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Old 07-19-2007, 05:03 PM   #31

Outlawz's Avatar
On Kashan, I just do this -> , when I see a bunker deployed right at the base.
People cant request kits at the airport anymore, only from vehicles and the main flag 300 m away in the desert (wtf is it doing there anyway), so commander builds a bunker there and so he actually built something (omg i r 1337 now)
Today I even saw a commander spamming firebases, when we were under 50 tickets, round was comming to an end already and he still wanted his firebase...thanks to Devs to implement asset ban under 50 tickets

When Ill go commander, Ill build bunkers AFTER the squads secure an area, so they can spawn somewhere, no more no less...and brag SL to give me intel on whats going on, instead of ranomdly ordering them something and fukin it up...

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 07-19-2007, 05:07 PM   #32

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I love to be commander.
I use voip, make buildings, watch the map and give orders for squads to attack or defend, inform about enemy armors, send supplies and tell if available, tell what other squads are doing. And I get to the firefights!
I am usually in top 3 after the round, but thats not the point. The feeling that one man can affect so much

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Old 07-19-2007, 05:10 PM   #33

VipersGhost's Avatar
Duranz, I hear what you mean...but realize that a lot of fights are getting close with good teams (TG password night). On jabal, a good commander will EASILY make things better. On other maps the CO's should be building bunkers\firebases every chance they get but in VERY VERY secure places(main base). These thing generate tickets and help out squads that messed up or need an officer kit etc. Bunkering down is incredibly effective, you just have to be a good commander and have good troops. Right now both of those are rare, so wait till the gameplay smooths out and you will see how building bunkers\firebases can dominate the game...each one gives you ticket bonus every 10 minutes.
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Old 07-19-2007, 05:17 PM   #34

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Wow, ticket bonus. I didnt know that. Thats great! Safe bunker gives tickets.

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Old 07-19-2007, 05:52 PM   #35

StalkerZERO's Avatar
Wink

Quote:
Originally Posted by Surround
Wow, ticket bonus. I didnt know that. Thats great! Safe bunker gives tickets.
Guys, do me a favor. I'm still at work but I plan on playing some as soon as I get home. On the way home on the express bus it would be cool if I had the .pdf file printed of the 0.6 guide that comes with the 0.6 download. Could one of you guys provide a link for that .pdf so I can print it out on the company printer on company time before I get to go home? I want to read up more on the commander because I want to learn.
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Old 07-19-2007, 06:42 PM   #36

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http://www.realitymod.com/forum/t245...evision-4.html

Determined bomber
[R-DEV]RikiRude: Hehe I think Teek is on the money

[TT]engineer: Wow, camo that doesn't look like the designers took a dump on a piece of canvas and shouted "BRILLIANT!".
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Old 07-19-2007, 06:47 PM   #37

StalkerZERO's Avatar
Thanks.
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Old 07-19-2007, 07:22 PM   #38
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The ticket bonus means absolutely nothing if the bunker is blown up before 20 minutes pass....

the idea is to keep these things in back areas and not to be constantly built and destroyed

i think we still have a long way to go before we get some decent commanders however we have made the roll much more enticing for sure...

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Old 07-20-2007, 12:19 AM   #39

Rick_the_new_guy's Avatar
Keep in mind there is a population that did not play the beta and are just getting into .6.

I suggest that everyone be patient with the COs. Just like IRL, a NCO should help out the new officer on the deck. I mean, we all know NCOs run the military any way. Buttom line, help out the CO instead of complaning while in game ( 80% of this is communicating and reporting "stuff" on the battlefield).

Those thinking about being either the CO or the XO should start applying now and getting your skills down. After a couple of months players will be less forgiving to COs.

Note: When I type XO, I mean the guy who sticks with the CO and helps build things and someone to coordinate things (VOIP as SL) with, and drive him/her to the next CP while they are in the CO view. I found that with the engineer kit and a just me in the squad (locked) it worked fine with Ghost Dog as CO. This allowed 30 other players to focus on destroying the enemy.

I recommend the PR website team to start an Officers club forum for SLs, XOs, and COs. This will further produce a NCO and Officer corp for the PR community. Basically, consistant SLs and COs discuss things here. Granted, anyone can post.

(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander


Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
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Old 07-20-2007, 02:14 AM   #40
PR Operations Lead
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[R-DEV]eggman's Avatar
Quote:
Originally Posted by Outlawz
On Kashan, I just do this -> , when I see a bunker deployed right at the base.
People cant request kits at the airport anymore, only from vehicles and the main flag 300 m away in the desert (wtf is it doing there anyway), so commander builds a bunker there and so he actually built something (omg i r 1337 now)
hehe the bunker on Kashan is a mapper placed bunker intended to facilitate Kit Req at the main base in cases where the actual flag is very far away.

There's a bug preventing requesting vehicle kits from those bunkers, but we have fixed that, just evaluating patch options.

Cheers!
egg

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