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#1 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,315
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Armor as Arty.
Ok first Get your tanks on a high position. Have aa forward spotter if you cant fully see the target. Once you air and start to fire dont use sabot when doing this unless there is a tank ofcousre. You will kill more if with heat then sabot.
Aim for building and that stuff so the splash of the rounds kills more people. If you see then taking cover its working and if your lucky you may push them back from cap range and then have 6 kills in the open. Best maps: Kashan Ejod Al kurah Other maps with High ground around buildings |
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#2 |
![]() Join Date: Aug 2007
Posts: 66
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Yea also if you have multiple tanks make a line and raise the main gun as high as you can and keep firing. thats good for long range
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#3 |
![]() Join Date: Aug 2007
Location: Hull
Posts: 229
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Also good for TK's
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#4 |
![]() Join Date: Sep 2007
Posts: 51
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this would be good for firing through the fog
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#5 |
![]() Join Date: Aug 2007
Location: calgary,ab,canada
Posts: 928
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well just to point out if you aim up really high the rounds will never hit the ground, in the mod thing me and cas made with the 4km view distance i did a 3km shot and it had very little drop with a sabot and a noticable amount with heat but only about 20 feet or so.
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#6 |
![]() Join Date: May 2008
Posts: 44
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Re: Armor as Arty.
I wasn't aware armor spawned on EJOD.
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#7 |
![]() Join Date: Jan 2007
United KingdomPosts: 1,777
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Re: Armor as Arty.
apc's do
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#8 |
![]() Join Date: Oct 2007
United States of AmericaLocation: San Antonio, Texas
Posts: 874
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Re: Armor as Arty.
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#9 | |
![]() Join Date: May 2008
Posts: 44
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Re: Armor as Arty.
Quote:
Honestly, I would rather see tanks at the front contributing to the taking of flags then sitting on hills wasting time with artillery fire. | |
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#10 | |
![]() Join Date: Jul 2006
Location: Long Island
Posts: 6,952
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Re: Armor as Arty.
Quote:
But. Lacking strong infantry support, a quick barrage from a tank's main gun into a flag area might clear the way for the infantry to move up and lessen the risk to the armor when they move up. On a similar but different subject, the field guns on Fools Road...what is the range ? 3K ? Does it have the same 20ft drop over 3k as listed for the tank's main gun ? It seems like a squad manning all those guns, with a spotter well forward, could be a huge asset. | |
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And as the windshield melts
My tears evaporate Leaving only charcoal to defend. Finally I understand the feelings of the few. |
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