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Old 09-07-2007, 06:36 PM   #1
fuzzhead
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Default Advancing and Retreating under fire

The Bounding Overwatch aka 'leapfrogging'

The bounding overwatch is the most basic and, when properly implemented, effective method of infantry travel in a "hot" zone.

To preform a bounding overwatch, one element (herinafter: "alpha") moves to a cover and/or concealment position and halts to scan the forward terrain. The second element ("bravo") then moves forward to a new position of cover/concealment which is within visual range of the alpha element. Thus alpha will cover bravo while they are running vunerable in the open. They can engage any threat that may appear and inform the bounding element of incoming threats while they are buisy moving. Bravo then halts at it's place of cover and scans for enemies. If clear, Alpha may move forward to it's next position and so continues the "leapfrogging" until the squad has moved to its objective.

-An element may consist of a single soldier, or half a squad (fireteam) and even vehicles - as long as there are two elements.

-The bounding overwatch is used in areas where contact with the enemy is imminent.



The Australian peel

This is a drill which allows for an orderly withdrawal from overwhelming hostile contact while maintaining a large volume of fire at the enemy.

To perform an Australian peel, a squad must be in close proximity. The point man in a squad unloads his weapon in a withering firestorm at the enemy's direction. When his magazine is empty, he retreats to cover behind his squad. Then, the next man nearest the enemy fires his weapon at the enemy until empty. Naturally, the first soldier will have reloaded by the time the second retreats. Then the third opens up. This process is repeated down through the entire squad until either there is an ammunition shortage or the squad has safely retreated. Remember, you dont have to empty your whole mag, but atleast fire 10 semi rounds before moving.

When "waiting" for your turn to be up front, look at 10 and 2 o'clock so your squad dont get flanked.

From the perspective of the enemy, this drill will seem as though he is faced with a never-ending stream of fire. They will keep their heads down, or be shot up.
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Old 09-12-2007, 11:57 AM   #2
LeadMagnet
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You forgot the reverse aussie peelback. Same situation but you're advancing on target instead of retreating. Works well on Timmy when he's run into a house or if you're taking random sniper fire in close.


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Old 09-12-2007, 12:06 PM   #3
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Quote:
Originally Posted by [R-DEV]fuzzhead View Post
The Bounding Overwatch aka 'leapfrogging'
Technically that's an Alternating Bounding Overwatch, but I won't hold it against you fuzz

Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Old 09-12-2007, 04:11 PM   #4
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Actually your both right:
- Squad overwatch bound for a known destination, Alpha is always point for the over watch but always last to bound. The other members go rapidly in the same designated order to "good" cover, one after the other. Then the bounding starts again till all reach the location.
- An Alternating Overwatch Bound for traversing unknown zones would be more stealthy and like "leapfrogging". Alpha would bound second after securing point for Beta.


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Old 09-12-2007, 04:17 PM   #5
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And they will all work so much better if the respawn time is increased to make players NOT want to die!

Western forces providing withdrawls whilst half of them are continuously providing covering fire at any time is so effective that the enemy would have to be suicidal to follow after the withdrawers.
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Old 09-12-2007, 04:32 PM   #6
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And more blur? And less headshots?
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Old 09-12-2007, 04:58 PM   #7
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Indeed, something has to be done to effect the "fear of death" in FPS games.

Maybe if a player's past earned points or ranks...heh-heh...could be used to "buy" kits or even a slot in a squad in game, hoping to score more points or rank. When player dies he not only loses a few points he has to re-buy the kit over again. If he's not careful and diligent and dies to much or too quickly he eventually goes into negative ranking....ouch....hahahahaha


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Old 09-12-2007, 05:36 PM   #8
Wasteland

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Quote:
Originally Posted by JohnnyPissoff View Post
Actually your both right:
- An Alternating Overwatch Bound for traversing unknown zones would be more stealthy and like "leapfrogging".
That was my point. Duh.


Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Old 09-12-2007, 06:27 PM   #9
JohnnyPissoff

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Hang on now...I never said you were incorrect. I did in fact say you were both right. I posted to bring to light the differences in the two bounding methods.


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Old 09-12-2007, 11:39 PM   #10
fuzzhead
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KISS
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