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#21 |
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Forum Moderator
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I call this wack-a-mole. I crouch, I aim, I shoot them in the face when they pop up in the same exact position over and over again...
![]() It is true though, and can be useful, though I find flanking and finding areas of defilade/enfilade to supress more effective than what is basically an exploit of the BF2 engine. My point being that you are better off re-positioning yourself than bobbing up and down in the same spot. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#22 |
![]() Join Date: Feb 2009
Location: New York, New York
Posts: 116
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Great advice Gazz.
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#23 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Quote:
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#24 |
![]() Join Date: Jan 2007
Location: Fryslan
Posts: 1,035
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It just lets you find cover quicker then when you are lying prone somewhere when your being shot at. Better when your on the look out aswell, hit prone and your out of sight and free to move where ever.
Maybe shooting form building windows should be in here aswell, better to do this from 1 or 2 steps back from the window. |
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If you can read this the bitch fell off.
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#25 |
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Forum Moderator
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#26 |
![]() Join Date: Dec 2008
Posts: 122
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Yeah Nice guide, but u forget to paint shoting from Windows(not xp or vista), building windows, exactly like Epim3theus and flem615 write down. A lot of PR figters shot 10cm or even inside a wall,u must shot from window about 2-3m or more away, couse u give enemy smaler angle of target. Only enemy who is in your angle can see u not all on battlefield, but possible he is already dead.
Solute |
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#27 |
![]() Join Date: Feb 2009
Posts: 10
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I thought I knew this stuff, then I realized I handle rooftop combat all wrong (High mortality rate when im on a building) D:
Nice guide, short, sweet, and very, very artistic |
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#28 |
![]() Join Date: Feb 2009
Posts: 3,559
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Good job gaz, hopefully that picture will enlighten some people. Even if in the perfect world utilization of this little thing called logic should have made this incredibly obvious to everyone already.
One thing I'd like to add: Cover is cover as long as it stops bullets, you don't have to be touching it, in fact, that is the last thing you should do, because cover can be exploded and then what are you going to do? Nothing, thats what, cause you're dead! Another thing that happens when you get too close to cover is you expose your position, seeing muzzle flashes and weapon barrels becomes substantially easier when they're pointing out of windows or out from behind corners. Shadows are also a concern, but almost only when facing enemies with high to extreme awareness. (the kind of people who notice if the same car passes by their window twice in a row and in what timeframe, not because it's a red mitsubishi though. They remembered the license plate) In conclusion: The operator should stay as far away as possible from cover to increase his/her area of domination and decrease likelihood of detection. Also, consider the possibility that what you're using as cover may occasionally be on fire, covered with sharp sticks or the Ebola virus. This guy knows what I'm talking about. |
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Last edited by Qaiex; 09-17-2009 at 10:00 PM..
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#29 |
![]() Join Date: Jan 2009
Location: the frozen part(s)
Posts: 43
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This is excellent advice. I often see people on roofs, prone, sniping, with their rifle sticking out two feet or more. These are generally noobs who haven't figured out that if they can see others when they do that, that they can be seen themselves...
This is all related to weaknesses in the Refractor 2 engine used by the BF series though. I remember the first few times playing Vanilla, thinking I was concealed in a building lying prone, only to have someone come up and stab me in the ankle because my feet were sticking through the wall. Ankle stabbers! Anyway, hopefully BF3 and PR2 will use an engine (C4?) that is more realistic in terms of physics and POV. Even Call Of Duty or MoH you can't go prone too close to a wall, rather than having your feet stick through. |
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#30 |
![]() Join Date: Aug 2007
Posts: 123
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Is there still no deviation change when going from standing to crouching with all guns in 0.87 ? What is the difference in deviation between standing crouching, and going prone. For eg. will i have to wait longer in between shots if I am standing as compared to if I am prone for the shots to be accurate ?
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Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.
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| basic, cover, gazzthompson, guide, paint |
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