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Old 08-31-2008, 02:37 PM   #1

TheScot666's Avatar
Insurgents don't suck, you do!!

Well as per request of Masaq(oh mighty one to some) I have been asked to make this thread. So here goes:

Insurgents are not a conventional force. Play them like a conventional force, you will die and die and die. The simple fact is their equipment sucks. Compared with the M4s of Korengal and Ramiel, and the L85s of Basrah, the equipment is inaccurate, and bigger recoil than the NATO forces. However you can win as insurgents because you have one thing you don't have in AAS mode. You have the element of surprise. They don't know where you are, what you are attacking, how many there are of you. So use it effectively.

How many are you leads me nicely onto my next point. Just because you don't have rallys, in no ways means you don't use Voip and work as a squad. Working as a squad is even more important than ever when playing as insurgent because again, you put an M4 against an AK47 or SKS, I would say 8/10 times the M4 wins. However you put 3AKs and 3SKSs against 6 M4s along with the element of surpirse, you have yourself a damn good opportunity. So ALWAYS work as a squad, and ALWAYS listen to your SL.

So insurgents can't be used as a convenitonal force, we have gathered that, so what can you use them for?

Well lets go through the main one:
Ambushing:
There are IEDs on the insurgent side. These are bloody useful, they are a big explosion in a small package. Now lets see how to strategiaclly place IEDs.
FIELDS and use of deep foliage:
Fields are an insurgents dream spot for IEDs. The IED is so small that if NATO forces move through there, 9/10 they won't see it. Now NATO forces like areas like this as they offer huge protection, but with huge protection comes great loss of vision and awareness. What I like to do is bait them in.


Blue Dots - Insurgents
Purple dots - US/UK Forces
Red dots - IEDs

Now here we have 2 insurgents, I prefer them with Aks who see the US/UK and fire and bait them towards the field. I can guarantee that 9/10 the US will follow. The diverters make sure that they go to the field and not either side. Obviously you can kill them beforehand, but they do get through sometimes. The important thing here is to have your IED holders be either completely hidden or not to shoot. This relys on good comms from the other 4 to know when to blow them. So you either kill them, or drag them in the field and blow the living hell out of them.

That's just a pretty simple idea there on ambushing, obiously there is road ambushing but that is pretty damn easy to be honest so I won't explain that here.

Now another huge thing about insurgents is to use your head. There is nothing more fun than sitting back as US/UK forces with an ACOG/Susat and picking off stupid insurgents who try and snipe with the SKS or AK. So don't do it. Use Vietnam tactics and get up close the enemy, don't shoot until you are certain of the kill. Also a tactic I like using a lot, is take out the back man, and then open up on them from behind(no sexual pun intended) and you will get yourself at least 3 kills.

Continuing with using your head, when you die and then spawn and die, a clever thing to do is either all spawn together as 6 people(took out 2 full squads with this method), or spawn somewhere different, again with all your squad and take out those soldiers.

Finally on using your head, a lot of the time, being insurgent involves waiting for some poor guy/s to walk along into your sights, and then you kill him, by all means hunt the US, but hunt them around the cache, so you always have defence, as insurgents can win a hell of a lot if they wait for the US to come to them as if you are an AK lieing down waiting for some poor sod to run towards you, you will kill him, but wait for him to get close then shoot, don't try and long range shoot, as you will most likely lose

These are just a few of my methods as a insurgent, I don't claim to be a hugely awesome insurgent player, but don't moan about how they suck as they can easily win every time, they have the advantage in that they have surprise, they have the possibilities of ambushing, if used right they can take on any squad that gets in their way, so lets just summarise my points:
1. Insurgents aren't a conventional army, don't play like on. Ever.
2. Squad play is, in my humble opinion, the most important part for insurgents, play like a squad. Always.
3. Ambush your enemy, bait them, then kill them.
4. Don't try and be an AK sniper. You will fail. Hard.
5. Wait for the enemy and you will kill them.
6. Use your head.

Feel free to post anything you want to add, but don't spam my thread, or you can be sure you will have an IED up yer arse

R-DEV Masaq- I'm such a dork.
Rudd - You should run for Prime Minister! i'd vote for you
Sgt.Smeg - You've the biggest I've seen Scot.
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Old 08-31-2008, 03:46 PM   #2

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Re: Insurgents don't suck, you do!!

Great post, and it's true, too often people play them in head to head battles and get their asses handed to them.
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Old 08-31-2008, 03:58 PM   #3

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Re: Insurgents don't suck, you do!!

Insurgency fan tip: Smoke.

The US/UK will sometimes pop smoke to retreat. While their backs are turned, use their own smoke screen to your advantage.

At CQC, that AK can tear the enemy to shreds and IEDs, Molotovs, RKGs can be thrown safely in the cloak.

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Old 08-31-2008, 04:05 PM   #4

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Re: Insurgents don't suck, you do!!

OH GREAT MASAQ!

*WARNING: I HAVE NOT PLAYED 0.8*

As I see it, the only reason the Insurgents are 'target practice' is because the way the individual players choose to play. People need to recognize that the Insurgent's lack of personal armor and scoped weapons make them ill-equipped to go toe-to-toe with the Brits, USMC, or US Army. Even liberal use of rocket propelled grenades does not make up for this imbalance.

What it comes down to is specific tactics that the Insurgents *should* use to engage their enemies. Some of these can be gleaned from reading about or viewing real accounts of the insurgencies in Iraq and Afghanistan.

Some effective tactics include engaging helicopters over dense urban environments, first with harassing small arms, distracting it from the primary threat of a MANPAD or RPG.
Use collaborators to your advantage! Nobody wants to accrue 5 minutes of time-out for killing civilians. Not just the old 'bait & switch' of a civilian luring conventional forces into an ambush, but also using them as human shields.

DO NOT allow the enemy to begin a firefight, if you aren't firing the first shot, retreat and try again; Always fire from concealment, never attempt a stand-up fight; you will lose sooner, or later.
Your weapons are not scoped (SVD/Enfield aside); negate their range advantage by never engaging them from a distance, allow them to come into your ambush before engaging!

Marksmen/Snipers: You are supporting the ambush, not THE ambush. You should not be in the main ambush party, instead you should engage from a medium range, and perpendicular to the main ambush party. While your teammates should too focus on precision shots (not the spray & pray we usually see by insurgent forces), you will be putting nails in your adversaries' coffins.

I hope this helps new players, and old alike. Please critique if you'd like.

-REad

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Old 08-31-2008, 04:14 PM   #5

Spinkyone's Avatar
Re: Insurgents don't suck, you do!!

Another little tip is to mark your ranges of dead space where your enemy might hide and then to position say 200m back. As squad leader as your grenade launcher is now lethally accurate, just know the dead space at the edges of the field where the enemy can take cover and establish the ranges in order to drive them out if all goes wrong.

I wound ideally like to position a PKM in any tall building round the field (just make sure he knows to stay hidden) to provide enfilade fire perpendicular to the enemies approach so you can pin more people. The main issue is can you do this on a public server where people won't even stay put for 5 min to building a bloody shelter?
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Old 08-31-2008, 04:19 PM   #6

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Re: Insurgents don't suck, you do!!

I find that with the new ticket system, simple harassment is a valid tactic. Since insurgents don't really get penalized for dying, they can afford to engage enemy forces even when they don't expect to win outright.

On the other hand, the NATO forces will go for the largest concentration of insurgents, rather than try to find the weapon caches. So, defending directly FROM the cache might not be as effective as defending from a position overlooking the cache. The enemy is more likely to try to take your defensive position rather than to continue their search for the cache while taking fire (even if it's sporadic and inaccurate).

This ties in with baiting the enemy: making them believe that you are sitting on their mission objective is often the most effective way of getting them to advance in your direction.

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Old 08-31-2008, 06:09 PM   #7

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Re: Insurgents don't suck, you do!!

Insurgents do get penalized for dying and currently they can only build two shelters (but this is a bug, I hope and will be repaired soon).



Death rides a fast Camel.
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Old 09-01-2008, 12:40 PM   #8

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Re: Insurgents don't suck, you do!!

Quote:
Originally Posted by Salah ad Din View Post
Insurgents do get penalized for dying and currently they can only build two shelters (but this is a bug, I hope and will be repaired soon).
What I meant is, ticketwise, they don't.

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Old 09-01-2008, 01:58 PM   #9
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Re: Insurgents don't suck, you do!!

Insurgents can kick every army ass with an infinite suply of GL and RPG's.

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Old 09-01-2008, 02:27 PM   #10

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Re: Insurgents don't suck, you do!!

One thing I noticed is that no one chooses the Cell Leader kit. With the new grenade launcher sight that kit is deadly. Yesterday my squad attacked a US squad dug into a building and I rained death upon the enemy with the grenade launcher. Screw mortors strikes, I am a freaking mortor with that thing.
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