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Old 11-05-2010, 09:31 PM   #11
Total_Overkill
Default Re: SkyJumpys MortarCalc - Mortar Calculator

How is this not cheating? o_O
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Old 11-06-2010, 04:52 AM   #12
SkyJumpy
Default Re: SkyJumpys MortarCalc - Mortar Calculator

Quote:
Originally Posted by illidur View Post
you know of a program that increases your aim? oh and nobody likes walking, i want to teleport.
this program improves your aim:
missionred.com | reflex.te


.. and for for teleportation i'd recommend the built-in cheat called "request transport".


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Old 11-06-2010, 07:24 AM   #13
illidur
Thumbs down Re: SkyJumpys MortarCalc - Mortar Calculator

Quote:
Originally Posted by SkyJumpy View Post
this program improves your aim:
missionred.com | reflex.te


.. and for for teleportation i'd recommend the built-in cheat called "request transport".
can you make me a program that aims for me? aiming is slower.

i dont want to request stuff.... thats too much work. cant i just instantly teleport?
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Old 11-06-2010, 10:30 AM   #14
mat552

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Default Re: SkyJumpys MortarCalc - Mortar Calculator

Quote:
Originally Posted by illidur View Post
you know of a program that increases your aim? oh and nobody likes walking, i want to teleport.
Pretty much this. Skill and time learning the map is overrated, let's just let the program handle it for us.

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.

Any gamemode in which one team is guaranteed victory by not spawning is a bad gamemode, fix Insurgency.
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Old 11-06-2010, 08:13 PM   #15
Mr.Deadish
Default Mac/Linux fix

SkyJumpy: i tried out your macro/program, but your plugin does noe work on mac/unix because you have forcely used backslash (folder-seperator windows) instead of slash (folder-seperator in unix) when including the height map.

in the file macros/StartupMacros.txt change the line# 210
Code:
from:   open("..\\minimaps\\heightmaps\\" + gettitle + "_height.png");
to:     open("../minimaps/heightmaps/" + gettitle + "_height.png");
in java when seperating folders, slash works as folder-seperator for both windows and unix, therefore will it still work in windows afterwards

BTW: thanks, this made mortaring much, much easier!
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Old 11-06-2010, 08:55 PM   #16
SkyJumpy
Default Re: SkyJumpys MortarCalc - Mortar Calculator

thanks for the tip, i'll change that then. Overall its a terrible way to load the map as it does now anyway, especially cause ImageJ supports image-stacking so nicely. well i should fix that and more later (when i learned java..^^)


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Old 11-08-2010, 03:38 PM   #17
Cpt.Kawakowitsch

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Default Re: SkyJumpys MortarCalc - Mortar Calculator

Really nice work there.
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Old 11-08-2010, 03:57 PM   #18
cyberzomby
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Default Re: SkyJumpys MortarCalc - Mortar Calculator

Its nice that you can build stuff like this but is this allowed? The point about overpowered mortars was coordination and a forward observer to not make them overpowered. This defeats that whole argument and makes mortars the wtf bbq pwn tool we all feared it to be. Or at least some of us.
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Old 11-08-2010, 03:59 PM   #19
[R-DEV]AfterDune
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Default Re: SkyJumpys MortarCalc - Mortar Calculator

Why not? I'd say this is totally hardcore .

I really like it if I read about people printing maps, or using third party tools to calculate the ideal coordinations for a mortar strike. Awesome stuff!


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Old 11-08-2010, 04:01 PM   #20
cyberzomby
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Default Re: SkyJumpys MortarCalc - Mortar Calculator

But if I understand correctly this totally eliminates the need for a forward observer. All you need is a fire mission, you open the map, click where the contact report came in in the mortar calculator and input pin point accurate coordinates. Dont forget you can see the 252 meters instead of the 250 meters. You might as well enable the 3d marker than if people are allowed to use this program.

As well as the height! No more going by experience/memory or adjustments called in by a man with eyes on target. Thats all not needed. Ofcourse you can have people checking out how your rounds land but the round will be that much more accurate by default because of this. Any external game program that makes a game mechanic easier is a form of cheating right? Any player that has not got this has a disadvantage. Just like a wallhack or aimbot.

Or am I totally misunderstanding the function and need for this program?
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Last edited by cyberzomby; 11-08-2010 at 04:11 PM..
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