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#11 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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A good point! I always do this myself as well.
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#12 |
![]() Join Date: May 2007
Location: Edinburgh
Posts: 905
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Not read the whole thread but imo with an unconscious/dead casualty and a wounded I'd do what is done in real life first aid and attend tot he wounded man first, purely so I know I have someone covering us WITHOUT a blurry/red screen incase some guy bursts in. Having 2 guys to heal at once means you are left with 2 casualties both with blurred vision who can't cover your ass, also they will most likely both be right next to you waiting = grenade/rifle spray magnet.
Get out of this pre 0.8/vanilla mentality of going for revives first, we have 2 minutes now, take your time. Just some thoughts. |
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"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
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#13 |
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I like your system, I'll post mine a bit later.
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#14 | |
![]() Join Date: Apr 2007
Posts: 1,580
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Quote:
On top of that, I'm usually concerned about people with limited kits (you only get 30 seconds to bring them up) and otherwise mildly retarded people who can cover my ass but otherwise have ADD and are ready to tap out after 2 seconds. | |
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#15 |
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Retired PR Developer
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one thing that can be quite useful in reviving priorities is reviving another medic
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#16 | ||
![]() Join Date: May 2007
Location: Edinburgh
Posts: 905
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Quote:
Suppresive fire is possible, but that enemy rifleman about to burst in and full-auto us all while the guy covering the doorway has red all over his screen and can't see very well/focus enough to get a good twitch reaction shot means we're screwed. Mainly due to all the movement on the screen, our eyes are very perceptive to movement so while watching an empty doorway we can shoot fast when we see movement coming in. With the screen already moving and flashing this is much harder. Quote:
Don't get me wrong, sometimes it's important to completely ignore these and do whatever feels right at the time but this is what I do mostly. | ||
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"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
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#17 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Yea it doesnt matter if you actually hit the guy assaulting you and your medic. Just scare the guy so he doesnt come charging in on burst or full auto.
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#18 |
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Also remember to talk to your SL. If you hear your squad is about to make an attack on a point try to setup an area of triage, since you are a medic try to hang back away from the heavy fighting. Usually my squad and I will designate a "safe zone" before moving in where I will have medic packages already thrown down before the assault begins. That way the less wounded can still get some healing if I'm busy reviving or dead myself.
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#19 | |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#20 |
![]() Join Date: Aug 2008
Location: dallas, tx
Posts: 16
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Heres a question: 4 squadmates down after a firefight. Do you revive one, heal all the way, then move to the next one, or do you revive them all, have them come to you to heal all together?
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