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Old 05-18-2009, 07:54 AM   #1
gamapg
Default Fireteams in .86

Ok... this post is not a rant, but a cry for help... I'm at a loss at which fireteam should I place my 1 single medic on... should it be on my flanking team or my hvy weap/support team, and which team should I be on?

I just want to be prepared for .86 cause this is gonna have me re-work my fireteam tactics because I usually have 2 fireteams that can advance and do their thing independently because I have 1 medic in each of my fireteam, but in .86 I know that I'll only have 1 medic for my squad, so I'll need some suggestions on how I can make this work.

I don't really want to advance as 1 squad because 1 lmg can really pin you all down and I don't advance as a blob especially in a jungle (OGT) setting, so please be in context that I want your suggestions to be for fireteams Thanks!

Errr... I'm also kinda concerned for my flanking team cause in an urban scenario I'd rather much have my flanking team with iron sights, that was my reason for why I initialy wanted my medic to be with the flanking team, but you guys cleared it up.

What kits can I equip my flanking team if its in a CQB setting just wondering
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Last edited by gamapg; 05-20-2009 at 12:52 PM.. Reason: Clarification and for Add. Info.
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Old 05-18-2009, 08:14 AM   #2
SkaterCrush

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Default Re: Fireteams in .86

I'd say for your LMG/heavy weapons team, because they are going to be taking the most amount of fire, especially if your flanking team is doing their jobs right. If they are the enemy shouldn't know you HAVE a flanking team until they're all dead.


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Old 05-18-2009, 08:23 AM   #3
Rudd
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Default Re: Fireteams in .86

Quote:
Originally Posted by SkaterCrush View Post
I'd say for your LMG/heavy weapons team,
I would agree with this

1) ur FSG must be maintained or the assault fireteam will get mashed, the FSG is keeping the squad alive

2) ur medic can always move up later if the assault fireteam needs

3) if your medic dies with the assualt fireteam, that could mean game over for the whole squad.


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Old 05-18-2009, 04:55 PM   #4
lucky14
Default Re: Fireteams in .86

Keep him near the LMG. Howver, the best system would be a 2 - 2 -2 approach.

Have the LMG and medic near each other (medic covering the back). Then split up the squad into 2 more sides of 2 people. One side goes left, and the other right. Once one side get's into a good position, it opens fire, while the other side moves up, then opens fire. Then the other side moves up. Eventually the MG will move up. The medic will move accordingly if needed.
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Old 05-18-2009, 05:38 PM   #5
Skodz
Default Re: Fireteams in .86

Should medic be assaulting ennemy or playing defensive and supporting ?

Thats quite an easy answer to me... Support fireteam.

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Old 05-19-2009, 01:07 AM   #6
GrimSoldier

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Default Re: Fireteams in .86

Yea completely agree on having the medic on the support fire team. You don't want your medic running up shooting people and then dying so then your squad is screwed.


Edit: lol yea it was late when i was posting so.

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Old 05-19-2009, 05:24 AM   #7
[R-DEV]fuzzhead
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Default Re: Fireteams in .86

Also with up to 5 minutes to revive a squad member, the priority should be on killing/surpressing the enemy and NOT on immediate revives to exposed wounded...


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Old 05-19-2009, 05:33 AM   #8
[R-DEV]OkitaMakoto
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Default Re: Fireteams in .86

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
Also with up to 5 minutes to revive a squad member, the priority should be on killing/surpressing the enemy and NOT on immediate revives to exposed wounded...
In addition to the threat of reviving a soldier only to have him killed within his 60 second KILLable time. Better to try and clear the enemy out first before reviving unless you are literally running out of guys to do the killing

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Old 05-19-2009, 05:40 AM   #9
CroCop

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Default Re: Fireteams in .86

Quote:
Originally Posted by lucky14 View Post
Keep him near the LMG. Howver, the best system would be a 2 - 2 -2 approach.

Have the LMG and medic near each other (medic covering the back). Then split up the squad into 2 more sides of 2 people. One side goes left, and the other right. Once one side get's into a good position, it opens fire, while the other side moves up, then opens fire. Then the other side moves up. Eventually the MG will move up. The medic will move accordingly if needed.
useless tactic IMO... this formation can only work if you are defending and need to cover lots of ground. This wont work for flanking even if youre doing it in your dream
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Old 05-19-2009, 07:52 AM   #10
Royal_marine_machine

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Default Re: Fireteams in .86

2 - 2 - 2 is nto only useless, but un nessercary.

3 - 3 is the best, one team fireing on the enemy, the other moving round and flanking.

2 - 2 - 2 is only really usefull if you are contacted from the front while in staggered file.

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