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Old 05-06-2009, 12:09 AM   #1
JohnnyTheIED
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Default The art of IED by JohnnyTheIED

Guerrilla warfare tactics and ambushes have not only become a part of Project reality, it has also became an art. The art of IED. In this article you will learn how to properly set an ambush using all explosive capabilities available on project reality.


Choosing your battlefield;

One of the vital asset of the guerrilla tactician is the option to engage the enemy wherever he seems appropriate. Key elements of a good ambush position is:

1-Traffic - You want a road, highway or entrance that will be visited alot.
2-Hiding position - If you wait with your ied running around you will be shot.
3-Cache nearby - You can set up several IEDs by reloading on the caches, best when the enemy as intel on the cache. They do not expect a blast even less a big one.

Be careful not to set your IEDs too close to the cache, my rule of thumb, little further then what you thought was safe. When a cache is underground, set you're IEDs higher then ground level. How to set IED's high in the air? Jump at the exact same moment you place your IED looking up. When aimed properly it will stick as far as 15ft up. This is highly effective on low altitude choppers fly by as well as a great hiding spot for explosives.


Best cover is always further then where your enemy will expect you on the point of collision. But when long range vision isn't available, Rely on shades and imperfection of the terrain, apartments, bushes, rooftops, statics. Do not move around, with experience of camoflage and use of static, the enemy will not see you, always try to keep something between you and the enemy until you see him enter your strike zone.

Sound is another good friend of the ambusher, play with headsets. You will hear the vehicles coming from further or infantry flanking. Do not peek when not necessary. If you did the maths right, they are coming.


Part 2,

Point of collision;

Once you've determined your strike zone, you must put in place the explosives as swiftly and stealthy as possible. First you want to set your mine(s) as they will stay there long time after your death. My preferred spot for mines is always hidden under a rock big enough, but when the road or passage is clear of rocks/garbage, use your imagination. Use the changes in ground levels, put yourself in the drivers position; What will he look for and how will he see it. The best position for a mine in the open will often be right after a small hilltop when the road goes a little bit downhill (you only need a few inches to hide the mine from their view until its too late)

Johnnys tip: Use mines as back up for your IED(s). Place them a little further. When a vehicle will come, the blast of your IED (if not deadly to them) will hide the mine long enough for a moving vehicle to hit it. In case of heavy tanks or APCs, the mine will finish them.

Placing your IED;

First, know you're explosives. An IED, in my book, will be effective up to 2 hummer/jeep lengths. On APC's you're looking for direct hits for maximum damage. An IED on the front side angle will often destroy tracks (so will RPGs). Knowing this, and knowing what is going to be you're target, place IEDs accordingly. One of my favorite spots as said earlier, would be to use a lamp/electric pole for height, however this will mostly be effective on light targets. You can also use this same pole, or building, Highway panel or tree to determine from a long range where your strike zone is. Use the terrain at you're advantage.


Disclaimer: Some people will find placing IEDs on high grounds to be somewhat exploiting, I answer that Explosives are even more efficient when used at some height since the blast radius will rebound on the ground and also hit top armor that is always weaker. Thus making this realistic and actually used in Iraq. (they often use electric wires or poles to hang EFPs and other IEDs high, in order to hit weaker top armor) The fact one could throw an ied a few feet away doesn't seem unreal or exploiting to me in any ways. Give me duct tape, shovels, EFPs and we'll talk again about that



Part 3, Terrain, communication & locations expertise, to be continued...
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Last edited by JohnnyTheIED; 05-06-2009 at 12:10 PM..
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Old 05-06-2009, 04:20 AM   #2
Taliban-IED
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Default Re: The art of IED by JohnnyTheIED

Quote:
Originally Posted by JohnnyTheIED View Post
Guerrilla warfare tactics and ambushes has not only become a part of Project reality, it has also became an art. The art of IED. In this article you will learn how to properly set an ambush using all explosive capabilities available on project reality.


Choosing your battlefield;

One of the vital asset of the guerrilla tactician is the option to engage the enemy wherever he seems appropriate. Key elements of a good ambush position is:

1-Traffic - You want a road, highway or entrance that will be visited alot.
2-Hiding position - If you wait with your ied running around you will be shot.
3-Cache nearby - You can set up several IEDs by reloading on the caches, best when the enemy as intel on the cache. They do not expect a blast even less a big one.

Be careful not to set your IEDs too close to the cache, my rule of thumb, little further then what you thought was safe. When a cache is underground, set you're IEDs higher then ground level. How to set IED's high in the air? Jump at the exact same moment you place your IED looking up. When aimed properly it will stick as far as 15ft up. This is highly effective on low altitude choppers fly by as well as a great hiding spot for explosives.


Best cover is always further then where your enemy will expect you on the point of collision. But when long range vision isn't available, Rely on shades and imperfection of the terrain, appartments, bushes, rooftops, statics. Do not move around, with experience of camoflage and use of static, the enemy will not see you, always try to keep something between you and the enemy until you see him enter your strike zone.

Sound is another good friend of the ambusher, play with headsets. You will hear the vehicules coming from further or infantry flanking. Do not peek when not necessary. If you did the maths right, they are coming.


Part 2, Point of collision, To be continued if you guys like this... I will add pictures and maps.
Dude! dont tellem the tactics!
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Old 05-06-2009, 06:44 AM   #3
General_J0k3r
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Default Re: The art of IED by JohnnyTheIED

that throwing up the ied in the air thingy sounds a bit exploitish tbh

edit for clarification: no offense intended here. i like your tips (i suck with this stuff coz im an unpatient child ).

do i understand you correctly? the IED's float in midair (what i understood at first)? or do you put em high up on lamp posts etc.? the latter would totally NOT be exploitish
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Last edited by General_J0k3r; 05-06-2009 at 12:24 PM..
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Old 05-06-2009, 07:22 AM   #4
Ace42
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Default Re: The art of IED by JohnnyTheIED

Quote:
Originally Posted by General_J0k3r View Post
that throwing up the ied in the air thingy sounds a bit exploitish tbh
Yah, that needs to be fixed in-game. But aside from that, Johnny's right. I totally remote-IEDd the hell out of the west road coming into Al Basrah, and not only did I scare off a tank (didn't have a chance to stock up on spares for a bigger bang) which then got hit by a ton of RPGs; a low flying chopper came by the same place after I relaid them, BOOM - full squad and pilot blown clean out of the air, BUAHAHAHA.
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Old 05-06-2009, 07:31 AM   #5
JKRMAUI

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Default Re: The art of IED by JohnnyTheIED

Nothing I didn't alrdy know, but very good tips ^_^
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Old 05-06-2009, 09:36 AM   #6
[10th] Totalverweigerung

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Default Re: The art of IED by JohnnyTheIED

nice guide!

i just have a problem with dumb teammates who never take a look on the map to watch out for marked mines, grenade-traps and IED´s.
even if i´m jumping around in front of them, jelling: no, no, no!!!

thats why i´m going to hate those insurgency-maps, even if they are brilliant to play:
there is always at least one noob on the map, ruining the game...

so go on with this guide - it´s desperately needed!
c ya again at the next helo-persuit, and never forget: allah akbar!



greetz
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Old 05-06-2009, 09:51 AM   #7
sakils2
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Default Re: The art of IED by JohnnyTheIED

Need MORE!
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Old 05-06-2009, 12:18 PM   #8
JohnnyTheIED
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Default Re: The art of IED by JohnnyTheIED

Thanks for the feedback, Just posted part 2. I think I'll be enjoying doing this. lol. It is indeed needed thats why I finally got to do it. I saw the impact of only a few well trained Sappers so I decided to take it public

As for a little background info on me, I've been playing with IEDs since Bf42 and desert combat. I was already making VBIEDs and traps with non-sticky c4 and mines back then. JohnnyTheIED as been my only nick since the bf2 demo came out and I finally got my hands on sticky c4. lol

Before that I used to be JohnnyBaghdad(DC as well), SteamboatWilly(DOD HL), [ETF]Patriot (starcraft ww2 clan damn already 10 yrs + ago)
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Old 05-07-2009, 12:36 AM   #9
M4sherman

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Default Re: The art of IED by JohnnyTheIED

So this it what you where talking about last night. Very, Very good tips. But just to add a little something for yah. I find it useful to Find a large building and baricade myself in with nade traps and then have little "slip-ups" in the global about where the mines are (since they are on the left I tell them right side) or maybe tell out team their is a "new" caches in XYZ which happens not to have a cache but instead an IED on the road.


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Old 05-07-2009, 12:52 AM   #10
scope
Default Re: The art of IED by JohnnyTheIED

nice tips johnny. but you forgot to add your favorite. i see you do this all the time, but you've seemed to have forgotten to put it in your post. one very effective strategy i see you use a lot is to spawn as US/Brit, plant some c4 on the blackhawk or some other valuable asset, TK everyone inside then switch to the insurgent side. Very, very effective. So be sure you add that to the 3rd part of your post.

User warned for flaming.
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Last edited by [R-DEV]crazy11; 05-07-2009 at 01:24 AM..
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