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Old 01-25-2008, 09:26 PM   #1

pwn3ge106's Avatar
Guide to squad formations.

Listen up, squad leaders. Squad formations are a good and great way to take on the enemy. Today, we'll be going over some formations that are great for different situations.
^=infantry.
---------------------------------------------------------------------------
^
^
^ }Stay at constant distance(5-10m) and speed the whole way thru.
^
^
^
The standard column. This formation is not recommended at anytime, becuase if you encounter an enemy right in front of you, your whole squad will be gunned down in an instant.
----------------------------------------------------------------------------
^
---^
^ }Stay at constant distance(5-10m) and speed.
---^
^
---^
The zig zag. This is great for rushing objectives, because the enemy wont know which side to gun down first. When they engage one side, the other side can quickly fire back.
----------------------------------------------------------------------------
---^
-^---^ }Stay at constant distance(5-10m) and speed.
^-----^
---^
The point. This is great for running thru hostile forests/sand/dirt.
One in the back covers the rear, as the farthest back side covers the sides, while the front sides cover the front.
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^ ^ ^ ^ ^ ^ }Stay at constant distance (5-10m) and speed.
The line. Another objective runner, this is great becuase the enemy can only take down one enemy at a time, becuase of the deviation on PR, the weapon can't stay in auto and go across a line like that properly (unless an AR--Squad is going to have to take the risk)
-----------------------------------------------------------------------------
- ^
^---^--fire team 1
[10-20M break] }Constant speeds and distance.
^---^--Fire team 2
- ^
This works great all around. This is the formation recommended for everything. If you really want to advance it, split them into fire teams, as shown above.


I hope you enjoyed this guide. PM me for thanks and any suggestions. You will be cited here-
[none yet]
Best of luck, pwn3ge106.
The dashes mean nothing, they are there in place of spaces-- the forum didnt let me put spaces in, becuase it just reset everything to right justified.

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Old 01-26-2008, 01:48 AM   #2

Z.Simpson's Avatar
A far better description: dslyecxi.com - enjoy your stay
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Old 01-26-2008, 06:54 AM   #3
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tis ok... but things like a staggered column shouldn't be used to "rush" objectives vbf2 style.
Consider the firing arcs that you have, you have 6 guns capable of firing either side but only 2 pointing in front (where the enemy is) which is never good...

Staggered columns (aka road clumns iirc) should be used as such, Whilest walking along roads or within valleys etc, places vulnerable to ambush from either side.

If you want to rush, try using a blunt wedge instead...
X__X__X
_X___X_
___X__

If the enemy is unaware to your presence this can hit them like a sledgehammer, If they know youre there then best use the spearhead (point) and fight your way through.

Good shout out on spacings, not a lot of folk bother listening to that and forget that even the prettiest formation can be wiped out with a single nade due to bad spacing.

Horseshoe shapes can be effective to partially surround an unaware enemy...


Here we had a recon dude working his way up quietly because the CO is pinned by the enemy.

What you can't see is the squad has been ordered to hold fire, we're wiggling into our positions, getting info from the recon, and then we all move together as one, otherwise there are no point to formations.

Another point, if you're holding fire then make sure you leapfrog your movements. This way if it all goes wrong then you have a chance and a leg up.

Edit:
Quote:
Originally Posted by Z.Simpson View Post
A far better description: dslyecxi.com - enjoy your stay
Just read that, veeeery good! like it says, "formations are flexible creatures" use as many basics as you can find, analyse their strong, weak points and firing arcs/ From then on you can morph your formations to suit the situation.

Most important in keeping formation... DONT SPRINT!!! it isnt a 100m dash to the flag




Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!!
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Last edited by Sadist_Cain; 01-26-2008 at 07:02 AM..
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Old 01-26-2008, 09:04 AM   #4
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hx.bjoffe's Avatar
5-10m is too close, especially with the new grenade-radius. One lucky nade, and half the squad goes.

I can't believe this is the very first formations-thread posted... about time.
Formations have become even more important after .7 and the removal of minimap, as it is a very useful tool of keeping track of your SMs.

Good initiative, pwn3ge.
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Old 01-27-2008, 07:58 AM   #5
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urban squad moving in hostile areas

- 360° covering till movement
- fireteams in visual range
- cover over cross
- fireteam mates close to each other, everyone with own cover sector

for open area or patrol in a safer area without confirmed enemy there they use all kinds of collum formations (depend on situation)
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Old 06-29-2008, 10:03 PM   #6
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Re: Guide to squad formations.

try the v formation for wood lands
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