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Old 05-23-2012, 05:33 PM   #1
Viper_LW

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Post The Logistics Squad - BLUFOR

I have personally tried this a few times, often with a very helpful player from the army of one of the many European countries. The Logistics Squad.

What you need:

Minimum:

Logistics Truck x1
Protective Vehicle x1 (e.g UK landrover, US humvee, possibly even a UK Panther)
Soldiers in Logistics Truck x2 (Officer and Rifleman)
Soldiers in Protective Vehicle x2 (Medic and Combat Engineer)

Maximum:

Logistics Truck x1
Protective Vehicle x2 (e.g UK landrover, US humvee, possibly even a UK Panther)
Soldiers in Logistics Truck x2 (Officer and Rifleman)
Soldiers in Protective Vehicles x2 (per vehicle) - Vehicle 1: Rifleman and Combat Engineer Vehicle 2: Rifleman Specialist and Medic

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Soldier Type Purposes:

Officer

The Officer serves the role of the radioman. The Officer will communicate with other squads, have emergency smoke, has a radio for reporting in contacts. It is needless to say that the Officer is a must-have.

Medic

The Medic is there in case of ambush or a crash. The medic can also exit the protective vehicle to give medical assistance at the location requesting supplies.

Combat Engineer

The Combat Engineer is needed to repair the important vehicles the squad is using whilst out of base. If the vehicles (the truck has the highest priority) are damaged, either by combat, reckless driving or a crash, the CE can repair the vehicle with the support of the disembarked Rifleman, Specialist and protective mounted gun.

Rifleman Specialist

The Specialist is there to deal with any civilians you may come across if on Insurgency or is there to be of any use the SQL likes. This soldier type slot is subject to change if the SQL wishes so. It is not terribly important.

Rifleman

The Rifleman, although the most basic soldier type, is still important. The Rifleman will provide cover for the other soldiers, protect the Officer and Logistics Truck if they come under attack and are split from the Protective Vehicle and finally provide extra ammunition for the squad.

IT IS SURPRISING HOW USEFUL A LOGISTICS SQUAD CAN BE ON ALL GAME MODES - THEREFORE IT WOULD BE NICE TO SEE MORE OF THESE FULLY FUNCTIONAL AND EFFICIENT

| Lieutenant Walsh - Commanding Officer of the Royal Regiment (=RR=) |
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Old 05-24-2012, 02:17 AM   #2
nicoX
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All named squads that serve a purpose are useful.
Unfortunately you often stumble upon troll named and unnamed squads that do much or don't help the rest of the squads by showing their purpose on the field.

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Old 05-24-2012, 02:28 AM   #3
L4gi
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Default Re: The Logistics Squad - BLUFOR

The maximum setup is just rediculous. You take away mobility from 2 other squads, and even with the minimum setup the manpower could be put into a fighting squad. Imo a logisquad only needs 2 guys. An officer to drive+place fobs etc+shovel and a guy with a shovel.


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Old 05-24-2012, 02:51 AM   #4
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Quote:
Originally Posted by L4gi View Post
The maximum setup is just rediculous. You take away mobility from 2 other squads, and even with the minimum setup the manpower could be put into a fighting squad. Imo a logisquad only needs 2 guys. An officer to drive+place fobs etc+shovel and a guy with a shovel.
I would rather call this Motorized infantry squad.
As in all squads you will need a medic and an officer and for this squad you will add minimum one more and maximum 5 man squad.
The purpose of this squad is not to act as a sim building simulator, everyone that is on the battlefield will need to act as a fighting force.
It doesn't just mean building fobs, but more or less building and defending them, assisting as a repair unit for broken down vehicles... re-ammo squads or set up defence for them as wires...

Doing this kind of work will sure get you in hot spots, being just two you will get over run and lose important assets as logi truck and fobs which leads to ticket loss.

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Old 05-24-2012, 03:04 AM   #5
L4gi
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Default Re: The Logistics Squad - BLUFOR

The less people there are driving together, the easier it is to sneak through enemy positions.

Logisquad should only drop crates and then gtfo from there. It is too easy to take out a truck, the less it stays in one position the better. If you lose your teams trucks, youre screwed.


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Old 05-24-2012, 03:10 AM   #6
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L4gi is right. The less the number the less chance to be found out.
Hidden FOB's with less assets and attention (ie more vehicles) around them survive longer in almost every situation.
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Old 05-24-2012, 03:34 AM   #7
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You unload and either you hide the truck or returned it to base.
You set up assets if there is members that man them.
As a Motinf squad you will need to be more than two to defend fobs you see on the map enemy is starting to overrun.
If you don't want to lose all the assets there and don't want enemy to take that area.
Other inf squads will not priority this.

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Old 05-24-2012, 03:39 AM   #8
L4gi
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Default Re: The Logistics Squad - BLUFOR

Why would you want to defend a fob that has been found by the enemy? That is like the biggest waste of time and tickets I can possibly think of.


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Old 05-24-2012, 04:08 AM   #9
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Default Re: The Logistics Squad - BLUFOR

He's a trained Navy SEAL. I think he would know.
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Old 05-24-2012, 04:12 AM   #10
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I can come up with some reasons.

• You will have advantage engaging an enemy who will be unguard occupied destroying your assets
• Still have time saving important assets like mortars that take long time to set up. Or save plots
• Either stall or take out enemy from moving out looking for your other fobs or using this area to come closer your team
• Even if the fob area is known, you will have advantage defending it for feature enemy advancements

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