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#1 |
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PR Developer
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Leading Fire Guide by Apheirox
Leading Fire Guide by Apheirox
''Leading fire'' is the act of firing not directly at the target but where you expect it to be when the projectiles reach the target. It is a matter of predicting the target's movement while simultaneously calculating your projectiles' trajectory. Sounds complicated, right? Well, it is - and yet it will feel perfectly natural with some practice. Chances are that unless you are a complete newcomer to Battlefield you are already leading fire - but are you leading it well enough? If you find yourself not hitting a targets as consistently as you would like to, this guide is for you. == Leading Fire == There are three components to take into consideration in order to properly lead your fire: * Projectile (bullet) speed * Projectile (bullet) drop * [[Ping]] '''Projectile speed:''' Even bullets do not travel instantly. '''Projectile drop:''' Though it is more noticeable with slow projectiles like anti-tank rockets, even bullets drop. You need to account for even the much more subtle bullet drop. Note, however, that the weapons are adjusted to take height for this. It therefore very important you understand the concept of weapons being [[Zero In|zeroed in]]. '''Ping''' is the only dynamic factor. The higher the ping, the greater the distance you have to lead While projectile speed and projectile drop are always the same, your ping will be different from server to server. It even changes mid-game. Usually, though, this fluctuation is not enough to make a difference but for example running downloads in the background can have a serious impact. Ping is heavily dependent on your distance to the server. Playing on servers located on your own continent will give you a better (lower) ping. A high ping (100+) will make it difficult to lead fire properly. |
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#2 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,271
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I had no problems leading my SVD shots on tournament match with ping of 170, you just have to take the ping into calculation
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#3 |
![]() Join Date: May 2006
United States of AmericaLocation: New York
Posts: 897
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Hm, is there anyway to get a list of weapon ranges(as in bullet drop), damage, damage dispersed after drop, and the sort?
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#4 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,673
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Re: ping.
IIRC, BF2 "corrects" to a ping of 100. So 100 ping is the only ping where you *don't* have to lead for ping considerations. |
![]() Originally Posted by: ArmedDrunk&Angry we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#5 |
![]() Join Date: Aug 2006
Posts: 119
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Ya BF has some correction thing it it.. Not usre if it it always working, but it predicts were you go, and were the enemy goes. And then make the calculation based on a 100 ping.
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