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| Polish Forces Discussion pertaining to the PR Polish Forces faction. |
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#1 |
![]() Join Date: Feb 2006
Posts: 10
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I hope you like it
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#4 |
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GJ Killerek!
We are almost done with all Beryls' models. The last thing we need is EoTech sight form Devs. EDIT: Some resources for comparisions: http://images.google.com/images?clie...=1&sa=N&tab=wi |
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#5 |
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PR Mapper Team
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n1
the rail on the gun looks abit odd, but thats more of the gun design thing than a modeling thing, nice work also how many polies it got? |
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#6 |
![]() Join Date: Feb 2006
Posts: 10
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I think something about 3000
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Last edited by Killerekpl; 06-19-2007 at 09:19 AM..
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#7 | |
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PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
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BF2 assault rifle tricount recommendation is around 3000 tris.
However it looks like this got something like 50 000 – 200 000 tris. Atleast the scope and rails are way too high poly… You can't have a turbosmooth modifier on a game model. Drop the smoothing modifiers and post a wireframe render and accurate tricount please Quote:
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#8 |
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Ye that looks rly fvckin highpoly
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#9 |
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Retired PR Developer
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Looks lovely
Listen to Vaiski's wisdom hehe. You can add a lot of "polys" through bump mapping techniques and the base model itself should be around 3 to 4000. |
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Cheers!
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#10 |
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Very nice man!! Cant wait to see some skins.Why do we need the EoTech sight too? BTW what will be the marksman rifle?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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| Tags |
| beryl, specterdr, weapon |
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