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Old 09-12-2008, 05:46 PM   #11
cyberzomby
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Default Re: Medics: Triage

A good point! I always do this myself as well.
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Old 09-15-2008, 06:38 AM   #12
<1sk>Headshot

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Default Re: Medics: Triage

Not read the whole thread but imo with an unconscious/dead casualty and a wounded I'd do what is done in real life first aid and attend tot he wounded man first, purely so I know I have someone covering us WITHOUT a blurry/red screen incase some guy bursts in. Having 2 guys to heal at once means you are left with 2 casualties both with blurred vision who can't cover your ass, also they will most likely both be right next to you waiting = grenade/rifle spray magnet.

Get out of this pre 0.8/vanilla mentality of going for revives first, we have 2 minutes now, take your time. Just some thoughts.

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Old 09-15-2008, 09:05 AM   #13
Gaven
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Default Re: Medics: Triage

I like your system, I'll post mine a bit later.
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Old 09-15-2008, 09:24 AM   #14
daranz

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Default Re: Medics: Triage

Quote:
Originally Posted by H3eadshot View Post
Not read the whole thread but imo with an unconscious/dead casualty and a wounded I'd do what is done in real life first aid and attend tot he wounded man first, purely so I know I have someone covering us WITHOUT a blurry/red screen incase some guy bursts in. Having 2 guys to heal at once means you are left with 2 casualties both with blurred vision who can't cover your ass, also they will most likely both be right next to you waiting = grenade/rifle spray magnet.

Get out of this pre 0.8/vanilla mentality of going for revives first, we have 2 minutes now, take your time. Just some thoughts.
I find that it's very possible to shoot people with the bloodspray. Not so much with a blurry, about-to-die screen, but then, if someone has that, they deserve immediate attention anyway. A less injured squadmember can still provide suppressive fire while you bring another squadmember up and then come back to the first one. That's assuming worst comes to worst. You should ideally have uninjured people covering you.

On top of that, I'm usually concerned about people with limited kits (you only get 30 seconds to bring them up) and otherwise mildly retarded people who can cover my ass but otherwise have ADD and are ready to tap out after 2 seconds.


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Old 09-15-2008, 10:52 AM   #15
Rudd
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Default Re: Medics: Triage

one thing that can be quite useful in reviving priorities is reviving another medic he can heal himself and then help you with the rest


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Old 09-17-2008, 08:56 AM   #16
<1sk>Headshot

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Default Re: Medics: Triage

Quote:
Originally Posted by daranz View Post
I find that it's very possible to shoot people with the bloodspray.
I wouldn't agree here since the bloodspray is in-game and there for the sole reason to hamper you and stop you from performing your duties at 100% of your ability.

Suppresive fire is possible, but that enemy rifleman about to burst in and full-auto us all while the guy covering the doorway has red all over his screen and can't see very well/focus enough to get a good twitch reaction shot means we're screwed.

Mainly due to all the movement on the screen, our eyes are very perceptive to movement so while watching an empty doorway we can shoot fast when we see movement coming in. With the screen already moving and flashing this is much harder.

Quote:
Originally Posted by daranz View Post
On top of that, I'm usually concerned about people with limited kits
Limited kits can get stuffed, unless we have an AT target pinning us down and the AT guy is down (or it's the SL who won't be able to get his officer kit from somewhere nearby) I don't think limited kits are worth risking your squads safety for.

Don't get me wrong, sometimes it's important to completely ignore these and do whatever feels right at the time but this is what I do mostly.

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Old 09-18-2008, 03:28 AM   #17
cyberzomby
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Default Re: Medics: Triage

Yea it doesnt matter if you actually hit the guy assaulting you and your medic. Just scare the guy so he doesnt come charging in on burst or full auto.
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Old 09-18-2008, 06:44 AM   #18
1qwkdsm

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Default Re: Medics: Triage

Also remember to talk to your SL. If you hear your squad is about to make an attack on a point try to setup an area of triage, since you are a medic try to hang back away from the heavy fighting. Usually my squad and I will designate a "safe zone" before moving in where I will have medic packages already thrown down before the assault begins. That way the less wounded can still get some healing if I'm busy reviving or dead myself.


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Old 09-20-2008, 05:16 AM   #19
[R-DEV]Outlawz7
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Default Re: Medics: Triage

Quote:
Originally Posted by Dr2B Rudd View Post
don't forget the bug where they won't have the kit after spending 30 seconds as wounded

question- would that be fixed if they increased the amount of time the kitbags remain on the map?
Not bug, they can't increase the time the kit stays, check the forums a bit more Rudd


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Old 09-27-2008, 12:45 AM   #20
nephros
Default Re: Medics: Triage

Heres a question: 4 squadmates down after a firefight. Do you revive one, heal all the way, then move to the next one, or do you revive them all, have them come to you to heal all together?
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