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#1 |
![]() Join Date: Sep 2008
United KingdomLocation: Bedfordshire
Posts: 5
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Shooting and location
Hey All!!
Only been playing pr for a few days so i apologise if my questions seem a bit on the dumb side but im beyond confused. I cant kill anything lol I have tried various weapons/tactics to try to take down infantry and short of hopping in an apc i cant seem to kill many. I have tried taking several things into account when shooting, bullet drop, distance to target, moving target, aiming low to try to compensate for recoil but even a stationairy target at 20-40m i shoot right at them and see my bullet land in a totally diffrent spot. I have read the pr guide and tried checking for vidoes on utube but could only find a grenadier tutorial which was really helpful but i dont like to just waste important kits when i know there are players who can use them a lot better than i can and i dont feel like moving on to the advanced weapons until i can at least use the basic kits. I stay hidden, only shoot when i think i have a definite hit, then conceal myself again. Pop my head up for a second and some dude on a roof 4 buildings away pops me in the head instantly. I have noticed that most players finish with a negative kill/death ratio which leads me to believe a lot of luck is involved with the aiming but even still there must be something im missing because i really cant kill anything Any tips/info videos to help with the basic weapons and aiming would be great. I'll look through the pr guide again incase i missed it. Thanks for reading Just an added note, ive played bf2 for a total of an hour so i pretty much came into pr with no knowledge of the aiming from bf2. |
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#2 |
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[ABA] Squad Leader
![]() Join Date: Apr 2007
Posts: 210
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Re: Shooting and location
There is no quick solution to this other than practice makes perfect.
The reason being each weapon has a different sight system and you have to get used to each weapon itself. You could also consider SP mode which would give you some target practice. I presume you are waiting the short time for game to simulate your breathing settling? You will find some very good shots in members of clans and I am sure as you join and play together they will also assist you with this part of the game. Good luck |
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#3 |
![]() Join Date: Jan 2007
United KingdomLocation: Wigan - NW England
Posts: 943
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Re: Shooting and location
yeah take a second between carefully aimed shots, and also after moving the rifle. To give yourself an idea (although a bit more extreme) watch the sight markers with Heavy AT kit when you are aiming but moving left/right/up/down.
The markers will get wider the more you move/quicker you move meaning your aim will be pap, take this into account with the guns, although invisible. |
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#4 |
![]() Join Date: Jul 2008
United States of AmericaLocation: Merritt Island, Florida
Posts: 30
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Re: Shooting and location
A good rule of thumb that will help you kill a man further than the length of your arm away from your barrel is to always try and fire prone or crouched. Also, to count to three. Then pick your nose. Then say "She sells sea-shell down by the sea-shore". Then take a nap. Then, fire.
If you're lucky, you might hit him. It's all to simulate yourself raising the rifle to your shoulder and taking aim. Or that you're a paraplegic soldier. I can never remember. |
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#5 | |
![]() Join Date: Aug 2008
CanadaPosts: 142
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Re: Shooting and location
Well, I'm glad you're so eager to get onto the pr mod!
Unfortunately, Ballistics are still a WIP (http://www.realitymod.com/forum/f18-...s-tracers.html), as there is an unsolvable "tracer" bug that has been and still is being debated about. Also, the BF2 engine doesn't incorporate sway, so a deviation system is set up in order to resemble real-life effects on bullets. THe way deviation works, is that to get more accurate shot, you need to sit still to allow the gun to "settle". The following should help you out. The "Per shot" time means the time between each shot before you can fire at best accuracy again. The "Mouse turn" is the time it takes to shoot at best accuracy after you have completed a 180 degree turn rapidly (also called insta-turning) The "Walking" time is the time it takes for your gun to settle after you have finished walking. Quote:
Finally, Light MGs are available in both deployed and undeployed mode. In deployed, you must be prone AND looking through the sights before you can shoot. In undeployed, you can shoot whenever you wnat, but it's much less accurate than deployed. | |
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#6 |
![]() Join Date: Sep 2008
United KingdomLocation: Bedfordshire
Posts: 5
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Re: Shooting and location
I very rarely if ever shoot from standing, mostly ill go prone but i never realised the mouseturn/walking was as big a delay as it is. Im used to cod and the avg run n gun fps so turning and shooting to 100% accuracy is something im afraid im to used to
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#7 |
![]() Join Date: Sep 2008
United KingdomPosts: 6
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Re: Shooting and location
One tip I can give is that if the enemy hasn't seen you, take as long as you like to slowly move your sights until you are happy that the shot is lined up perfect before firing. There is no need to rush if you don't know where they are.
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#8 |
![]() Join Date: Jul 2007
United States of AmericaLocation: Lakeland, Fl
Posts: 58
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Re: Shooting and location
Welcome to PR! Rifle accuracy is a little bit tricky, but - as mentioned above - mostly comes down to waiting a few seconds before taking a shot. Otherwise you will be fairly inaccurate. Remember that everyone is going to be just as inaccurate, so it's not just you. On the plus side, the suppression effects in PR means that those close misses still render the enemy less effective in returning fire.
Best bit of advice I can give you is this: It's much easier to shoot a guy who doesn't see you, so do your best to outwit your enemies and fire on them from the rear and flanks. They way you kill guys is with your brain, not your itchy trigger finger. Oh, and always fire from ironsights or scope, even in relatively close quarters. You can't hit the broadside of a barn firing from the hip. |
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#9 |
![]() ![]() Join Date: Nov 2007
United KingdomLocation: hemel
Posts: 121
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Re: Shooting and location
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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 4gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0
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#10 | |
![]() Join Date: Oct 2008
United States of AmericaLocation: chicago
Posts: 6
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Re: Shooting and location
Quote:
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