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| Russian Forces Mod : Discussion pertaining to the PR Russian Forces Mod. |
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#21 |
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PR Contributor
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Hmm alright, I just think that blue rectangle makes it look like a big toy with such bright colors. I think the reason why it is blue on the pic you posted is because of the material behind the outer glass reflects a dark blue with such strong sunshine as shown on the picture. Imo I think it will be close to black with a glassy finish to it under normal conditions, but this is just speculations.
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#22 |
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Thx Ironcomatose
@Z-trooper, well it's not a huge problem to change them. I think IŽll make it darker. |
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#23 | |
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PR Contributor
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#24 |
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PR Developer
![]() Join Date: Feb 2006
CanadaLocation: Victoria, BC
Posts: 2,953
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Yeah, just darken and desaturate the blue a bit.
Hopefully we can get someone to help with the coding. Anyone? |
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#25 |
![]() Join Date: Nov 2007
Location: NJ USA
Posts: 2,406
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That really looks great, man, good luck finding a coder.
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#26 |
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PR Contributor
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Surround make the green part of tank camo darker and you will see greet improovement in look
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#27 |
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Ok. Btw, do you know how to invert the height of the normal map and make it aplly in bfeditor?
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#28 | |
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PR Contributor
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: invert x, y , z Also take this colors as reference- i know the model suks but colors pretty realistic | |
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#30 |
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Damn, now IŽm messed with my PS :/ Every time I try to save as dds my texture, it saves as a normalmap.
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| exported, request, t80u, task, tweaking |
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