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Polish Forces Discussion pertaining to the PR Polish Forces faction.

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Old 06-14-2007, 07:28 PM   #11
Killerekpl
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Update
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Old 06-14-2007, 09:18 PM   #12
azn_chopsticks_boi

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damn girl....u r so fine
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Old 06-14-2007, 11:24 PM   #13
eggman
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From a symmetrical design perspective... if the polish army has such equipment you should really be shooting for:
Rifleman & Grenadier w 4x scope
Spec Ops w Optical sight, no mag
Marksman w 8x +
Sniper w 8x & 10x variable

The most important of those being that you try and get a 4x scope on the Rifleman weapons.

We also have an Eotech completely modelled already and you've be better off to use that rather than remodel it.

Cheers!
egg



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Old 06-14-2007, 11:29 PM   #14
Ironcomatose

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Real nice and i cant wait to see it skinned. This mod seems to be moving along rather fast.


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Old 06-15-2007, 03:14 AM   #15
Uncle Blues

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Quote:
Originally Posted by [R-DEV]eggman
The most important of those being that you try and get a 4x scope on the Rifleman weapons.
we know that. Killerek made EoTech for specops and his Beryl-Commando.

Quote:
Originally Posted by [R-DEV]eggman
We also have an Eotech completely modelled already and you've be better off to use that rather than remodel it.
though we had no idea about THIS.


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Old 06-15-2007, 10:38 AM   #16
myurko
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The Eotech looks awesome, but I agree with eggman. It really should have some zoom for balance reasons. Anyway, keep up the good work.
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Old 06-15-2007, 11:21 AM   #17
[R-DEV]bosco
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Balance reasons? The Polish will fight insurgents I guess...


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Old 06-15-2007, 11:26 AM   #18
[R-DEV]Rhino
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Quote:
Originally Posted by [R-PUB]bosco
Balance reasons? The Polish will fight insurgents I guess...
who says they have to be limited to fighting who they are now in real life? If we took that approach in PR there would be no chines or MEC factions and all the maps would be UK or USMC vs insurgents... oh and there would also be no milita in 0.6

All factions need to be designed on the type of army they represent, in this case conventional.


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Old 06-16-2007, 04:41 AM   #19
Lampshade111
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I have heard that the sights for the EOTech cannot be represented properly in the game. Is that true?
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Old 06-16-2007, 05:10 AM   #20
[R-DEV]Cheeseman
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VERY well made; I'm impressed, and that’s coming from a person who's not easily impressed by anything (other than Cheese).
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