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Old 03-26-2015, 01:09 PM   #1
Barnard
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Arrow Help with Civilian-Martyr info/guide

I'm having some trouble finding definitive info about the civilian class and its rules of play, including martyring. The PR manual doesn't state all of the info and ofcourse there are some small guides, but actual full-on guides that have everything listed are far and few between (in my searching atleast). I'm looking for clarification on all fronts (how to use the cellphone to help spot enemies, how long it actually takes to activate being able to martyr, what things to avoid while trying to get martyred like friendly armed troops) because I'm planning to do a thread and video guide on the subject to provide a definite source of how to play as a civie/martyr and the rules connected to it including tips, tricks and best practices.

Again, all of the info provided here needs confirmation/fixing so that it will end up being a definitive list of info on how civies work.


So the following is the info I have found:
*=needs confirmation
*=confirmed
*=not valid/no longer valid
(▶#)=source number

________________________________________


Only the factions 'Insurgents' and 'Hamas' have this ability. The ARF, Militia and Syrian Rebels do not*.
Only applicable on Insurgency mode.



Insurgent/Hamas Team information


Usage
◆ Activation
● Spawn in. Wait 15 seconds. Stand still. Drop your kit. Wait 2 minutes***(▶1) (PR manual mentions only 1 minute (▶2). Now you are martyrable.
** This will be changed to 1 minute in v1.3


◆ Martyring
Becoming martyred is when you get killed by the enemy team. If a martyrable civilian gets killed by an enemy, the enemy team loses 10 Intelligence Points, reducing their progress to discovering a cache. There are rules tied to being elligable for getting martyred:
● You need to be 10 meters away from an armed teammate.
● You need to be 10 meters away from a friendly manned car*.
(Do these also include a cooldown timer?*)

If you do any of the following, you will have a cooldown time of 1 minute*, after that you are martyrable again:
● Picking up a kit with a weapon
● Use a vehicle.
● Perform a resuscitation or administer an epinephrine shot *.
(Not valid anymore because civies are not medics)
Do the -10 IP and -100 scoreboard points (+enemy respawn time penalty) still count when you get revived after a succesful martyr?*.


◆ Scoreboard
Every succesful martyring you achieve will not give you or your team actual points, instead it will result in a -100 points on the score of the person who killed you. Your 'scoreboard' is basically the minus points on the enemy team. (excluding minus points that they would have from, for example, teamkilling etc.)*.


◆ Points
● Civilian arrested: +10 Intelligence Points awarded to the enemy team.
● Civilians that decide to commit suicide are counted as an arrested person and subsquently reward the coalition team with Intelligence Points, after which it can take about 60-75 seconds to respawn.

Tips 'n Tricks
● Always walk; This makes sure you always have full sprint in case of getting chased by an enemy with a ziptie.
● Have your binoculars out; Having your fists out makes it blatantly obvious that you are a civie. Equipping binoculars will make you look more like an insurgent, giving you a better chance of getting martyred.
● Have multiple civies bunch up on a ladder(▶1) ; This will make it look like you are one person. When getting shot you will have a good chance of getting multiple succesful martyrs by getting killed instantly or getting wounded and bleeding out. You are also not arrestable by being on a ladder*.
(You can be arrested if you are on a ladder. Either with a ziptie or shotgun)
________________________________________


Opposing Team information


◆ Penalties
If you shoot a civilian (violating the rules of engagement), you will face several penalties:
● After your next death you will respawn 120 seconds later per civilian shot (stacks up to 5 minutes
additional delay)
● You will not be able to request any kits for 10 minutes
● Your score is reduced to 0 and the kill will not be listed on the scoreboard
● Your team loses 10 intelligence points
Running over civilians in a vehicle or killing them while climbing ladders or ropes will also result in a penalty if
done outside of the ROE.
Killing 4 civilians within 5/10 minutes will result in the player getting executed*.


◆ Scoreboard
Every insurgent you kill will result in -100 of your points*.
(The first civi killed makes your score go -100. Kills after that give you -100 each. So if you have 500 score and you kill a civi, your score will be -100 instead of 400.)

◆ Points
Civilian Collaborator or insurgent arrested: +10 IP
● Arresting a civilian or insurgent will actually make your team gain 10 Intelligence Points. These points help reveal the insurgent cache.

◆ Capturing/Arresting
You can arrest a civie/insurgent using ziptie plastic handcuffs, accessible by selecting the
number 1 on your keyboard, or alternatively using a shotgun loaded with breaching slugs (Rifleman Breacher / Scout kit)*.

Enemy insurgent combatants killed by knife counts as an arrest. This also counts for civis.1*.
Which factions soldiers actually have zipties (France UN Bluehelmets do not seem to have them)2* BUT if 1* is true then it doesn't matter, it will serve the same purpose.


Tips 'n Tricks
● Check your target before firing.
● Look for suspicious behavior; if a person is approaching you or your squad in a general willing manner, he's most likely a civie trying to martyr.
● Do not shoot to shoo'; Shooting an identified civie to scare him off is not advisable. You are giving away your position and it's most likely not going to work, seeing as the civie's intention is to get himself martyred.
________________________________________

Sources:

▶1
Quote:
▶2
Quote:
PR Manual: The Unarmed kit can be used as an intermediary when swapping kits with another squad member. If an
Insurgent or Hamas player uses the unarmed kit he will be treated as a civilian after one minute has
passed.

http://www.realitymod.com/manual/pr_manual.pdf
________________________________________

TL;DR
1. Looking for all the correct info on civies and martyring.
2. Planning to release civie/martyr thread and video guide. Gathering correct info as well as tips, tricks and advice about the subject.

Barnard is offline
Last edited by Barnard; 05-25-2015 at 11:53 AM..
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Old 03-26-2015, 01:36 PM   #2
Jacksonez__

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Default Re: Help with Civilian-Martyr info/guide

Quote:
Wait 2 minutes*
iirc the 2 minutes was added in PR 1.x update (1.2 or 1.1). It's going to be lowered to 1 min in 1.3

Quote:
Perform a resuscitation or administer an epinephrine shot.
Not valid anymore since civis are civis, not medics. Insurgent medics are normal insurgents.

Quote:
number 1 on your keyboard, or alternatively using a shotgun loaded with breaching slugs (Rifleman Breacher / Scout kit)*
I thought everyone knew that? You can arrest civis by shooting (=killing) them with a shotgun breacher kit gets.

Quote:
You are also not arrestable by being on a ladder*.
You can be arrested if you are on a ladder. Ziptie style or shotguned.

Quote:
Every insurgent you kill will result in -100 of your points*.
The first civi kills makes your score go -100. Kills after that give you -100 each. So if you have 500 score and you kill a civi, your score will be -100 instead of 400.

I think you should talk to RAWSwampFox about this civi thing.. he's an aficionado when it comes to civi-martyrs
http://www.realitymod.com/forum/f10-...s-martyrs.html
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Last edited by Jacksonez__; 03-26-2015 at 01:41 PM..
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Old 03-26-2015, 02:34 PM   #3
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: Help with Civilian-Martyr info/guide

Civilian part will be updated quiet a lot in the next version of the manual hopefully for v1.3 So keep writing! Might find some good things here to use.

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Old 03-26-2015, 05:00 PM   #4
Barnard
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Default Re: Help with Civilian-Martyr info/guide

Thanks for the responses, I will revise the info in the first post.
Good that you mentioned the update. I want to compile all the info and put it into a thread and video guide, but I don't want it to ultimately be a waste of time (in the near future) if it's just going to be rehauled in v1.3. Do you have any estimation when this update will be published?

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Last edited by Barnard; 03-26-2015 at 06:22 PM..
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Old 03-27-2015, 02:00 PM   #5
Stolt_Yugoslav
Default Re: Help with Civilian-Martyr info/guide

What abiout pilots having their hands up? How do they count? In say US, MEC, China factions.
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Old 03-27-2015, 05:30 PM   #6
Barnard
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Default Re: Help with Civilian-Martyr info/guide

Quote:
Originally Posted by Stolt_Yugoslav View Post
What abiout pilots having their hands up? How do they count? In say US, MEC, China factions.
I don't think that would classify them as civilians. Civilians/Martyrs only count for Insurgents or Hamas in Insurgency mode, so it does not apply to the conventional forces like US etc.

EDIT: Did a revision of the info in the first post according to Jacksonez's corrections. Also added new items:


Do the -10 IP and -100 scoreboard points (+enemy respawn time penalty) still count when you get revived after a succesful martyr?*.

Enemy insurgent combatants killed by knife counts as an arrest1*.

Which factions soldiers actually have zipties (France UN Bluehelmets do not seem to have them)2*
BUT if 1* is true then it doesn't matter, it will serve the same purpose.

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Last edited by Barnard; 03-31-2015 at 08:25 PM..
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Old 05-10-2015, 06:55 PM   #7
RAWSwampFox
Default Re: Help with Civilian-Martyr info/guide

Good Evening,

With the complete understanding that you are needing information, you might want to check this out before re-inventing the wheel:

http://www.realitymod.com/forum/f10-...s-martyrs.html

Yes, I wrote a guide about how to do it. A ton of research went into it. Unless something has changed or been updated, some of your information above is incorrect.

-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Old 05-11-2015, 06:56 AM   #8
[R-DEV]Arab
PR:BF2 Developer
Supporting Member
Default Re: Help with Civilian-Martyr info/guide

One thing: To become a civi, you must hide from the enemy, so you got to hide somewhere at a certain distance away, and you cannot use any binoculars, patches, medikits or anything else apart from the hands and stone otherwise you will be arrested as an insurgent.
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Old 05-11-2015, 04:50 PM   #9
ComradeHX
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Default Re: Help with Civilian-Martyr info/guide

Quote:
Originally Posted by Arab View Post
One thing: To become a civi, you must hide from the enemy, so you got to hide somewhere at a certain distance away, and you cannot use any binoculars, patches, medikits or anything else apart from the hands and stone otherwise you will be arrested as an insurgent.
Please go play a few games as civi in v1.2.

Civi no longer have medkits(it didn't matter before, anyway), stones(it was okay to stone a BluFor to death while still being martyred) and binos(and everything else in the kit) is usable.

Walking with binos out is great for pretending to be medic(so enemy kill you).
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Old 05-11-2015, 11:00 PM   #10
RAWSwampFox
Default Re: Help with Civilian-Martyr info/guide

Good Evening,

Yes, please go play a few games as CIVI before stating something as fact.

The "CIVI" kit is an actual kit just like all the others. A collaborator kit had the "CIVI" part removed when they added the scorpion to the kit.

Read my guide for tactics, the fashion choices for each kit, the faction specific kits that can arrest you, the nuances that you must be aware of when playing/martyring as a CIVI, as well as how to play it hardcore instead of as a side hobby.

While the manual has good information, there is a ton in the manual that is not entirely correct nor complete. There are things that I have yet to fully test.

-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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