|
|
#1 |
![]() |
Ammo Rifleman
The least played kit, I'd like to bring up something in it's defense.
The kit is primarily useful if you happen to be using a humvee / vodnik / nanjing a lot. Why? Simple. The kit is optimal for manning the MG, because it has no special ability you need constantly. When you're driving, and dismount to assault, keep the ammo rifleman in the MG. This allows all your special weapons and scoped riflemen to fully deploy, while still having a HMG assisting you. |
|
[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
|
|
|
|
#2 |
|
PR Beta Testing Team Member
![]() ![]() ![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Posts: 472
|
Plus it kind of gives you an ammo resupply at your vehicle. Sure you have to dismount and throw an ammo pack but then you can get right back in if assaulted during that time period. Otherwise resupply your ammo pack again and then continue support from the HMG.
|
|
|
|
#3 |
![]() Join Date: Apr 2007
Location: New Jersey
Posts: 224
|
the auto rifleman kit is just so much better. machine guns. i like.
anyways, i hope this kit either gets an equipment boost or is taken out in .8 |
|
|
|
#4 |
![]() Join Date: Feb 2008
Posts: 93
|
Perhaps ammo should only be given to that class and taken away from the support class to make the rifleman with ammo more vital.
|
|
|
|
#5 |
|
Forum Moderator
![]() |
No your missing the point. Because it has no other role, it makes it useful to do jobs that other kits arent suited for, say rally hunting.
|
|
|
|
|
|
|
| Sponsored Links | |
|
|
#6 |
![]() |
Yep. You don't lose anything. No scopes, no machine guns, etc are tied up doing stuff.
Personally I think both riflemen should have optics, but one carries general ammo for all 5.56 weapons, and the other carries ammo for LAT or something. |
|
[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
|
|
|
|
#7 |
![]() Join Date: Jul 2008
United States of AmericaLocation: Merritt Island, Florida
Posts: 30
|
Re: Ammo Rifleman
Maybe it would be more appropriate to either lower the amount of reaction time it takes to properly sight the iron sights or raise the amount of time it takes to properly sight the optics kits, so that as a result the iron sighted rifleman becomes more of an urban asset and suited to be in the assaulting group opposed to the fire support group.
|
|
|
|
#8 |
![]() Join Date: Feb 2008
Posts: 73
|
Re: Ammo Rifleman
Thats coming in 0.8. Chuc's changed the weapons so the heavier they are the longer the sight in time. Heavy Weapons such as LMG's will have ~8 seconds sight in, pistols are about 0.5 a sec.
It would be nice but the engine doesnt work that way, ammo reloads everything. |
|
Last edited by Slavak; 07-29-2008 at 03:54 AM..
|
|
|
#9 |
|
PR Art Team
![]() |
Re: Ammo Rifleman
Slav's got the intention right, but wrong figures
|
|
|
|
|
|
|
|
#10 |
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 4,062
|
Re: Ammo Rifleman
Yaaay!! This makes me happy, but 8 seconds i was thinking was a bit much lol!
|
|
R-DEV Masaq- I'm such a dork.
Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
|
|
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| ammo, rifleman |
| Thread Tools | |
| Display Modes | |
|
|