turret at you, you would still be going full speed and a hard shot. It allows you to kill a properly lased target and sometimes may allow for a second shot on manual or you can quickly come back instead of having to gain all that altitude again. Since you are continuosly moving it is hard to impossible for an AT weapon to kill you. Lastly if you do come under any type of threat you have lots of altitude and speed to work with in however you want to survive.
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Old 01-19-2010, 09:15 PM   #5
Spuz36

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Default Re: Apache, Cobra etc.

Check out Youtube for some helpful gameplay videos. See how others gun/fly and get some ideas. Try searching for 'bolt from the blue" ok, thats mine, but Youtube can help you in many ways.

Grab a friend to become your chopper buddy. Knowing somebody who is occupying the other seat is an immediate benifit because you both know how each other react. I've known my pilot 5+ years outside of PR, but it all comes together when we close the canopy.

As said before, know your priorities. AA first, CAS next.

Creep the map, do not expose yourself too much. There are about a zillion ways to die in a chopper, and you can blink your eye and be a smoldering wreck of facepalm.

Have a spotter. As a gunner you can't catch every little detail. Having a second pair of eyes looking for you helps, plus, they can see in color to decipher uniforms better, you either get black and white or green.

Use your peripheral vision. Do not focus on one spot. This is useful for spotting moving vehicles like APCs in Muttrah Streets or tan tanks on Kashan.

Get used to Hellfire speed. This way it is easy to lead a target and reduce the risk of you bumping something and screwing up your mouse aim. By shooting ahead you can keep your hand at rest.

Before making a gun run, check your map to know where friendlies are. Make a mental note where the people change from Friend to Foe.

If you have a fairly experienced pilot, take it to the streets. Low level flying is the way to go on Muttrah to avoid AA and give the opposition a surprise when you crane around that corner filling them with high explosive. DO be sure to stay within a few degrees of where the chopper is pointed. Missiles do not go straight to the target if you are 10m off the ground, they launch and have to travel straight before changing course. This is good to know before the missile hits friendlies near that enemy APC about to go up in flames.

Another useful tactic I have found is to order the pilot to fly in a straight path at a good clip, then peg the target as you fly over. If the pilot can maintain speed, it is really accurate. Will have to add a video to illustrate what I mean. (not the best at describing) (chrisweb hinted at this at the beginning)

EDIT: found the clips,



Hope these help, feel free to catch me on Xfire: elitesuz

"$10 says Goldie was sampling engine sounds, and Wilkinson was in the bathroom recording a sink."
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Last edited by Spuz36; 01-19-2010 at 09:46 PM..
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Old 02-11-2010, 09:31 PM   #6
DevilDog812
Banned
Default Re: Apache, Cobra etc.

sorry, i got answered

LT is guiding the hellfire with mouse
LG is locking on to a target
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Last edited by DevilDog812; 02-12-2010 at 12:01 PM.. Reason: answered
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Old 02-11-2010, 10:16 PM   #7
Wags

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Default Re: Apache, Cobra etc.

Quote:
Originally Posted by chrisweb89 View Post
I'm assuming for this you are talking about an armored target being lased that you don't need to use you hydras on. Why dive though when you can hit the target(depending on the map) from level full throttle flight between 300-600 alt.

Just a warning this method is kind of complicated but the main part of it to tell your pilot are stay in the clouds and keep flying at full power and level at the target until I tell you to turn around and go back

A great tactic to tell your pilot to use on kashan when going in on a lase is:
1) Go to about 800 alt, 1500 meters out from the target.
2)When the target is lased dive to 600 and then pull out level so now you have extra speed when doing the attack.
3)Keep flying over the lased target while popping flares, until you the gunner tell hims you can see the lase and when you fire.
4)As you fire or before you fire(which should be a tiny bit after visual on the lase) the pilot should start breaking off and turn around back to a safe area all while keeping altitude and speed.

This method allows the helicopter to stay out of the reach of tanks and most apcs, and even if someone could point a turret at you, you would still be going full speed and a hard shot. It allows you to kill a properly lased target and sometimes may allow for a second shot on manual or you can quickly come back instead of having to gain all that altitude again. Since you are continuosly moving it is hard to impossible for an AT weapon to kill you. Lastly if you do come under any type of threat you have lots of altitude and speed to work with in however you want to survive.
He could have meant drive. Not sure though.
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Old 02-20-2010, 08:18 PM   #8
LUKE_NUKE_EM

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Default Re: Apache, Cobra etc.

Quote:
Originally Posted by Spuz36 View Post
Check out Youtube for some helpful gameplay videos. See how others gun/fly and get some ideas. Try searching for 'bolt from the blue" ok, thats mine, but Youtube can help you in many ways.

Grab a friend to become your chopper buddy. Knowing somebody who is occupying the other seat is an immediate benifit because you both know how each other react. I've known my pilot 5+ years outside of PR, but it all comes together when we close the canopy.

As said before, know your priorities. AA first, CAS next.

Creep the map, do not expose yourself too much. There are about a zillion ways to die in a chopper, and you can blink your eye and be a smoldering wreck of facepalm.

Have a spotter. As a gunner you can't catch every little detail. Having a second pair of eyes looking for you helps, plus, they can see in color to decipher uniforms better, you either get black and white or green.

Use your peripheral vision. Do not focus on one spot. This is useful for spotting moving vehicles like APCs in Muttrah Streets or tan tanks on Kashan.

Get used to Hellfire speed. This way it is easy to lead a target and reduce the risk of you bumping something and screwing up your mouse aim. By shooting ahead you can keep your hand at rest.

Before making a gun run, check your map to know where friendlies are. Make a mental note where the people change from Friend to Foe.

If you have a fairly experienced pilot, take it to the streets. Low level flying is the way to go on Muttrah to avoid AA and give the opposition a surprise when you crane around that corner filling them with high explosive. DO be sure to stay within a few degrees of where the chopper is pointed. Missiles do not go straight to the target if you are 10m off the ground, they launch and have to travel straight before changing course. This is good to know before the missile hits friendlies near that enemy APC about to go up in flames.

Another useful tactic I have found is to order the pilot to fly in a straight path at a good clip, then peg the target as you fly over. If the pilot can maintain speed, it is really accurate. Will have to add a video to illustrate what I mean. (not the best at describing) (chrisweb hinted at this at the beginning)

EDIT: found the clips,



Hope these help, feel free to catch me on Xfire: elitesuz
Finally someone else who doesn't think flying high in the air is a good idea.

Low is the way to go.


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Old 04-16-2010, 01:38 AM   #9
yujie900

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Default Re: Apache, Cobra etc.

For the Hellfire AGM rounds specifically, when the pilot is moving forward, do I need to lead the shot because the exact location of take-off has changed?
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Old 04-16-2010, 06:49 AM   #10
Wags

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Default Re: Apache, Cobra etc.

Quote:
Originally Posted by LUKE_NUKE_EM View Post
Low is the way to go.
I've been almost preaching going low, but I always get a lot of grief from whoever is listening.

Quote:
Originally Posted by yujie900 View Post
For the Hellfire AGM rounds specifically, when the pilot is moving forward, do I need to lead the shot because the exact location of take-off has changed?
No. Lead the shot slightly for moving ground targets only. The ATGM comes off the rail faster than the aircraft, so you do not have to compensate for the aircraft's velocity. Besides that, the missile will correct itself in flight to hit wherever you are aiming.

So just point, click, hold cursor on target (unless you have a designated target), wait for death to unfold, watch death unfold, repeat if necessary.
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