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Old 11-11-2007, 05:03 PM   #11
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Originally Posted by robbo View Post
Hehe, No probs Z i can dig you some more out if you want?
Just trying to give you something back from my awesome sig
hehe, no problem. I dont know how much more is needed, but if you find anything you think might be useful dont feel afraid to post it

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Old 11-11-2007, 05:06 PM   #12
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I hate to go off topic but... jesus that thing is huge! The russians trying to compensate for something?!

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Old 11-11-2007, 06:27 PM   #13
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Quote:
Originally Posted by [R-MOD]Masaq View Post
I hate to go off topic but... jesus that thing is huge! The russians trying to compensate for something?!
The thing is 100cm collapsed, 185cm extended.

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Old 11-12-2007, 03:40 AM   #14
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Originally Posted by [R-CON]GeZe View Post
The thing is 100cm collapsed, 185cm extended.
I'll make it collapsable for the animator then

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Old 11-12-2007, 04:13 AM   #15
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omg that thing is huge... will be so funny seeing somebody running with that in-game and doing the prone strafe roll
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Old 11-12-2007, 04:17 AM   #16
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Originally Posted by [R-DEV]dbzao View Post
omg that thing is huge... will be so funny seeing somebody running with that in-game and doing the prone strafe roll
ahahah :P yea.. bunny hopping with that. We should make a Quake III mod and see if anyone manage to rocket jump with it.
If we put a collision on it they wont be able to point it at their feet

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Old 11-12-2007, 05:24 AM   #17

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Looked very nice Good job

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Old 11-12-2007, 05:56 AM   #18

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that thing is huge

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Old 11-12-2007, 03:27 PM   #19
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Originally Posted by Z-trooper View Post
ahahah :P yea.. bunny hopping with that. We should make a Quake III mod and see if anyone manage to rocket jump with it.
If we put a collision on it they wont be able to point it at their feet
Lol, good idea - put a collision mesh on and watch people getting stuck in doorways and the House of Pain!

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Old 11-12-2007, 03:47 PM   #20
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If they get stuck, all they have to do is wield another weapon and get unstuck. I like the collision mesh idea.

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