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| PR v0.6 Feedback Forum : Feedback specifically on Project Reality v0.6. |
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#11 | |
![]() Join Date: Feb 2007
Posts: 122
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Democracy is two wolves and a lamb voting on what to have for lunch, liberty is a well armed lamb contesting the vote.
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#13 | ||
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#14 | |
![]() ![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 244
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! http://www.youtube.com/watch?v=x3-E3xuQtqI |
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#15 | |
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PR Contributor
![]() Join Date: Mar 2007
United States of AmericaPosts: 1,067
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Commander: "Defend here" Squad leader: "Roger that" (attacks anyway) | |
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#16 |
![]() Join Date: Jun 2006
Posts: 34
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Yes, but the enemy will push them back to the defense line, and then they will attack from there, so they will defend at last.
But why ppl don't liek to be commander: There was no commander in the last 5 mins, so I became. Then squads with 1 man ask me to resign, and insult, ppl insult in the chat, mutinity, then when I bore that and resign, no commander again... Structures: They are spawn points, and suply places. These bunkers can't stand the fire in the frontine. You should deploy them where ppl can go out and defend from a solid cover. The bunker is only good for a 2nd line. And the most important: The enemy likes to camp these structures, we've lsot a lot of game where just the entire team died 3 times in a row because of camping. So if you're not sure that a bunker won't turn into a graveyard, don't lay it, nothing is better than a graveyard. And general commanding: Don't give orders, just inform the ppl what is happening, and if there is some trouble they will have. (Like the enemy is taking back a flag, and everybody is going to capture.) Informing the team that 5 squad attacking one flag, and 1 the other, and then telling if sby change target is perfectly enough. Leaders can set orders themself. It's no use if they accept and then go to the other direction. I hope this will help. |
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#17 | |
![]() Join Date: Mar 2005
Posts: 36
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Sandbags and other protection on certain maps will become incredible tools. | |
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#18 |
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PR Contributor
![]() Join Date: Mar 2007
United States of AmericaPosts: 1,067
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Firefights are over so quickly. With the exception of the largest maps (like Kashan and perhaps mestia), building bunkers on the front lines can quickly become old news or are too easily destroyed by tanks (oil fields map) and the commander's spawn truck becomes the most valuable asset and is used like an apc to spawn.
I don't think this is an issue with the commander assets, but more of a map design issue; with the increased firepower and view distances, the existing PR maps play out much differently than previous version. Hopefully we can see some new maps designed with this in mind. |
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#19 |
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daranz, you can easily do both. If you can, I don't trust your commanding skills.
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#20 | |
![]() Join Date: Mar 2005
Posts: 36
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| bunkers, commander, firebasesetc |
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