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| Russian Forces Mod : Discussion pertaining to the PR Russian Forces Mod. |
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#1 |
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PR Contributor
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,374
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[Map] Dawn [WIP]
Russia Against Militia
Gamemod: Something like Insurgency, but with militia instead of Insurgents 70% Done Russia will parachute at the map, Militia will have control of the whole area, the battle locations will be random(Like Insurgency) and there will be a lot of places for hidden weapon caches locations Expect also, lots of caves Militia will have 2 APC's, and some land vehicles/boats and lot's of fortified locations with AA guns and Mg's Russia will be able to parachute at the whole map and make surprise atacks Parachuters can only use the regular Kits But there will be a land respaw with some boats Land respaw will have TOW's to prevent APC's rape Militia will only have one static respawn on the main village, wich will be also the vehicle's respaw All other militia respawn points will be mapper placed Rally points, and there will be a lot of them on Strategic positions near were the Weapons cache should respaw The map will be a nightmap, but with a Dawn theme, Being able to be played without the need of a nightvision, this will also alow mediun range firefights, there will be a lot of good sniper positions and i will hide some goodies for the Militia Still looking for a proper name for the map, maybe GeZe could do the honnor of naming it ![]() Screens from the editor ![]() Video of older version of the map GB=Place Holder http://www.youtube.com/watch?v=4mK6ICoNszs |
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#2 |
![]() Join Date: Oct 2006
Location: Great Britain!!!, Yorkshire
Posts: 1,145
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Red Dawn sounds pretty good, symbolises the Introduction of the Russians (Red for their Communist history)
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#3 |
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Forum Moderator
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 2,627
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That is absolutely magnificent!
Perhaps more water ways, to make RIB Patrols a fresh, new element to the game? Also, this central spawn. Is it going to be a big military base, with bunkers and perimiter wire? which the Militia could throw themselves at, aswell as defend the caches? I think it'd be best if it was not cappable though. New Dawn? Black dawn? Iron Curtain? ...mongol... |
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#4 |
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I love it.
Night fighting is always a bit more fun |
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#5 | |
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PR Contributor
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,374
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Quote:
And the Rally points will simbolize patrols arround the region There will be some Military outposts for Militia, heavy defended, but once they lost the RP from the barraks of that outpost, they will need to bring reinforcements from other places (but they got vehicles to do so) Also some caves with Rp's near the outposts, and some Rp's on other vilages houses to simulate reinforcements Russia will need to destroy the rallypoints to be able to attack the Weapons caches About Boat Patrols, there will not be more water, but there will be 2 positions where you need either to parachute at, or go with a boat One will be the Cargo Ship, the other will be a cave on the river wich will have 2 entrances, one on trough a hole on the top of the cave, and one with boat trough water | |
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#6 |
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PR Contributor
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,374
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Preview of a water cave
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#7 |
![]() Join Date: Feb 2007
Location: New York City
Posts: 170
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This looks really fun. One question, is the plane that the Russians will be able to spawn in moving or is it stationary?
Also: Dawn at Khar'kovskiy |
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#8 |
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PR Contributor
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,374
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The plane will be stationary, but i added some smoke effects to simulate movement, and also, you cannot see it from the land, with some Ambient sounds you will not know if it is moving or not =P
I Updated the map a lot since that post, changed the Overgrow to suit more MilitiaXRussia(this map was planned to be on a rainforest before, but i changed it a lot) Also the Watercave will be one of the best parts of the map =P Im without internet on my house for a few days, I will post more screens when i get back my internet conection What does Khar'kovskiy means? |
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#9 |
![]() Join Date: Jul 2006
Posts: 1,081
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Really looking forward to how the plane is.
Maybe talk to rhino about some triggerables, stick and opening and closing gate on the ass of the jet, maybe add some protection from people who decide to lob RPG's at it, and it would be just a cool little visual feature. Especially if say you made it so everyone had to stand in the back of the jet for a little bit when they spawn in... Just imagine 30 russians sitting in a c130 waiting for the gate to open at the beggining of the match, then all jumping together. I dont know how the coding works, but maybe instead of having it open and close, you could have it just be a 1 use delayed triggerable, or one that has a very slow animation so you get a good group of people jumping at once. |
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#10 |
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PR Contributor
![]() Join Date: Feb 2006
Location: Canada/Bulgaria
Posts: 2,755
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Use the hide flag from minimap option on the airplane flag. As otherwise the militia will use it to see on the 3d map where it is and pound it with fire.
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