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#11 |
![]() Join Date: Apr 2007
NetherlandsPosts: 665
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Re: Medics: Triage
A good point! I always do this myself as well.
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#12 |
![]() Join Date: May 2007
United KingdomLocation: Edinburgh
Posts: 834
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Re: Medics: Triage
Not read the whole thread but imo with an unconscious/dead casualty and a wounded I'd do what is done in real life first aid and attend tot he wounded man first, purely so I know I have someone covering us WITHOUT a blurry/red screen incase some guy bursts in. Having 2 guys to heal at once means you are left with 2 casualties both with blurred vision who can't cover your ass, also they will most likely both be right next to you waiting = grenade/rifle spray magnet.
Get out of this pre 0.8/vanilla mentality of going for revives first, we have 2 minutes now, take your time. Just some thoughts. |
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"So tell me just how come were the Taliban
Sat burning incense in Texas Roaming round in a Lexus Sittin’ on six billion oil drums Down with the Dow Jones, up on the Nasdaq Pushed into the war zones." Ingame: <1sk>Headshot |
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#13 |
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Re: Medics: Triage
I like your system, I'll post mine a bit later.
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#14 | |
![]() Join Date: Apr 2007
Posts: 1,401
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Re: Medics: Triage
Quote:
On top of that, I'm usually concerned about people with limited kits (you only get 30 seconds to bring them up) and otherwise mildly retarded people who can cover my ass but otherwise have ADD and are ready to tap out after 2 seconds. | |
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#15 |
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Re: Medics: Triage
one thing that can be quite useful in reviving priorities is reviving another medic
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#16 | ||
![]() Join Date: May 2007
United KingdomLocation: Edinburgh
Posts: 834
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Re: Medics: Triage
Quote:
Suppresive fire is possible, but that enemy rifleman about to burst in and full-auto us all while the guy covering the doorway has red all over his screen and can't see very well/focus enough to get a good twitch reaction shot means we're screwed. Mainly due to all the movement on the screen, our eyes are very perceptive to movement so while watching an empty doorway we can shoot fast when we see movement coming in. With the screen already moving and flashing this is much harder. Quote:
Don't get me wrong, sometimes it's important to completely ignore these and do whatever feels right at the time but this is what I do mostly. | ||
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"So tell me just how come were the Taliban
Sat burning incense in Texas Roaming round in a Lexus Sittin’ on six billion oil drums Down with the Dow Jones, up on the Nasdaq Pushed into the war zones." Ingame: <1sk>Headshot |
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#17 |
![]() Join Date: Apr 2007
NetherlandsPosts: 665
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Re: Medics: Triage
Yea it doesnt matter if you actually hit the guy assaulting you and your medic. Just scare the guy so he doesnt come charging in on burst or full auto.
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#18 |
![]() Join Date: Sep 2007
Location: Chicago
Posts: 21
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Re: Medics: Triage
Also remember to talk to your SL. If you hear your squad is about to make an attack on a point try to setup an area of triage, since you are a medic try to hang back away from the heavy fighting. Usually my squad and I will designate a "safe zone" before moving in where I will have medic packages already thrown down before the assault begins. That way the less wounded can still get some healing if I'm busy reviving or dead myself.
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#19 | |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,271
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Re: Medics: Triage
Quote:
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#20 |
![]() Join Date: Aug 2008
United States of AmericaLocation: dallas, tx
Posts: 4
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Re: Medics: Triage
Heres a question: 4 squadmates down after a firefight. Do you revive one, heal all the way, then move to the next one, or do you revive them all, have them come to you to heal all together?
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