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Old 06-19-2007, 12:33 PM   #11
Killerekpl
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Better to much polys then to not enough polys
I can delete some details...


I think, that will be svd.
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Old 06-19-2007, 12:39 PM   #12
[R-MOD]KP
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Quote:
Originally Posted by Killerekpl
Better to much polys then to not enough polys
I can delete some details...


I think, that will be svd.
Too many polies =/= good.


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Old 06-19-2007, 02:05 PM   #13
azn_chopsticks_boi

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Quote:
Originally Posted by ironcomatose
Very nice man!! Cant wait to see some skins.Why do we need the EoTech sight too? BTW what will be the marksman rifle?
EoT r badass...that's y
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Old 06-19-2007, 02:24 PM   #14
danthemanbuddy
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Why not keep it a high poly, this isn'y 2005 anymore, we can all run this game pretty good.
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Old 06-19-2007, 02:50 PM   #15
mesniaman
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this rocks dudes!
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Old 06-19-2007, 03:32 PM   #16
[T]BludShoT

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Yeah, *very* nice model but I was thinking the same thing as the others when I saw it - it looks way too high poly.

Quote:
Originally Posted by Killerekpl
Better to much polys then to not enough polys
I can delete some details...
In games it's not better to have too many polys unless you want everyone to lag like crazy. And to the guy who said this is 2007 and we can handle the polys, well, no we can't really. How many PR players even have a computer from 2007? A high poly gun model means that every map will lag when you are using that gun.


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Old 06-19-2007, 05:49 PM   #17
Desertfox

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Quote:
Originally Posted by danthemanbuddy
Why not keep it a high poly, this isn'y 2005 anymore, we can all run this game pretty good.
Theres a difference between having it at 6K and 50K :P Imagine running around where your first person gun was 50,000 poly's and all the third person's were around 15K. You would lag like crazy.


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Old 06-19-2007, 06:53 PM   #18
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stop with that 50k

it's 8k right now and cutting down on them should be easy...


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Old 06-19-2007, 08:22 PM   #19
eggman
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Quote:
Originally Posted by Uncle Blues
stop with that 50k

it's 8k right now and cutting down on them should be easy...
Should be easy to get down to lower poly count. Keep in mind that skinning and bump maps adds a lot of polys (or at least the impression of a lot of polys). 4k is fine, above 6k is a problem.

Cheers!
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Old 06-20-2007, 06:47 AM   #20
Killerekpl
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Quote:
Originally Posted by [T]BludShoT
Yeah, *very* nice model but I was thinking the same thing as the others when I saw it - it looks way too high poly.



In games it's not better to have too many polys unless you want everyone to lag like crazy. And to the guy who said this is 2007 and we can handle the polys, well, no we can't really. How many PR players even have a computer from 2007? A high poly gun model means that every map will lag when you are using that gun.
Yeach, a mean it's not a problem to cut it down. I delete the subsurf, and i think there will be something about 3000 polys. Or i will try with an another modifer like smooth.
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