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#1 |
![]() Join Date: Mar 2009
Posts: 9
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Ok... this post is not a rant, but a cry for help... I'm at a loss at which fireteam should I place my 1 single medic on... should it be on my flanking team or my hvy weap/support team, and which team should I be on?
I just want to be prepared for .86 cause this is gonna have me re-work my fireteam tactics because I usually have 2 fireteams that can advance and do their thing independently because I have 1 medic in each of my fireteam, but in .86 I know that I'll only have 1 medic for my squad, so I'll need some suggestions on how I can make this work. I don't really want to advance as 1 squad because 1 lmg can really pin you all down and I don't advance as a blob especially in a jungle (OGT) setting, so please be in context that I want your suggestions to be for fireteams Thanks! Errr... I'm also kinda concerned for my flanking team cause in an urban scenario I'd rather much have my flanking team with iron sights, that was my reason for why I initialy wanted my medic to be with the flanking team, but you guys cleared it up. What kits can I equip my flanking team if its in a CQB setting just wondering |
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Last edited by gamapg; 05-20-2009 at 12:52 PM..
Reason: Clarification and for Add. Info.
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#2 |
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I'd say for your LMG/heavy weapons team, because they are going to be taking the most amount of fire, especially if your flanking team is doing their jobs right. If they are the enemy shouldn't know you HAVE a flanking team until they're all dead.
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#3 |
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Retired PR Developer
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I would agree with this
1) ur FSG must be maintained or the assault fireteam will get mashed, the FSG is keeping the squad alive 2) ur medic can always move up later if the assault fireteam needs 3) if your medic dies with the assualt fireteam, that could mean game over for the whole squad. |
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#4 |
![]() Join Date: Jun 2008
Location: Tennessee
Posts: 146
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Keep him near the LMG. Howver, the best system would be a 2 - 2 -2 approach.
Have the LMG and medic near each other (medic covering the back). Then split up the squad into 2 more sides of 2 people. One side goes left, and the other right. Once one side get's into a good position, it opens fire, while the other side moves up, then opens fire. Then the other side moves up. Eventually the MG will move up. The medic will move accordingly if needed. |
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#5 |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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Should medic be assaulting ennemy or playing defensive and supporting ?
Thats quite an easy answer to me... Support fireteam. |
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#6 |
![]() Join Date: Jan 2009
Location: Alberta
Posts: 171
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Yea completely agree on having the medic on the support fire team. You don't want your medic running up shooting people and then dying so then your squad is screwed.
Edit: lol yea it was late when i was posting so. |
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In Game Name - Gr1mSoldier
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Last edited by GrimSoldier; 05-19-2009 at 11:52 PM..
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#7 |
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PR Developer
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Also with up to 5 minutes to revive a squad member, the priority should be on killing/surpressing the enemy and NOT on immediate revives to exposed wounded...
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#8 | |
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PR Mapper Team
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Quote:
Always love seeing these threads... reminds me why I love PR | |
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#9 | |
![]() Join Date: Mar 2008
Posts: 2,070
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#10 |
![]() Join Date: Dec 2008
Location: Nottinghamshire
Posts: 198
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2 - 2 - 2 is nto only useless, but un nessercary.
3 - 3 is the best, one team fireing on the enemy, the other moving round and flanking. 2 - 2 - 2 is only really usefull if you are contacted from the front while in staggered file. |
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Interested In airsofting, but feeling the pinch of the credit crunch?
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| .86, fireteams, medic |
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