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Old 03-09-2008, 06:30 AM   #1

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Ammo Rifleman

The least played kit, I'd like to bring up something in it's defense.

The kit is primarily useful if you happen to be using a humvee / vodnik / nanjing a lot. Why? Simple. The kit is optimal for manning the MG, because it has no special ability you need constantly.

When you're driving, and dismount to assault, keep the ammo rifleman in the MG. This allows all your special weapons and scoped riflemen to fully deploy, while still having a HMG assisting you.

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Old 03-10-2008, 09:36 AM   #2
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Plus it kind of gives you an ammo resupply at your vehicle. Sure you have to dismount and throw an ammo pack but then you can get right back in if assaulted during that time period. Otherwise resupply your ammo pack again and then continue support from the HMG.
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Old 03-10-2008, 11:08 PM   #3

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the auto rifleman kit is just so much better. machine guns. i like.

anyways, i hope this kit either gets an equipment boost or is taken out in .8
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Old 03-11-2008, 10:27 AM   #4

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Perhaps ammo should only be given to that class and taken away from the support class to make the rifleman with ammo more vital.
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Old 03-11-2008, 05:50 PM   #5
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Quote:
Originally Posted by google View Post
Perhaps ammo should only be given to that class and taken away from the support class to make the rifleman with ammo more vital.
No your missing the point. Because it has no other role, it makes it useful to do jobs that other kits arent suited for, say rally hunting.




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Old 03-11-2008, 07:03 PM   #6

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Yep. You don't lose anything. No scopes, no machine guns, etc are tied up doing stuff.

Personally I think both riflemen should have optics, but one carries general ammo for all 5.56 weapons, and the other carries ammo for LAT or something.

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Old 07-29-2008, 02:33 AM   #7

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Re: Ammo Rifleman

Maybe it would be more appropriate to either lower the amount of reaction time it takes to properly sight the iron sights or raise the amount of time it takes to properly sight the optics kits, so that as a result the iron sighted rifleman becomes more of an urban asset and suited to be in the assaulting group opposed to the fire support group.
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Old 07-29-2008, 03:34 AM   #8

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Re: Ammo Rifleman

Thats coming in 0.8. Chuc's changed the weapons so the heavier they are the longer the sight in time. Heavy Weapons such as LMG's will have ~8 seconds sight in, pistols are about 0.5 a sec.

Quote:
Originally Posted by Expendable Grunt View Post
Personally I think both riflemen should have optics, but one carries general ammo for all 5.56 weapons, and the other carries ammo for LAT or something.
It would be nice but the engine doesnt work that way, ammo reloads everything.
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Last edited by Slavak; 07-29-2008 at 03:54 AM..
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Old 07-29-2008, 05:14 AM   #9
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Re: Ammo Rifleman

Slav's got the intention right, but wrong figures

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Old 07-29-2008, 05:23 AM   #10

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Re: Ammo Rifleman

Yaaay!! This makes me happy, but 8 seconds i was thinking was a bit much lol!

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