|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| Polish Forces Discussion pertaining to the PR Polish Forces faction. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() |
For now model has 3073 tris.
Made by xyz ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#2 |
|
PR:BF2 Developer
![]() |
3k tris is a lot for a scope and the model doesn't look very optimized to me. Might want to check this tut out but will only help you with a bit of the optimization problems: http://www.realitymod.com/forum/f189...cylinders.html
Also has this been made with Maya? Your going to want to get it into max asap if so otherwise its just going to be harder to port later. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#3 |
![]() |
I don't know sh.. about moddelling but this is very well imitated, to me
Like two drops of water. |
|
|
|
|
|
#4 |
![]() |
Rhino what number of tris he should have? 1.5k?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#5 |
![]() |
@Rhino
At this stage this model was made only for comparsion with oryginal PCS-6 model. So it will be optymized. Since I'm very new to modeling for BF I'd like to know few things.. How many triangles should fit in. LOD1: LOD2: LOD3: for scope, since i don't know triangle count for other elements of weapon. |
|
|
|
|
|
|
|
|
|
|
|
#6 | |
|
PR:BF2 Developer
![]() |
Quote:
I would say your model could come down to 2k tris for its geom0, lod0 mesh without looking much different than it dose now with some basic optimization on it and abouts what you should be aiming towards. The ACOG frankly is a much more complicated model and that's 2k tris so this should easily be able to get under that. You should also check this tut out here: http://www.realitymod.com/forum/f189...d-weapons.html | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#7 |
![]() |
...so I end up with 2270 tris, but I think i can stil remove some of tris ...
Images updated - old ones removerd |
|
|
Last edited by xyz; 07-04-2012 at 03:43 AM..
|
|
|
#8 |
|
PR:BF2 Developer
![]() |
That looks MUCH better already.
http://bartoszpiasecki.pl/portfolio-...v3__0003_5.jpg As for this, you can get rid of the 'grid' or curved part of the glass as it is facing away from the player, it will never been seen. Make it a flat plane and imo you are good. |
|
|
|
|
|
#9 |
|
PR:BF2 Developer
![]() |
Ye, also for 1p we are now "hollowing out the scopes" as per this blog, but you need to talk to Chuc on info about that: Some 1.0 weapon updates - Project Reality Forums
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#10 |
![]() |
2163 Tris
The curvature of lens remains but I droped down triangles by 60% ![]() Update ... Curvature of front lens rised
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| attchment, pcs6 |
| Thread Tools | |
| Display Modes | |
|
|