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Old 09-05-2008, 01:27 PM   #31

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Re: Basic Chopper Tips

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Originally Posted by Widulaic View Post
Very nice guide! I actually have some very basic questions about the gunner controls as i'm very new to pr.
When the gunner presses the right mouse buttonit leaves this little square. what is the purpose of this? Or is that to be used to lock laser targeted objects with? Thanks
My guide will tell you everything you need, i hope anyway

check the link in my sig

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Old 09-09-2008, 09:34 PM   #32

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Re: Basic Chopper Tips

A tactic I haven't seen here for the transport choppers is making "dummy drops."

What this is meant to do is confuse the enemy where you are dropping your troops. Usually it is not good to drop your troops at the 1st stop, but the 2nd or 3rd one. The enemy is likely to go to the 1st spot (the 1st time anyways) and find nothing. After that you need to start switching up when you drop them.

This is a tactic that was SOP in the Marines when I was in and worked wonders in 29 Palms against the OpFor spotters.

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Old 10-20-2008, 01:17 PM   #33

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Re: Basic Chopper Tips

can the attack heli gunner lase targets for himself?
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Old 10-20-2008, 01:23 PM   #34

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Re: Basic Chopper Tips

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Originally Posted by Nick The Bubble View Post
can the attack heli gunner lase targets for himself?
yes
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Old 10-20-2008, 01:26 PM   #35

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Re: Basic Chopper Tips

He can guide it down manually, targetted is still better. Cycle the weapons its 3 & 4 , the ammo is shared

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Old 10-22-2008, 04:08 AM   #36
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Re: Basic Chopper Tips

I have been improving my copter skiils over the last couple of weeks, well say improving more getting some. Here's a few from a novice. ( top copter score ( 1154 0-4 )

Take-off
When you have the warm up, you might hit torque to quickly and find that the chopper doesn't move. This is a sign that when your free to take off your going to flip. Take your torque to 1% and then up to 40% and back down twice for safety. I have found that once I've done this I don't flip.


Landing
You would think that on landing that having 1% power would be best for when landed. Don't if you do you find that the tail of the copter can sometimes bounce on the carrier. having 8-10% power stops this from happening.

When landing if your speed is below 120mph your pretty safe.

LZ
Best place that you can land is a road, it's so more forgiving. you can do faster landing and less chance of crash.

Try to practice a map on your own before attempting to fly others. find locations that are good for safe landings, where you know you can land

Turn roll
If you going to attempt to roll in a turn max sure you have plenty of speed, at low speed your lose it.

Huey AH
If you flying on your own join a squad and ask the SL to give you attack vector. If you get some height 250m, on his go order attack dive in from a distance of @1000m when at 600m-700m let rip with your rockets at the attack mark. Swing out and rearm. Your nearly guaranteed a kill. Without loss of Huey.

Crates
For airdrop crates 20ft or below and low speed, of course remember its fragile.


Added,

watch out for AA stations when landing, they will take you out if you hit/nudge them. Also razor wire will take you down easily too.

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Last edited by smee; 10-28-2008 at 12:40 PM.
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Old 10-26-2008, 12:39 AM   #37

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Re: Basic Chopper Tips

Well basically if you play Kashan or Qinling... Only if you fire your 20mm or 30mm of the Havoc or Apache right to the ground makes your enemys scared... The guns are good for suppresion
and if you want them to shit right into their pants give them a Hellfire right into the front of their capped bunker...



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