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| Polish Forces Discussion pertaining to the PR Polish Forces faction. |
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#1 |
![]() Join Date: Jun 2012
Posts: 26
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#2 |
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PR:BF2 Developer
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7.7k is fine for the 1st person weapon. Things I would consider at this point though is shifting more of the triangles to where they matter more. For example the bottom of a magazine is something the player will rarely, if ever see.
Something I would strongly consider also is giving a very slight chamfer to the back of the receiver and stock joint housing. Having straight 90degree corners right in-front of the player is something to and avoid. Looks good though, could we see some wires? easiest way to give you feedback. |
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#3 |
![]() Join Date: Jun 2012
Posts: 26
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Last edited by MTOOO; 06-22-2012 at 12:42 PM..
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#4 |
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PR:BF2 Comm Faction Lead
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you need 3ds Max 9 for Bf2, now you need to convert your model and then you might need to redo the smoothing groups
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#6 |
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small update
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#7 |
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PR:BF2 Developer
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Looks like it needs an ambient occlusion bake.
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#8 |
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#9 |
![]() Join Date: Aug 2011
Posts: 1,066
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link appears to be broken, but the previous pictures look really nice, excited for some decent optics on an AK pattern
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#10 |
![]() Join Date: Jun 2012
Posts: 26
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Final Verion.
Standard Version.: 4480 tris Wz.96 Rail System.: 6928 tris WZ.96 Rail System Rail + Wz.74 Pallad.: 8546 tris + Cartridge.: 560 tris Wz96 Beryl + Wz74 Pallad |
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| Tags |
| beryl, weapon, wz96 |
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