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#11 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,360
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There really aren't that many options in terms of engines able to support both an equal or higher player count and the scale that we see in PR. Those better graphics and higher object counts usually come with a price.
Though, if you want to talk about game engines I might suggest you talk to Katarn, particularly about Crysis :P |
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"Every time there is any flying vehicle on a map, most people turn retarded." - SJT
"jesus christ thats not a To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. thats an essay with a picture attached lol" - unrealalex |
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#12 |
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Banned
![]() Join Date: Apr 2009
Location: wilmington
Posts: 294
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ok thanks
thank again |
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#13 | |
![]() Join Date: Aug 2005
Posts: 628
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Quote:
If you create a game model (like a tank or a truck), the model has to follow some rules for the game engine to use it properly. It also needs to be coded specifically for that game engine. If the devs were to switch game engines now, it would take years to get everything back to normal with the new game engine. | |
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#14 |
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Banned
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Alright to set a few things straight in this thread:
1. Snipers missions are multifaceted, no one even mentions anti material in here but that is rapidly becoming one for us as well. For everyone to tell a sniper his primary job isnt to kill, go to hell. You are a moron and have no idea what your talking about. Any one can shoot, I brought a friend down from Canada who had never fired a gun before and at the end of the day was putting 10 rounds in the same ragged hole the size of a quarter, or close to a half of an inch, at 100 M. Snipers are there for harassment and morale detriment of the enemy. Again, referring back to the fact that anyone can shoot: a sniper is meant to kill, its his job, but its his timing and his element that make him more effective. Place your shots carefully... For example, enemy squad comes walking up on the Western half of the map on Muttrah...I see about 4 or 5 from my location. I shoot the rear most guy first, garunteed, everyone will turn around to see if an American popped out from behind them. Take a quess where I would hit next? Front man? Correct! Why? Cause its constantly keeping the leader guessing, and by the time he gets a plan formulated his medic is gone, and I ve basically eliminated a squad and caused mass confusion. Its more about thinking and shot placement than killing. 2. Recon is just as important. Be quick, be accurate, and be to the point. Nothing is worse than a guy who can point stuff out but gives a bearing from his location. That leaves a lot of guess work and trust me, I dont feel like playing a guessing game. Learn how to observe and report with a regular squad before becoming the sniper. Trust me, youll save a lot of heartache and be a more valuable lone wolf that way. 3. Try, and I stress try, to operate with a spotter. Whether he is an SL or a rifleman with optics, he can be a lifesaver in that ammo can be thrown your way and makes for good close in security. Otherwise, turn your sound way up cause people will come after you in this game. Fun, isnt it? 4. Ghillie suits, not Giuli, as Loki wrongfully spelled it, are effective, but not in game. And for that reason alone will not be incorporated. And it is a real life deal...I never used a ghillie in Iraq. Not once. Facepaint with some frillie strips on your hat can break up your outline just as effectively as a real suit can. Cheers 5. Keep in mind gentlemen, there are going to be players that only know so much. Only can do certain things. It is a game, people are going to miss and people arent going to know what to do with the kit. Try your best to be patient, and if you dont know something, dont post stating you know the facts when you dont. Post it up here and I am sure the smattering of real snipers will post accordingly. Hope this helps. |
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#15 |
![]() Join Date: Jul 2008
Posts: 811
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To the above, are you saying you can consistantly pick which target to kill in the PR battlefield?
I find, and everyone I speak to about it finds, that they are only presented with enough targets that can be hit (thanks to PR's deviation rules) to kill isolated targets of opportunity, and almost never are they given the chance to pick which person to kill. |
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#16 |
![]() Join Date: Oct 2009
Location: Liège
Posts: 188
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The only need of a sniper in game for me is 1) recon (especially APC, tanks,...), 2) kill serious threats (HAT in kashan, bloody AR on a roof, officers and/or medics which can stop a squad the time allies come finish them, etc.).
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The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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#17 |
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Banned
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To answer Truism s question, yes I can consistantly choose which target I take out...if I know a friendly squad is about to encounter an enemy, why waste the bullet on something 4 guys will pour rounds into? It takes 10000s of rounds to kill an enemy by regular infantry, a sniper kills his victim with one single well placed shot. If your ability is such that you cannot be called upon to take a shot on someone at range, then don t be a sniper, simply put. Theres a reason why cooks that cannot shoot or got a pizza box on the marksmanship quals (simply means marksman, nothing good, just they can point and shoot). vs a sniper who can hit the flea s ass at 300 yards. (Excuse the euphism). Dont believe me on how effective the rifles are in game? Ask L4GI who tagged him on the run in Kashan at over 700 M away?
Mate, your abilities dictate your targets. I feel I have the deviations down that if the view distance allows I can take a target down at range of 1000M and do so within 2 -3 shots. Cheers lad. Lastly, think about it. If you are in A2, and an entire MEC squad is running down that road on the western edge of the map, you mean to tell me your NOT going to be able to shoot the last guy? Its simply a matter of crosshair and timing placement. A lot of it is educated guessing and with practice you ll be able to place the crosshairs right where you want them...try it sometime mate. |
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#18 |
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Server Administrator (A-N)
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Swordfish knows his shit. Best sniper I've ever seen in PR.
Although I did return the favor with my ironsighted G3 at 210 meters. Oh and that knife kill. |
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#19 |
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Banned
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And now I will digress cause L4GI equally pwned me. Karma s a bitch ladies.
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#20 |
![]() Join Date: Feb 2008
Posts: 312
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In my experience, snipers in PR are there to piss off enemy squads. Yes, scoring actual kills is a nice bonus and will help cut down on enemy tickets. But the real goal of a sniper should be to confuse a squad (as Swordfish pointed out) and slow them down. There's nothing better than stopping an entire 6man squad from being useful to their team by forcing them to slow down and get the revives going. This gives friendly forces a lighter time to do whatever they're doing. Snipers are also there to piss of key elements such as HATs and AAs to stop them from doing their deadly jobs. Snipers are there to cause confusion and slow down enemy infantry forces.
Now, alot of people are bashing on the recon role of the sniper. While I agree that a sniper is there to kill and not soley to hide and spot out hostiles. It certainly doesn't hurt to spot out enemy armor locations, infantry locations (on urban maps mostly), and FOBs. It's so incredibly nice to be an SL and know the enemy FB location as it allows you to cripple an attack or force. Sniping with my friend on Ramiel, I've had a ton of times where I find the exact location of a cache (usually unmarked), spot it out to infantry on mumble/ts, and had them do a quick rush on the cache and take it down. |
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Ingamename: |TG-6th|Google
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