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| Polish Forces Discussion pertaining to the PR Polish Forces faction. |
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#21 |
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PR:BF2 Comm Faction Lead
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even lod1 needs windows though, textured ones are not enough
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#22 |
![]() Join Date: Apr 2010
Posts: 1,954
Location: Vilnius
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Think you simplified it way too much. The bars on front/side/ back could be atleast 5 sides to look like cylinders, the wheels could also use a lot of work on them to look more like wheels. Like Amok said you need proper windows, and a simple interior that would be visible from the outside through the windows.
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#23 |
![]() Join Date: Jun 2012
Posts: 24
Location: Ruda Slaska
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Hi,
next steps. Now, Dzik is 4,7k count tris model. Hope I'm on finish, because want to make some skin for this car. live: p3d.in - AMZ Dzik ![]() Corrected live view. Now, they are the same. |
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Piotr Widuchowski - - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by flamaster69; 07-06-2012 at 04:31 AM..
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#24 |
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There are some differences between live and screenshots
so with one is real ? |
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Last edited by Grober; 07-06-2012 at 04:09 AM..
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#25 |
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FDF Faction Lead
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I'd say it's looking a lot better now. You might want to add smoothing groups on those wheels tho.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Looking for Modellers, Mappers, Texture artists and Exporters! #fdfpr @ To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. or PM To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#26 |
![]() Join Date: Jun 2012
Posts: 24
Location: Ruda Slaska
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Few edges chamfered for better look, did smoothing groups.
5k tris. ![]()
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Piotr Widuchowski - - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#27 |
![]() Join Date: Jul 2012
Posts: 40
Location: Wrońsko, near Wieluń
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Excellent
When You'll be done with UVs, could you send it to me? I could do my texture work. |
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#28 |
![]() Join Date: Jun 2012
Posts: 24
Location: Ruda Slaska
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thanks a lot, but I want to do it by myself
This is my first game art object, I have to know all aspects of this job. |
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#29 |
![]() Join Date: Apr 2010
Posts: 1,954
Location: Vilnius
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Looks much better, but I think you should wait for others to check it out before doing anything else to it.
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#30 |
![]() Join Date: Jun 2012
Posts: 24
Location: Ruda Slaska
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I think 4 days it's quite enough to check my job.
So now I started to texturize it. I don't know what wrong am I doing with glasses. Material is png filde with opacity where glass is.
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| amz, dzik, vehicle |
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