project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Polish Forces
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Polish Forces Discussion pertaining to the PR Polish Forces faction.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 06-19-2007, 08:08 AM   #1
Killerekpl
Default [Weapon] Beryl + SpecterDR (4x)

I hope you like it







Killerekpl is offline Reply With Quote
Old 06-19-2007, 08:10 AM   #2
[R-DEV]Dunehunter
Lead Forum Moderator
Supporting Member

[R-DEV]Dunehunter's Avatar
Send a message via MSN to [R-DEV]Dunehunter
Default

damn, that looks sweet! gj
[R-DEV]Dunehunter is offline Reply With Quote
Old 06-19-2007, 08:12 AM   #3
[R-DEV]bosco
PR Server Team
Supporting Member

[R-DEV]bosco's Avatar
Default

Awesome


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]bosco is offline Reply With Quote
Old 06-19-2007, 08:22 AM   #4
Uncle Blues

Uncle Blues's Avatar
Default

GJ Killerek!
We are almost done with all Beryls' models. The last thing we need is EoTech sight form Devs.

EDIT:
Some resources for comparisions:
http://images.google.com/images?clie...=1&sa=N&tab=wi


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


[URL="http://tournament.realitymod.com/"]
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Uncle Blues is offline Reply With Quote
Old 06-19-2007, 08:42 AM   #5
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default

n1

the rail on the gun looks abit odd, but thats more of the gun design thing than a modeling thing, nice work

also how many polies it got?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is online now Reply With Quote
Old 06-19-2007, 09:09 AM   #6
Killerekpl
Default

I think something about 3000
Killerekpl is offline
Last edited by Killerekpl; 06-19-2007 at 09:19 AM..
Reply With Quote
Old 06-19-2007, 09:37 AM   #7
[R-DEV]Vaiski
PR:BF2 Developer

[R-DEV]Vaiski's Avatar
Default

BF2 assault rifle tricount recommendation is around 3000 tris.
However it looks like this got something like 50 000 – 200 000 tris. Atleast the scope and rails are way too high poly…

You can't have a turbosmooth modifier on a game model. Drop the smoothing modifiers and post a wireframe render and accurate tricount please

Quote:
Originally Posted by
Check your viewport configuration to make sure that max is counting your polycount right. It should be always counting tris because all game engines turn every poly into triangles when you export them.

Customise -> viewport configuration -> Statistics. Thick the 'triangle count' and 'total' options. Now if you press 7 it should show correct count in the viewport.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Vaiski is offline Reply With Quote
Old 06-19-2007, 09:49 AM   #8
LiquidSnake

LiquidSnake's Avatar
Send a message via ICQ to LiquidSnake Send a message via MSN to LiquidSnake
Default

Ye that looks rly fvckin highpoly BUt a beauty nonetheless!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
LiquidSnake is offline Reply With Quote
Old 06-19-2007, 11:01 AM   #9
eggman
Retired PR Developer
Supporting Member

eggman's Avatar
Default

Looks lovely

Listen to Vaiski's wisdom hehe. You can add a lot of "polys" through bump mapping techniques and the base model itself should be around 3 to 4000.

Cheers!
egg



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

eggman is offline Reply With Quote
Old 06-19-2007, 12:14 PM   #10
Ironcomatose

Ironcomatose's Avatar
Default

Very nice man!! Cant wait to see some skins.Why do we need the EoTech sight too? BTW what will be the marksman rifle?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Ironcomatose is offline Reply With Quote
Reply


Tags
beryl, specterdr, weapon
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:23 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.