Go Back   Project Reality Forums > Project Reality Mod Forums > PR In-Game Tactics and Strategies > Infantry Tactics

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


Reply
 
LinkBack Thread Tools Display Modes
Old 09-07-2007, 07:22 PM   #1
PR Developer
Supporting Member
Gameserver Administrator Gameserver Moderator

[R-DEV]fuzzhead's Avatar
Send a message via MSN to [R-DEV]fuzzhead
Guide to Designated Marksman

Guide to Designated Marksman Rifle (DMR) by Wasteland

The DMR has less accuracy, zoom, and stopping power than the traditional sniper rifle. However, it also has a larger clip and semi-automatic fire. Because the weapon is different, so is the role of its user.

Many people take the DMR and hide away in a sniping location, engaging any target that happens to wander into their cross-hair. While this may result in a high K/D ratio for the player, it is detrimental to the team as a whole.

In the American military, a DM (Designated Marksman) is attached to an infantry squad. His job is to engage long range targets that the squad comes across. Because he is capable of placing rapid, accurate fire, he is essential if the squad is to avoid being pinned down by targets engaging at range.

The DM should travel just behind the rest of the squad, possibly keeping an eye on the squad’s six, if another member hasn’t been assigned that position. As the squad becomes aware of targets requiring the DM, they should call him up to engage. When a squad has a DM, they should be sure and not give away their position by trying to fire on long range targets. Instead spot and call up the DM.

Once your squad is ready to cap an enemy flag, the DM should hang back and cover enemy spawn points. If you don’t know where the spawn points are, then just try to stay in a position that offers safety for yourself as well as the most coverage of the area possible.

When on defense, it is good to keep the DM up high above the objective and provide observation for the Squad Leader so he can relay to the commander. On dense city maps this can give great results, since the DM can help coordinate the squad to intercept enemy movements.

Using these tactics may not leave you with ub3r-1337-pwn4g3 scores. But if you just camp out and engage whomever you see, they’ll just respawn and your team won’t be helped that much. If you engage enemies as your squad comes across them, and as you are needed, then you’ll really help them reach objectives.

[R-DEV]fuzzhead is offline
Last edited by [R-DEV]fuzzhead; 10-29-2007 at 05:51 PM.
Reply With Quote
Old 10-04-2007, 09:53 AM   #2

SNIPERxWOLFxGB's Avatar
Send a message via MSN to SNIPERxWOLFxGB
Good Tactics for the Designated Marksman
SNIPERxWOLFxGB is offline Reply With Quote
Old 10-06-2007, 03:59 PM   #3

Eldiablotin059's Avatar
Thank you for advises.
Eldiablotin059 is offline Reply With Quote
Old 10-22-2007, 03:32 AM   #4
PR Beta Testing Team Member
Supporting Member
Project Reality Tester

DeePsix's Avatar
Send a message via AIM to DeePsix
That is pretty much how it works out as a DM.

May want to also add that when on defense it is good to put the DM up high above the objective and provide observation for the Squad Leader so he can relay to the commander. I've done this several times on dense city maps with excellent results, since I can help coordinate the squad to intercept enemy movements.


PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
[R-DEV]dbzao: I'm Oscar Mike, OSCAR MIKE!!!!
DeePsix is offline Reply With Quote
Old 11-16-2008, 02:33 PM   #5

peaveyyyy's Avatar
Re: Guide to Designated Marksman

Ok I have tried to use the marksman kit but can't hit sweet FA. What am I missing. I line people up like in vBF2, I wait 2 secs then I headshot them and they don't even run off in fear, much less keel over. What don't I know?
peaveyyyy is offline Reply With Quote
Sponsored Links
Old 11-16-2008, 04:07 PM   #6

=(DK)=stoffen_tacticalsup's Avatar
Re: Guide to Designated Marksman

Marksmen get outgunned by standard riflemen in 9 out of ten cases. period.

Tactic is good, very good, just dont grab the dm kit, as the enemy will have the benefits of having spotted you all ready, he will have plenty of time to wait the 2-3 secs in prone before he starts shooting your DM in the head as the dm tries to get into a fireing position.

Only against "unscoped" oppents is the dm usefull compared to a riflemen. This is because you can use the kit as described in the stratguide.
=(DK)=stoffen_tacticalsup is offline Reply With Quote
Old 11-16-2008, 05:18 PM   #7
cat

cat's Avatar
Re: Guide to Designated Marksman

Quote:
Many people take the DMR and hide away in a sniping location, engaging any target that happens to wander into their cross-hair. While this may result in a high K/D ratio for the player, it is detrimental to the team as a whole.
I would disagree. It may sound not very cool, but killing a lot of enemies IS the most effective way to help your team. Obviously for medics or squad leaders its diferent as they do different things. but for a guy with a rifle his job is to kill the other guys. because dead people dont shoot.

Also is the marksman kit fixed? The inaccuracy was a bit high.
cat is offline Reply With Quote
Old 11-16-2008, 11:11 PM   #8

Gaven's Avatar
Send a message via AIM to Gaven Send a message via MSN to Gaven Send a message via Skype™ to Gaven
Re: Guide to Designated Marksman

Advice for squad leaders-

I've had a few incidents where my squad was pinned down, but using a distraction and putting my DM on a nearby roof, we were able to take out the targets. Remember that your DM isn't only an overlook guy-but somebody who can be used aggressively to eliminate targets in a situation where they have the advantage. I stress that you use a distraction for this, or your DM will be very easy to pick off.
Gaven is offline Reply With Quote
Old 11-17-2008, 11:43 AM   #9

Uniquesilver's Avatar
Send a message via Skype™ to Uniquesilver
Smile Re: Guide to Designated Marksman

Good advices! thanks.

Uniquesilver is offline Reply With Quote
Sponsored Links
Reply


Bookmarks

Tags
designated, guide, marksman
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 04:21 AM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.