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Old 01-17-2008, 04:38 PM   #11
Mora

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I disagree on the low flying part, for transport choppers its maybe good. But for attack choppers i think its not. attack choppers need to keep sight, when flying low you can only see at shot distance. i try to keep it high up in the sky somewhere in the clouds so your gunner have a good overview of the battlefield. I know AA danger.. you just need to be quick! hear tone drop flairs multiple times and get the hell of out there and let that area alone for a moment. but thats just what i think..


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Old 01-17-2008, 06:19 PM   #12
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Quote:
Originally Posted by Mora View Post
I disagree on the low flying part, for transport choppers its maybe good. But for attack choppers i think its not. attack choppers need to keep sight, when flying low you can only see at shot distance. i try to keep it high up in the sky somewhere in the clouds so your gunner have a good overview of the battlefield. I know AA danger.. you just need to be quick! hear tone drop flairs multiple times and get the hell of out there and let that area alone for a moment. but thats just what i think..
You should probably be releasing flares before the lock, with the new lock tone system.
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Old 01-17-2008, 07:59 PM   #13
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i agree with mora , i have had success flying around 550-600 alt in a chopper and giving hell from above, but this very high altitude depends if the gunner has his view distance up to 100..
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Old 01-18-2008, 03:21 PM   #14
Mora

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True, and Death_dx that why i said you have to be quick.. its mostly a matter of time.
Sure you can pop flares when in hot zones but what if you ran out of flairs and then your friend the aa missile shows up.. you're dead! however my tactic is not 100% secure
because aa missiles can still hit you when going through the flairs.. but as far as i know there is no 100% secure tactic.


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Old 01-18-2008, 07:38 PM   #15
[R-MOD]Cp
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I usualy deploy 1 batch of flares every 10 seconds or so when im in a hot zone/attack run, once I have deployed the 4th one I start bugging out and drop the last (5th) batch when im heading back for cover.

I would rather wait 30 sec for my flares to reload every 60 seconds than waiting 20 minutes for the chopper to respawn.

But this isnt perfect, I have to say, You still have a 16% chance that the missile will head for you and not the flares and flares wont do anything against AAA / AAV autocanon fire.


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Old 01-18-2008, 11:42 PM   #16
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i rarely being shot by the AAV cannon its just the AA missiles that bothers me


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Old 03-26-2008, 11:43 AM   #17
101 bassdrive

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barrel rolling helps most of the times since its still the bf2 engine and you know how we evased tvmissiles and aarockets back then
so the thing is to be upside down fast enough once youve been locked, confusing the rockets.. really whirl at the highest pace you can. obviously goes best for attack helos when you fly high and for LB/AH6's at sort of any height. for LB's also highspeedpiruettes work
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Old 03-29-2008, 02:30 AM   #18
GR34

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I have a question. Iam a n00b to being transport pilot but I was wondering is it better to fly tree top level and fairly fast or is it better to fly really high then Decend when 300-400 m away from the LZ? I usually fly Low in the huey and as fast as I can control, mainly b/c it makes landing a bit easier and if We do get hit its not to hard for me to hit the dirt and let the squad out before the boom but I usually take some small arms fire going in and so I can duck behng a hill to avoid AA

In game name Joshey

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Old 03-29-2008, 09:34 AM   #19
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Everyone says its important for attack choppers that you fly extremly high... Maybe with different gunners its important... But i had one he is really amazing...

I flyed at arround 100 metres @ Kashan and we was behind the hills at the bunkers.we only came up if they spotted something... Just because we were at this low altitude my gunner were able to see the whole bunkers at once... He shoot his hellfires and than we were going under at the hills again till the next strike. I think one important thing is never hover at the same position always move a bit while he is searching something... or do you want to get hit by a HeavyAT or tank?

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Old 03-29-2008, 09:20 PM   #20
Mora

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The reason why attack choppers should fly really high is because they need to be unseen. And it also gives the attack chopper the advantage over... well everything.. As long as you stay at cloud altitude the chances you will be seen are small.

My attack chopper tips..

For those who don't know, the gunner is always the squad leader.
If you see a tank/apc (it doesn't matter what) spot it put a attack marker on it then engage. And for gods sake use the laser-GUIDED missile.

And if you have no microphone don't fly at all, because communication is very important in attack choppers.

Anyway keep it high and stay out of trouble, you don't want to wait 20min all the time..


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