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Old 07-19-2008, 11:24 AM   #11

ryan d ale's Avatar
Re: How to Aim with Grenadier

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Originally Posted by Soulja View Post
Nice guide. I love the grenadier and can put grenades on target even if I cant see it. Love to support my squad like a 1 man mortar team. The grenadier is quite hard to get used to but after you get the hang of it you can easily hit a enemy over 300m.
I don't think it's that easy in real life, right?

300m is a bit much lol

Maybe something to follow in the Suggestions forum.

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Old 07-20-2008, 08:03 AM   #12

KkarlArsch's Avatar
Re: How to Aim with Grenadier

I've shot the german AG36. Its max.range is 400m IIRC.
And in fact, hitting targets up to 200m was quite easy - dont think 100 more meters would do a huge difference.
Thanks for the guide! Never thought any of the gunsights in game were of any use.
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Old 07-27-2008, 12:49 PM   #13

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Re: How to Aim with Grenadier

I tested this myself in PR 0.7 and it was a perfect 3 increments to 50 meters conversion. Unless they changed it in this version, I'm not sure that OP is correct.

Testing this is simple. Load a large, flat map (kashan or quinling), get a grenadier kit, and fire straight down the runway at a know increment (say 3) with a smoke shell. Then pop smoke at your own feet and mark where you were. Run to the first smoke shell and measure the distance, repeating with HE rounds if desired.

Doing this yielded 50m=3 increments for me.
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Old 07-28-2008, 03:24 AM   #14

Teek's Avatar
Re: How to Aim with Grenadier

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Originally Posted by Truism View Post
I tested this myself in PR 0.7 and it was a perfect 3 increments to 50 meters conversion. Unless they changed it in this version, I'm not sure that OP is correct.

Testing this is simple. Load a large, flat map (kashan or quinling), get a grenadier kit, and fire straight down the runway at a know increment (say 3) with a smoke shell. Then pop smoke at your own feet and mark where you were. Run to the first smoke shell and measure the distance, repeating with HE rounds if desired.

Doing this yielded 50m=3 increments for me.
you just confirmed the OP.

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Old 07-28-2008, 05:02 PM   #15
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Re: How to Aim with Grenadier

You guys won't have to worry about this in v0.8. The new aiming overlay has increments of 50m (starting with the first one @ 50m). It is slightly different on widescreen monitors though.

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Old 07-28-2008, 05:12 PM   #16

motherdear's Avatar
Re: How to Aim with Grenadier

Quote:
Originally Posted by ryan d ale View Post
I don't think it's that easy in real life, right?

300m is a bit much lol

Maybe something to follow in the Suggestions forum.

i admit that i never shot a grenade launcher, but they the aiming system is far superior to what we have ingame as we only got the front sight and the real rifles use 2 sights if i am correct (correct me if i'm wrong) and the sights also got windage adjustment, have heard a lot of stories of grenade launchers with a MOA of 20 at 200 metres. (only stories though and nothing concrete but the persons i have spoken to about it have learnt it pretty fast and the learning curve is rather easy)
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Old 07-28-2008, 05:23 PM   #17

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Re: How to Aim with Grenadier

Quote:
Originally Posted by motherdear View Post
i admit that i never shot a grenade launcher, but they the aiming system is far superior to what we have ingame as we only got the front sight and the real rifles use 2 sights if i am correct (correct me if i'm wrong) and the sights also got windage adjustment, have heard a lot of stories of grenade launchers with a MOA of 20 at 200 metres. (only stories though and nothing concrete but the persons i have spoken to about it have learnt it pretty fast and the learning curve is rather easy)
I can guarantee you: Have 3 tests shots with one of em things and you'll hit targets 200m away with loads of wind without any trouble.
Unless, of course, you're a total git. You might not be able to hit through a doorframe or a window on that distance, but after the next shot there wont be no more doors or windows anyway.
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Old 10-02-2008, 03:42 AM   #18

KarateDoug's Avatar
Re: How to Aim with Grenadier

I havent found that your system is correct.
Maybe I'm wrong but I have spent time working out the distances and such.

Maybe it's changed now in v0.8?

To test this, make yourself a SL. Put a target marker down range 100m, or whatever and practice hitting it, paying sharp attention to what line youre using for each distance. This will gaurantee your results.

First off, the Grenades will not explode before 35-40m.
Second off. The very top line of the sight is for about 100m. I personally aim for the feet. Every 35-50m past 100 i raise it up to between the first and second lines.
So for 100m or less use the very top line, for every 50m past that raise it up half notch. I pretty much make kill shots 8-10 shots, many times killing multi's. I have kiled out to 300m, multiple times, and many times with a first shot. I would say that for some reason, unknown to me, your system is off. I've experimented, tested on and off the active battlefield and found that my results are true and correct. As for the staying still for 5 secs and all that, I agree 100%. Kneeling is also a very important aspect.

Certain tactics I use with smoke and nades.

First off. Your Grenadier needs to be in the mid, to very rear of your squad, if not above your squad. He's not a point man.
Obviosusly theres the explosive aspect of the kit, but you also have your smoke to do a few things with, such as, screen your teams movements, smoke out and retreat when needed and if you're out of nades than you can use the smoke to cover an enemies visual on your location, just hit him with the smoke. Really helpful for hard to hit snipers or marksmen.

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Last edited by KarateDoug; 10-02-2008 at 03:56 AM..
Reason: added some info.
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Old 10-02-2008, 04:44 AM   #19

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Re: How to Aim with Grenadier

use smoke to blind the enemy when assaulting. do NOT put it in ur squads line of movement but directly on top of the enemy
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Old 10-03-2008, 06:33 AM   #20
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Re: How to Aim with Grenadier

I've made this guide for version 0.7, so it is obsolete now. Maybe even a mod could delete it since its no use anymore.
I hope I could help with this guide back in 0.7.
Cheers!
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