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Old 08-19-2007, 10:02 PM   #1
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[Map]Songhua Stalemate Audit

2 layouts for Songhua, both for 64 players servers

Layout 32: Assalt
China got all the flags, the AAS order is:
Russia Starting point
Village/factory
temple
China_HQ

Vehicles:
Russia:
4 apc's

China:
2 apc's
1 suport truck (commander truck)
1 Najing
1 WZ11 (scout chopper)



Layout 64: Symetrical
AAS order:
Russia Start
North Village/Factory
South Village/West Village

Vehicles:
4 apc's for each side

Bleed will happen when all the 4 white flags are captured





US = Place Holder

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Old 08-19-2007, 10:09 PM   #2

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Songhua Stalemate might actually fit in PR (it was in some version if I remember correctly) and the flags look like they're perfectly placed.

Nice work.
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Old 08-19-2007, 10:19 PM   #3
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ye Songhua use to work quite well with PR, apart from its short view distance.

nice layout you have there Hfett, opened up the combat area alot and made the map alot more asymmetrical

looks to me that you have also changed alot of the terrain and statics from the minimap and you need to redo the ligthmaps? nice work sofar

EDIT: have you lowered the water level? I would raze it back to where it was IMO.

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Old 08-19-2007, 10:29 PM   #4
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Actualy i didnt changed any of the statics

Only increased the view discance, reduced fog and increased the combat area

The water level remains the same

GeZe requested that audit =)

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Old 08-19-2007, 10:31 PM   #5
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Quote:
Originally Posted by [R-PUB]Hfett View Post
Actualy i didnt changed any of the statics

Only increased the view discance, reduced fog and increased the combat area

GeZe requested that audit =)
ahh sorry I was looking too far up the hillside thinking that it was grass where the old US main base use to be, but its still there just lower down

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Old 08-19-2007, 10:35 PM   #6
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Looks great, love the apc and infantry only approach.
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Old 08-19-2007, 10:38 PM   #7
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Quote:
Originally Posted by [R-DEV]dbzao View Post
Looks great, love the apc and infantry only approach.
It was my idea.

(I wanted more APCs though, 6 per side)


I requested this map because I remember I enjoyed playing it in earlier versions of PR, and it would make a good Russia v. China map as the map is set in Northern China.

Good job Hfett! The flag positions look just right.

One thing though, the Chinese main is closer to the flags then the Russian one, will create some unbalance. I suggest moving the Russian one closer so that they are even, around G2 I'm thinking. (on 64 version)

Russian Forces Project Manager - Texture Editor
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Last edited by [R-CON]GeZe; 08-19-2007 at 10:53 PM.
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Old 08-19-2007, 10:57 PM   #8
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Quote:
Originally Posted by [R-CON]GeZe View Post
One thing though, the Chinese main is closer to the flags then the Russian one, will create some unbalance. I suggest moving the Russian one closer so that they are even, around G2 I'm thinking. (on 64 version)
as long as most stuff at the PLA main is on spawn delay it wont matter too much, but I would move the US main away cos its too close to the edge of the map, which means players will easily be able to see the outside terrain which = bad.

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Old 08-19-2007, 11:03 PM   #9
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Quote:
Originally Posted by [R-DEV]Rhino View Post
as long as most stuff at the PLA main is on spawn delay it wont matter too much, but I would move the Russian main away cos its too close to the edge of the map, which means players will easily be able to see the outside terrain which = bad.
I'm talking about the symmetrical version. (64 player layer)

Russian Forces Project Manager - Texture Editor
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Old 08-19-2007, 11:13 PM   #10
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ah sorry, what would be interesting for that version would having the Russians start in G2, and the PLA start in F2 on the other side of the river

thou PLA would be at more of a disadvantage with that current flag layout.

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