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Old 07-29-2007, 07:20 PM   #1

daranz's Avatar
Tank crew communication

Although communication is important no matter what you do in PR, it is most essential when operating a vehicle with another crewman. Proper communication between the driver and the gunner will determine whether or not they will survive an engagement. So, here's a couple of tips for proper crewmen communication:
  • Consider decreasing your squad size to reduce the amount of chatter. You need to be able to communicate at any time, and you need to be able to communicate quickly.
  • Remember your gunner's/driver's name and voice. This might be kinda obvious, but you might find yourself wondering who is talking to who, if you don't pay attention in a larger squad.
  • Keep it brief. This applies to all communications, but it especially applies to tanks. The faster you relay information, the faster the two of you can work together to act on it.
  • Use spotting and waypoints. Although you can simply say "9 o'clock," supplementing it with a spot makes it easier for the gunner and also informs everyone else on your team.
  • When your gunner tells you to stop, stop and stabilize. He made the decision to stop, and needs you to be stationary. And usually, in such situations, the gunner is right.
  • Let your driver know when you're reloading, and when you're ready to fire. This lets him know when to back off and when to push forward to a firing position. He shouldn't even ask you to tell him.
  • When you hit or destroy a target, report that to the driver. He needs to know, but he doesn't need to stare right at the target.

Feel free to discuss and/or add more...

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Old 07-29-2007, 07:56 PM   #2

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I could post a shit load of info on real Fire Commands if anyone is interested.
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Old 07-29-2007, 08:27 PM   #3

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Probably stolen from dyslexci and ArmA

But the most effective tank squad is just driver and gunner. Third guy can be an engineer.
If you plan an armor squad, use TS with different channels. And voice activation, so you don't have to use one hand to talk.

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Old 07-29-2007, 09:37 PM   #4
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VoIP on the BF2 engine has a delay, even on low ping servers. Me and Jester found this out while crewing on EJOD.

Also, the gunner should give the order to move in a direction after he's fired a round. That way the gunner can tell the drive when he's ready to fire again, or they can retreat and attack from a different direction.

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Old 07-29-2007, 11:47 PM   #5

daranz's Avatar
Quote:
Originally Posted by Outlawz
Probably stolen from dyslexci and ArmA

But the most effective tank squad is just driver and gunner. Third guy can be an engineer.
If you plan an armor squad, use TS with different channels. And voice activation, so you don't have to use one hand to talk.
Your key config must suck. I never have any problem holding down my PTT key and talking... Especially as a gunner, where my PTT key is actually the only thing on the keyboard that I have to use.

And yeah, TS would be ideal in an ideal world (hell, it even has whispering to predefined channels bindable to buttons, so you could communicate with BOTH your tank and other tanks on separate channels, using nothing but TS), but we don't live in an ideal world (or I'd be really ******** rich and would rule over an entire continent).



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Last edited by [R-DEV]UK_Force; 10-25-2007 at 08:17 AM.
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Old 07-30-2007, 01:34 AM   #6

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Umm...TeamSpeak is free...

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 07-30-2007, 09:01 AM   #7

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Quote:
Originally Posted by Outlawz
Umm...TeamSpeak is free...
I never said it wasn't.

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Old 08-17-2007, 03:54 PM   #8

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Four observations which I have found greatly improve a tank's effectiveness.

#1, use the compass. Its the only way to be sure the Tank Commander (TC) and the gunner are looking in the same direction. The gunner has to zoom out to be able to see it well. I will call out a target something like this: "Enemy tank, 2 marks left of South West" marks being the fat lines between the cardinal directions. Practice on an empty server using the coax to shoot as distant bushes etc., until the TC can spot a target and get the gunner on it within a few seconds. Aside from the obvious roll as unit commander, IRL the TC's job in the heat of things is giving the gunner his next target while looking for threats and directing the driver to manuver accordingly.

#2 As far as TC-Gunner comms goes, one of the two most important things a Gunner can tell the TC is when he's loaded. IRL the loader will say "SABOT UP" when he loads a Sabot, and the game has an audio that does this for the gunner, but the TC does not hear it. If you're moving and want to take an accurate shot, letting the TC know when you're ready to shoot minimizes your exposure to enemy fire while you're sitting still.

#3, The other most important thing to tell the TC is that you've taken the shot so the TC can start moving again, minimizing your "sitting duck" time. IRL the gunner (USA) will say "ON THE WAY". There is a bug in the game that I find I don't see or hear the gun fire all the time, and end up waiting for the gunner to shoot... BANG we take a hit and the gunner wants to know why we're still sitting still.

#4 I usually play using TS. I do not use VOX, I have 3 PTT buttons set up. One just for my tank, one for the armor platoon, and a command channel that all the SL's and the commander can hear but not the gunners. It takes some getting used to, but it greatly reduces the confusion of the battle.


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Old 08-17-2007, 03:58 PM   #9

OiSkout's Avatar
Hehe you should simply make communications a general 'guide.'

Also note that the driver cannot always tell when the gunner shoots or is hit. I noticed it occasionally when I'm zoomed it. It might be my rig or the system, but when I'm zoomed in(might be when I'm switching zooms), I don't always hear the cannon firing. Sometimes I don't even see the huge tracer-ish round. Sometimes I also don't recognize when my tank is hit. Just a note to watch out for those for an increase in communication.

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Old 08-17-2007, 04:03 PM   #10

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Quote:
Originally Posted by OiSkout View Post
Hehe you should simply make communications a general 'guide.'

Also note that the driver cannot always tell when the gunner shoots or is hit. I noticed it occasionally when I'm zoomed it. It might be my rig or the system, but when I'm zoomed in(might be when I'm switching zooms), I don't always hear the cannon firing. Sometimes I don't even see the huge tracer-ish round. Sometimes I also don't recognize when my tank is hit. Just a note to watch out for those for an increase in communication.

Known Issue, probably due to net lag, hitbox, etc...

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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