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Old 10-25-2007, 08:44 PM   #21

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Quote:
Originally Posted by Emnyron View Post
-MODERATED-.
He has a point. I've had gunners and pilots say this to me all the time, and it might just be a littttleee too serious. When I pilot for my gunners, I remind them to tell me when they fired by simply saying "Fired". Quick and short, and I roll-out to avoid being fired upon. Or if a helo is spotted, "Helo left!" or "Tank below on the hillside".

I've had pilots that tell me: "throttle at 90%, lifting off, proceeding to move order and maintaining altitude".... no joke.

It doesn't help much being flamboyant while you play, honestly. Some of it is due to players being real-life pilots or tankers, but there is a very low percentage of such players, making the ability for everyone to understand them very low as well. Being straightforward and brief is best, you can't contest to that.

Some people take the game way too seriously just because they think it is "reality". Watching planes taxi onto runway is silly, even though they know they don't need to do it. "Why?" I ask... "Because it is realistic" They reply. Also pilots of helos that think staying stationary in an attack helo is the best idea. A PR Battlefield is far more aggressive and ridiculous than anything else.

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Last edited by [R-MOD]Mongolian_dude; 10-31-2007 at 02:35 PM.
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Old 10-26-2007, 08:02 AM   #22
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Listen bro, Im gonna say this once.
A good pilot and gunner can never have to mutch information from eatchother, if its about the flight.

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Old 10-28-2007, 07:31 PM   #23

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On the other hand lots of real life tactics can be applied for an advantage. I'd rather hear compass directions relative to a point then he is on the left, thats not much use if we're turning or I do not have a direct viewpoint at that time and you know the pilot has to disengage the controls to actually look left

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Last edited by Sabre_tooth_tigger; 10-28-2007 at 07:37 PM.
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Old 10-28-2007, 09:22 PM   #24

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when i fly gunship, i act as close air support for any one who's need it on the battlefield.

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Old 10-30-2007, 10:34 PM   #25

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Quote:
Originally Posted by Sabre_tooth_tigger View Post
On the other hand lots of real life tactics can be applied for an advantage. I'd rather hear compass directions relative to a point then he is on the left, thats not much use if we're turning or I do not have a direct viewpoint at that time and you know the pilot has to disengage the controls to actually look left
That is why you should have either the gunner or pilot be squad leader, so he can put markers down to get the message across quicker. Pretty easy to do, and gives a big advantage on the battlefield. Also good for 1000 meter (or less) tv missile hits to be away from enemy contact... typically in the fog. But careful, I got banned on a server for doing that *cough Texas Teamplayers*. Perfectly legal elsewhere as far as I can see though
Quote:
Originally Posted by Emnyron View Post
Listen bro, Im gonna say this once.
A good pilot and gunner can never have to mutch information from eatchother, if its about the flight.
I am not your "bro", and it'd be nice if you were open to criticism of your "holy guide".

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Old 10-31-2007, 03:20 AM   #26
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I am open, but I do have my reservations towards folks who ive not seen fly, and that say things that ive tried, and disliked, is good stuff.

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Old 10-31-2007, 02:56 PM   #27
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Cut the hostility crap guys. Warnings will be dished out if it continues.
Besides, im guessing your both team players by the fact you are posting in this section. So perhaps you might want to show it and work together?


Moving on...

Quote:
Originally Posted by Tweaky View Post
That is why you should have either the gunner or pilot be squad leader, so he can put markers down to get the message across quicker.
This is an effective tactic, yes.
However, visual(by that i mean verbal communication of visual info) information is undeniably just as important.

To be flying low and fast and see an MBT crawling the desert, headed SW at your 3 o'clock, is not a situation where using an attack marker would be as effective as other methods.
It is rather time consuming and takes the pilot's eye/controls off of the flight. Yes, the gunner could be the SL(which is what i recommend anyway), but what if its the pilot that see it?

It's been a while since we played together, but my fav gunner and I were a devastating team because our comms were so refined.
(During Pub, PRT and ORT tournament matches, we would have our own TeamSpeak key binds set to one another, so not to disturb the rest of the channel).
One of the most complicated methods of communicating targets and points of interest was the extensive use of the compass, located at the bottom of the screen.

W||||||NW|||||^N^|||||NE|||||E|||||SE|||||S|||||SW

If i would spot an enemy squad at that was East of us, i would say simply "East, Multiple INF, 500m".

To give an exact degree of the enemies position, i would say:
"Enemy APC, SouthEast +3, 600m", which is indicated as the red line on the diagram above.

Or

"Enemy Sniper, NorthWest+5, 300m", which is represented by the cyan-blue on the diagram above.

An addition for units that could become airborn, you would simply add "High" if they were above your bird and "Low" if they were below.

Once understood, this method is effective and boasts a quick and highly efficient way of communicating with your pilot/gunner.

...mongol...

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Old 10-31-2007, 03:35 PM   #28

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^^ What mongol said. I was thinking this last night, if you shout when you die 'oh someone got me', its so dam useless compared to what he just said.

Brief, concise and accurate description of a target is like the difference between UAV or not. The smallest things can matter

Its harder then it sounds because you just died so obviously you are pissed

I prefer a squad thats spread out so I would only add that you need a common point. so you'd say 'west of SL or west of so&so flag


If scouts or infantary can combine this info with a pilot then thats like night and day in tactics compared to the heli finding his own targets.

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Old 11-05-2007, 05:24 AM   #29
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Know the feeling..

Me and my usual pilot use the clock as referance..

We have also found out that the three most dangerus things for a chopper is the following.
1. Friendly Airbase.
2. Trees/Radio towers.
3. Supplycrates.

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Old 11-05-2007, 11:56 AM   #30
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Quote:
Originally Posted by Emnyron View Post
3. Supplycrates.
Found that out in a Frogfoot one day. Perfect timing.
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