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Old 06-20-2007, 06:28 PM   #21
Katarn
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Your model should only be in editable poly pieces EVER. Never give it another modifier.

Use smoothing groups - not the smoothing modifier. If you give me the model file, I can point out what you can do on msn or another instant messenger.


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Old 06-24-2007, 03:28 PM   #22
Lampshade111
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Very good, this has got to be one of the best models I have seen so far. I hope we see this someday. Remember modders food or real life is no good excuse for not working on PR.
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Old 06-25-2007, 05:12 AM   #23
solodude23

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I wish I knew how to model. I've just begun and I have no idea how you would make something so beautiful like that....
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Old 06-27-2007, 12:58 AM   #24
requiem
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This article may also help...

http://www.game-artist.net/forums/sp...-workflow.html

Will send the EOTech in a few days, having some issues with my external HD. It's already textured.


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Old 07-03-2007, 09:44 AM   #25
Uncle Blues

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Quote:
Originally Posted by requiem
Will send the EOTech in a few days, having some issues with my external HD. It's already textured.
How is the situation with your HD? Days are passing, we are delaying the work and we still haven't got the sight...


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Old 07-07-2007, 04:47 AM   #26
iceman

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tak trzymać chłopaki czekam z niecierpliwością na wasz dodatek do PR

keep going boys
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Old 07-13-2007, 09:27 AM   #27
Veres

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Here is ALPHA version of texturing Beryl

http://www.battlefield.pl/images/new.../07/prpl_1.jpg

http://www.battlefield.pl/images/new.../07/prpl_2.jpg

http://www.battlefield.pl/images/new.../07/prpl_3.jpg
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Old 07-13-2007, 09:44 AM   #28
Maxfragg

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looks good so far


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Old 07-13-2007, 09:55 AM   #29
[R-DEV]bosco
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Yeah, got a nice metal look.


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Old 07-13-2007, 10:45 AM   #30
hall0

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I love the matal look much better then plastic.
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