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Old 05-19-2009, 09:01 AM   #11
LudacrisKill

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Default Re: Fireteams in .86

Its not the size of the groups, its who is in them. I would no way split the sqd with pubbies as they usually wont handle it well.

Actually I NEVER split sqd unless I need to hold a flag and move away from it a small distance to combat a FB or rally. Also if I want to set a rally but also move quickly to another area. Then I always regroup asap.
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Old 05-19-2009, 09:16 AM   #12
[R-CON]Wicca
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Default Re: Fireteams in .86

2-2-2 is quite good for defending...

For assaulting

2-4

or 3-3

But in defence, you can have one team as a "assault" so the two other teams engage targets, third one takes em out.


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Old 05-19-2009, 10:02 AM   #13
Scandicci
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Default Re: Fireteams in .86

For the suppression element I like to have myself SL, a medic and the lmg or rifleman with optics. As the SL I can both suppress and put attack markers on the enemy so that the flankers know where they need to wind up. The medic can suppress too if the enemy is sufficiently suppressed already that there is no significant return fire. The lack of optics for the medic weapon is made up for with the attack markers. For the flankers I like to have kits with hand grenades and also at least one or two with iron sights as they are so much more effective in close quarter.

I do this often with pubbies, and it works just fine. The trick is to identify a SM that can effectively lead the flanking element.

For numbers and splits I use a whole multitude of arrangements. I have even had my entire squad suppress while I a do a Rambo-flank and lay frag eggs on the enemy. This works very well in many situations.

Thanks for your thread, I have thought about the ramifications of having a single medic and how that will play out in game. I think the medic class will become so important that people will miraculously be calling out for rights to the kit as we see them do now for the lmg, lat, grenadier, marksman, etc. It will be fun to see.

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Old 05-19-2009, 12:17 PM   #14
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Default Re: Fireteams in .86

Quote:
Originally Posted by GrimSoldier View Post
Yea completely agree on having the media on the support fire team. You don't want your medic running up shooting people and then dying so then your squad is screwed.

I would advise against taking the media anywhere near battle


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Old 05-19-2009, 02:06 PM   #15
Royal_marine_machine

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Default Re: Fireteams in .86

Lol peanuts :P

I'd ratehr have a rifleman with iron sights for suppresion, not tempting to wait for the amazing headshot, so they can only fire in the general area whichis what you want for supression.

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Old 05-19-2009, 02:32 PM   #16
Scot
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Default Re: Fireteams in .86

Meh, use mumble, and have 2 squads of 4 as fireteams under 1 SL, waay better


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Old 05-19-2009, 05:02 PM   #17
CroCop

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Default Re: Fireteams in .86

not going to happen
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Old 05-19-2009, 05:21 PM   #18
h3killa

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Default Re: Fireteams in .86

Scot is correct use mumble. That worked very well in the PR .865 stress tests. WOO GO FUZZHEAD!
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Old 05-19-2009, 05:43 PM   #19
cyberzomby
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Default Re: Fireteams in .86

Quote:
Originally Posted by Scandicci View Post
For the suppression element I like to have myself SL, a medic and the lmg or rifleman with optics. As the SL I can both suppress and put attack markers on the enemy so that the flankers know where they need to wind up. The medic can suppress too if the enemy is sufficiently suppressed already that there is no significant return fire. The lack of optics for the medic weapon is made up for with the attack markers. For the flankers I like to have kits with hand grenades and also at least one or two with iron sights as they are so much more effective in close quarter.

I do this often with pubbies, and it works just fine. The trick is to identify a SM that can effectively lead the flanking element.
].
When I want to assault a firebase from a good covered position I use the same setup as you. Works wonders. Often gets my men in really close before they get noticed (as in the firebase collapses :P) Just lay down enough fire to let them think the whole squad is up with you


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Old 05-19-2009, 07:03 PM   #20
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Meh, use mumble, and have 2 squads of 4 as fireteams under 1 SL, waay better
mumble is such an annoying application. you're never sure who's saying what since you don't have on screen indicators and people always use the open channel way too much

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