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#21 |
![]() Join Date: Jun 2007
Posts: 1,837
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While we're talkign about RPG. Earlier on basra I found the ammo cache werent spawning RPG after I took one from the pile, isnt that supposed to be how it work?
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#22 | |
![]() Join Date: Aug 2007
Posts: 28
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Quote:
But I've also played on a server once where all these weapons were respawning very fast. It was like a rocket arena, no fun. Is that a server hack or is that a config option? | |
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#23 |
![]() Join Date: Apr 2006
Posts: 38
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from what I experianced, the RPGs respawn after the kit is dropped for a time I would pick up the RPG kit then use it drop it or die then come back for it knowing it would be in the same cache in about 45 seconds after I die
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#24 |
![]() Join Date: Jun 2007
Posts: 1,837
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Ok I read it wrong then. I thought it kept respawning more and more kits, I guess that makes more sense.
Only 1 kit per cache |
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#25 |
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Dunno if someone already mentioned it but Heavy AT cant be complained about because 0.7 is supposedly going to have a working Javelin which cant be used as Anti-Personnel technically.
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In Game Name: Linelor
X-Fire User: ogikarma |
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#26 | |
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Retired PR Developer
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Quote:
However, handling of H-AT weapons will be more complex and won't allow for the current pop-up and shoot tactics. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#27 | |
![]() Join Date: May 2007
Posts: 56
Location: away for a while
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Quote:
You devs probably already thought of this, but isn't their a setting in the tweak files that makes a weapon more accurate over time? That when you first pull it out/reload it has one accuracy, and after you hold still for a while it becomes a different accuracy. I'm pretty sure I saw that somewhere; likely for a grenade launcher. That would be the perfect solution for LATs (IMHO). You can fire them within 1-2secs, but your accuracy would be horrendously horrible unless you waited another 10 seconds (to steady the weapon). I noticed that in AIX, they managed to make IR markers for the F-117. Will the SOFLAM/SIMRAD eventually get that function? (Ive seen the commented out code) While it could lead to abuse of HATs, it would also lead to better Air Support (marking targets) PR is a great game -- Thanks. | |
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#28 | |
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Banned
![]() Join Date: Jul 2007
Posts: 3,169
Location: Norway
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#29 |
![]() Join Date: Mar 2007
Posts: 172
Location: south of heaven
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never thought I'd see 'unfair' and 'unrealistic' used to describe the same thing
and here I thought reality WAS unfair. there'd be laws in this game against killing medics too then huh ? |
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#30 |
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Retired PR Developer
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Tbh, I'd make the Heavy AT lock on warning louder/quieter, depending on the distance it's been aiming from.
Its really annoying, when you get a lock on, and the guy is 20 m away from you, because people don't know, how to use Heavy AT from a far for some reason Also, are we going to be able to re-request Light AT, when already using one? or just do as we did in .609, when RPs didn't give ammo, request two light ATs, destroy the APC, get killed, respawn, request again... |
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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| Tags |
| unfair, unrealistic |
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