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Old 08-17-2007, 05:39 PM   #11
PR Contributor

[R-CON]Wolfe's Avatar
Tank, 3 o'clock high
Infantry, 11 o'clock low
Roger
No shot
Lost em
Hit! Reloading...
Missed! Reloading...
Tank down.
Ready move...
...Ready
...Hold

These commands work well, but in the heat of battle they tend to degrade into something more like:

tank!... stop, stop, stop... STOP, STOP, STOP
I don't see him where is he where is he.
Damnit
sorry
wth?
Did we just get hit?
F*CK we're dead.
sorry
has a tank spawned yet?
get it get it get it ... crap.
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Last edited by [R-CON]Wolfe; 08-17-2007 at 05:55 PM.
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Old 08-17-2007, 10:39 PM   #12

Outlawz's Avatar
So true..

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 08-17-2007, 11:21 PM   #13
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and then people say :"voipd is the solution "
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Old 08-17-2007, 11:33 PM   #14
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Quote:
Originally Posted by Wolfe View Post
tank!... stop, stop, stop... STOP, STOP, STOP
I don't see him where is he where is he.
Damnit
sorry
wth?
Did we just get hit?
F*CK we're dead.
sorry
has a tank spawned yet?
get it get it get it ... crap.

rofl that is awesome and so true heheh

yea using proper commands is excellent! IMO the absolute hardest thing to do in PR is a high degree of teamwork from an organised tank driver and gunner. And its absolutely the most devastating too (except the overpowering lonewolf jets).

To get kills in a tank is easy, to survive in a tank when the odds are against you and the enemy team is getting pissed taht you are kiling them, that is a very difficult task and requires the highest degree of teamwork tactics quick thinking and aim

I love tanking in PR6 its a shame that most of the time Im shooting against noob 1man tanks that all they can do is sit still then backup when they get shot so they can repair themselves, only to get killed by HEAT round

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Old 08-27-2007, 05:25 PM   #15
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Quote:
Originally Posted by [R-DEV]fuzzhead View Post
rofl that is awesome and so true heheh

yea using proper commands is excellent! IMO the absolute hardest thing to do in PR is a high degree of teamwork from an organised tank driver and gunner. And its absolutely the most devastating too (except the overpowering lonewolf jets).

To get kills in a tank is easy, to survive in a tank when the odds are against you and the enemy team is getting pissed taht you are kiling them, that is a very difficult task and requires the highest degree of teamwork tactics quick thinking and aim

I love tanking in PR6 its a shame that most of the time Im shooting against noob 1man tanks that all they can do is sit still then backup when they get shot so they can repair themselves, only to get killed by HEAT round
yes its hard with lots of suicde engineers running at us as we get try to get out of government office?

and being told to give tanks to some1 else cos we were 'driving around'

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Old 11-19-2007, 12:11 PM   #16

Hairysteed's Avatar
TC - Gunner communication

I've found out that commands used in the tank sim Steel Beasts work quite well in PR. These are also the commands used by the US Army tank crewmen

When either the TC or the gunner spots an enemy unit he/she immediately shouts:

"Tank!" - Main battle tank
"PC!" - IFVs, APCs, Armored cars, vehicles with light armor
"Troop!" - Infantry
"Truck!" - Wheeled soft-skinned vehicles. Jeeps fall into this category

As the TC calls a target he/she overrides the turret control and slews the gun to bear, making it clear to the gunner what the TC wants the gunner to engage. This is not possible in PR, so the gunner will have to use direction pointers such as:
"Tank, two o' clock!"
To point out the general direction of the target. Usually the gunner can find the target with just that, but if he's off the TC can fine-tune with "Traverse Right/Left!".

Having seen the target the gunner calls "Identified!". In real tanks this is the cue for the TC to relieve the turret control back to the gunner. If the Gunner cannot see the target, or it's unclear what the TC wants him to engage he'll say "Cannot identify!"

When the gunner has identified the target the TC can then issue the order "Fire!". This, however, is not the order to fire the gun straight away, but rather an authorization to destroy the target.

When the gunner is confident he has a clear shot and is about to fire he tells the TC "On the way!". This is to let the TC know he's about to take the shot and is the cue for the commander to stop the vehicle.

The TC will observe the flight of the projectile and tell the gunner where it landed with "Over!/Short!/Left!/Right!/Target!, so that the gunner can readjust the aim accordingly if needed.

Example:

"PC, eleven o'clock!"
-"Identified!"
-"Fire!"
-"On the way!"
-"Target!"
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Old 11-20-2007, 04:28 AM   #17
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very nice SOP man

it will be nicer in v0.7 cause you will get a compass with more accurate bearings,every 15 degrees is marked. can also use the commander or gunner laser range finder now too

"Tank, bearing 165 range 500!"

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Old 11-20-2007, 06:24 AM   #18
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lol fuzzhead can you add it to all soldiers? like put it on the minimap.



Current Projects:Northern Iraq(Turkey vs INS)
Operation Mudpit(GB vs MEC)


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Old 11-20-2007, 09:45 AM   #19

Viper5's Avatar
Battlecary SABOT unless you know for a fact there are no enemy Tanks on the battlefield.

"Identified"- Target in sight
"Up"- Round loaded
"FIRE" TC to Gunner to commence firing
"ON THE WAY"- Round is airborne
"TARGET" Target destroyed

Quote:
Originally Posted by LtSoucy View Post
lol fuzzhead can you add it to all soldiers? like put it on the minimap.
What minimap



Originally said by: [TG]Dirtboy
"Wow. Your not cool because you quote Generation Kill. In fact, you're uncool. Yeah.
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Old 11-20-2007, 02:32 PM   #20

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"On the way!" does not mean round is airborne. It means "I am pulling the trigger now!"
"Target!" does not necessarily mean the target is destroyed, just hit.
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